player.h 1.3 KB

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  1. /*
  2. Copyright (C) 2015 Marien Raat
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include <SFML/Graphics.hpp>
  16. class Player {
  17. public:
  18. Player(sf::Vector2f startPosition, float rotationInRad,
  19. float radius, sf::Vector2u screenSize);
  20. // Returns whether the walls are touched
  21. bool update();
  22. void turnLeft();
  23. void turnRight();
  24. sf::Vector2f getPosition();
  25. float getRotation(); // In degrees
  26. float getRadius();
  27. void addCell(float cellRadius);
  28. private:
  29. constexpr static float speed = 2.5f,
  30. radiusGrowth = 0.01f,
  31. turnSpeed = 0.2f;
  32. sf::Vector2f position;
  33. sf::Vector2u screenSize;
  34. float rotationInRad;
  35. float radius;
  36. };