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- /*
- Copyright (C) 2015 Marien Raat
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- class Enemy {
- public:
- void setEnemy(sf::Vector2f startPosition, sf::Vector2f velocity,
- float radius);
- void update();
- void draw(sf::RenderWindow *window, sf::Texture *textures);
- sf::Vector2f position;
- float radius;
- private:
- int indexInTextures;
- sf::Vector2f velocity;
- sf::Sprite enemySprite;
- };
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