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- [gd_scene load_steps=3 format=2]
- [sub_resource type="SphereMesh" id=1]
- custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
- radius = 1.0
- height = 2.0
- radial_segments = 64
- rings = 32
- is_hemisphere = false
- [sub_resource type="SpatialMaterial" id=2]
- render_priority = 0
- flags_transparent = false
- flags_unshaded = false
- flags_vertex_lighting = false
- flags_no_depth_test = false
- flags_use_point_size = false
- flags_world_triplanar = false
- flags_fixed_size = false
- flags_albedo_tex_force_srgb = false
- vertex_color_use_as_albedo = false
- vertex_color_is_srgb = false
- params_diffuse_mode = 0
- params_specular_mode = 0
- params_blend_mode = 0
- params_cull_mode = 0
- params_depth_draw_mode = 0
- params_line_width = 1.0
- params_point_size = 1.0
- params_billboard_mode = 0
- params_grow = false
- params_use_alpha_scissor = false
- albedo_color = Color( 0, 0.777344, 0.012146, 1 )
- metallic = 0.0
- metallic_specular = 0.7
- metallic_texture_channel = 0
- roughness = 0.26
- roughness_texture_channel = 0
- emission_enabled = false
- normal_enabled = false
- rim_enabled = false
- clearcoat_enabled = false
- anisotropy_enabled = false
- ao_enabled = false
- depth_enabled = false
- subsurf_scatter_enabled = false
- transmission_enabled = false
- refraction_enabled = false
- detail_enabled = false
- uv1_scale = Vector3( 1, 1, 1 )
- uv1_offset = Vector3( 0, 0, 0 )
- uv1_triplanar = false
- uv1_triplanar_sharpness = 1.0
- uv2_scale = Vector3( 1, 1, 1 )
- uv2_offset = Vector3( 0, 0, 0 )
- uv2_triplanar = false
- uv2_triplanar_sharpness = 1.0
- proximity_fade_enable = false
- distance_fade_enable = false
- _sections_unfolded = [ "Albedo", "Metallic", "Roughness" ]
- [node name="GemGreen" type="Spatial" index="0"]
- [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = SubResource( 1 )
- skeleton = NodePath("..")
- material/0 = SubResource( 2 )
- _sections_unfolded = [ "material" ]
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