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- /*
- Copyright (C) 2015 Marien Raat
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- class Player {
- public:
- Player(sf::Vector2f startPosition, float rotationInRad,
- float radius, sf::Vector2u screenSize);
- // Returns whether the walls are touched
- bool update();
- void turnLeft();
- void turnRight();
-
- sf::Vector2f getPosition();
- float getRotation(); // In degrees
- float getRadius();
- void addCell(float cellRadius);
- private:
- constexpr static float speed = 2.5f,
- radiusGrowth = 0.01f,
- turnSpeed = 0.2f;
-
- sf::Vector2f position;
- sf::Vector2u screenSize;
- float rotationInRad;
- float radius;
- };
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