GemGreen.tscn 2.0 KB

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  1. [gd_scene load_steps=3 format=2]
  2. [sub_resource type="SphereMesh" id=1]
  3. custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
  4. radius = 1.0
  5. height = 2.0
  6. radial_segments = 64
  7. rings = 32
  8. is_hemisphere = false
  9. [sub_resource type="SpatialMaterial" id=2]
  10. render_priority = 0
  11. flags_transparent = false
  12. flags_unshaded = false
  13. flags_vertex_lighting = false
  14. flags_no_depth_test = false
  15. flags_use_point_size = false
  16. flags_world_triplanar = false
  17. flags_fixed_size = false
  18. flags_albedo_tex_force_srgb = false
  19. vertex_color_use_as_albedo = false
  20. vertex_color_is_srgb = false
  21. params_diffuse_mode = 0
  22. params_specular_mode = 0
  23. params_blend_mode = 0
  24. params_cull_mode = 0
  25. params_depth_draw_mode = 0
  26. params_line_width = 1.0
  27. params_point_size = 1.0
  28. params_billboard_mode = 0
  29. params_grow = false
  30. params_use_alpha_scissor = false
  31. albedo_color = Color( 0, 0.777344, 0.012146, 1 )
  32. metallic = 0.0
  33. metallic_specular = 0.7
  34. metallic_texture_channel = 0
  35. roughness = 0.26
  36. roughness_texture_channel = 0
  37. emission_enabled = false
  38. normal_enabled = false
  39. rim_enabled = false
  40. clearcoat_enabled = false
  41. anisotropy_enabled = false
  42. ao_enabled = false
  43. depth_enabled = false
  44. subsurf_scatter_enabled = false
  45. transmission_enabled = false
  46. refraction_enabled = false
  47. detail_enabled = false
  48. uv1_scale = Vector3( 1, 1, 1 )
  49. uv1_offset = Vector3( 0, 0, 0 )
  50. uv1_triplanar = false
  51. uv1_triplanar_sharpness = 1.0
  52. uv2_scale = Vector3( 1, 1, 1 )
  53. uv2_offset = Vector3( 0, 0, 0 )
  54. uv2_triplanar = false
  55. uv2_triplanar_sharpness = 1.0
  56. proximity_fade_enable = false
  57. distance_fade_enable = false
  58. _sections_unfolded = [ "Albedo", "Metallic", "Roughness" ]
  59. [node name="GemGreen" type="Spatial" index="0"]
  60. [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
  61. layers = 1
  62. material_override = null
  63. cast_shadow = 1
  64. extra_cull_margin = 0.0
  65. use_in_baked_light = false
  66. lod_min_distance = 0.0
  67. lod_min_hysteresis = 0.0
  68. lod_max_distance = 0.0
  69. lod_max_hysteresis = 0.0
  70. mesh = SubResource( 1 )
  71. skeleton = NodePath("..")
  72. material/0 = SubResource( 2 )
  73. _sections_unfolded = [ "material" ]