row_neon64.cc 156 KB

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  1. /*
  2. * Copyright 2014 The LibYuv Project Authors. All rights reserved.
  3. *
  4. * Use of this source code is governed by a BSD-style license
  5. * that can be found in the LICENSE file in the root of the source
  6. * tree. An additional intellectual property rights grant can be found
  7. * in the file PATENTS. All contributing project authors may
  8. * be found in the AUTHORS file in the root of the source tree.
  9. */
  10. #include "libyuv/row.h"
  11. #ifdef __cplusplus
  12. namespace libyuv {
  13. extern "C" {
  14. #endif
  15. // This module is for GCC Neon armv8 64 bit.
  16. #if !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
  17. // Read 8 Y, 4 U and 4 V from 422
  18. #define READYUV422 \
  19. "ld1 {v0.8b}, [%0], #8 \n" \
  20. "ld1 {v1.s}[0], [%1], #4 \n" \
  21. "ld1 {v1.s}[1], [%2], #4 \n"
  22. // Read 8 Y, 8 U and 8 V from 444
  23. #define READYUV444 \
  24. "ld1 {v0.8b}, [%0], #8 \n" \
  25. "ld1 {v1.d}[0], [%1], #8 \n" \
  26. "ld1 {v1.d}[1], [%2], #8 \n" \
  27. "uaddlp v1.8h, v1.16b \n" \
  28. "rshrn v1.8b, v1.8h, #1 \n"
  29. // Read 8 Y, and set 4 U and 4 V to 128
  30. #define READYUV400 \
  31. "ld1 {v0.8b}, [%0], #8 \n" \
  32. "movi v1.8b , #128 \n"
  33. // Read 8 Y and 4 UV from NV12
  34. #define READNV12 \
  35. "ld1 {v0.8b}, [%0], #8 \n" \
  36. "ld1 {v2.8b}, [%1], #8 \n" \
  37. "uzp1 v1.8b, v2.8b, v2.8b \n" \
  38. "uzp2 v3.8b, v2.8b, v2.8b \n" \
  39. "ins v1.s[1], v3.s[0] \n"
  40. // Read 8 Y and 4 VU from NV21
  41. #define READNV21 \
  42. "ld1 {v0.8b}, [%0], #8 \n" \
  43. "ld1 {v2.8b}, [%1], #8 \n" \
  44. "uzp1 v3.8b, v2.8b, v2.8b \n" \
  45. "uzp2 v1.8b, v2.8b, v2.8b \n" \
  46. "ins v1.s[1], v3.s[0] \n"
  47. // Read 8 YUY2
  48. #define READYUY2 \
  49. "ld2 {v0.8b, v1.8b}, [%0], #16 \n" \
  50. "uzp2 v3.8b, v1.8b, v1.8b \n" \
  51. "uzp1 v1.8b, v1.8b, v1.8b \n" \
  52. "ins v1.s[1], v3.s[0] \n"
  53. // Read 8 UYVY
  54. #define READUYVY \
  55. "ld2 {v2.8b, v3.8b}, [%0], #16 \n" \
  56. "orr v0.8b, v3.8b, v3.8b \n" \
  57. "uzp1 v1.8b, v2.8b, v2.8b \n" \
  58. "uzp2 v3.8b, v2.8b, v2.8b \n" \
  59. "ins v1.s[1], v3.s[0] \n"
  60. #define YUVTORGB_SETUP \
  61. "ld3r {v24.8h, v25.8h, v26.8h}, [%[kUVBiasBGR]] \n" \
  62. "ld1r {v31.4s}, [%[kYToRgb]] \n" \
  63. "ld2 {v27.8h, v28.8h}, [%[kUVToRB]] \n" \
  64. "ld2 {v29.8h, v30.8h}, [%[kUVToG]] \n"
  65. // clang-format off
  66. #define YUVTORGB(vR, vG, vB) \
  67. "uxtl v0.8h, v0.8b \n" /* Extract Y */ \
  68. "shll v2.8h, v1.8b, #8 \n" /* Replicate UV */ \
  69. "ushll2 v3.4s, v0.8h, #0 \n" /* Y */ \
  70. "ushll v0.4s, v0.4h, #0 \n" \
  71. "mul v3.4s, v3.4s, v31.4s \n" \
  72. "mul v0.4s, v0.4s, v31.4s \n" \
  73. "sqshrun v0.4h, v0.4s, #16 \n" \
  74. "sqshrun2 v0.8h, v3.4s, #16 \n" /* Y */ \
  75. "uaddw v1.8h, v2.8h, v1.8b \n" /* Replicate UV */ \
  76. "mov v2.d[0], v1.d[1] \n" /* Extract V */ \
  77. "uxtl v2.8h, v2.8b \n" \
  78. "uxtl v1.8h, v1.8b \n" /* Extract U */ \
  79. "mul v3.8h, v27.8h, v1.8h \n" \
  80. "mul v5.8h, v29.8h, v1.8h \n" \
  81. "mul v6.8h, v30.8h, v2.8h \n" \
  82. "mul v7.8h, v28.8h, v2.8h \n" \
  83. "sqadd v6.8h, v6.8h, v5.8h \n" \
  84. "sqadd " #vB ".8h, v24.8h, v0.8h \n" /* B */ \
  85. "sqadd " #vG ".8h, v25.8h, v0.8h \n" /* G */ \
  86. "sqadd " #vR ".8h, v26.8h, v0.8h \n" /* R */ \
  87. "sqadd " #vB ".8h, " #vB ".8h, v3.8h \n" /* B */ \
  88. "sqsub " #vG ".8h, " #vG ".8h, v6.8h \n" /* G */ \
  89. "sqadd " #vR ".8h, " #vR ".8h, v7.8h \n" /* R */ \
  90. "sqshrun " #vB ".8b, " #vB ".8h, #6 \n" /* B */ \
  91. "sqshrun " #vG ".8b, " #vG ".8h, #6 \n" /* G */ \
  92. "sqshrun " #vR ".8b, " #vR ".8h, #6 \n" /* R */
  93. // clang-format on
  94. void I444ToARGBRow_NEON(const uint8_t* src_y,
  95. const uint8_t* src_u,
  96. const uint8_t* src_v,
  97. uint8_t* dst_argb,
  98. const struct YuvConstants* yuvconstants,
  99. int width) {
  100. asm volatile (
  101. YUVTORGB_SETUP
  102. "movi v23.8b, #255 \n" /* A */
  103. "1: \n"
  104. READYUV444
  105. "prfm pldl1keep, [%0, 448] \n"
  106. YUVTORGB(v22, v21, v20)
  107. "prfm pldl1keep, [%1, 448] \n"
  108. "prfm pldl1keep, [%2, 448] \n"
  109. "subs %w4, %w4, #8 \n"
  110. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
  111. "b.gt 1b \n"
  112. : "+r"(src_y), // %0
  113. "+r"(src_u), // %1
  114. "+r"(src_v), // %2
  115. "+r"(dst_argb), // %3
  116. "+r"(width) // %4
  117. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  118. [kUVToG]"r"(&yuvconstants->kUVToG),
  119. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  120. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  121. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  122. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  123. );
  124. }
  125. void I422ToARGBRow_NEON(const uint8_t* src_y,
  126. const uint8_t* src_u,
  127. const uint8_t* src_v,
  128. uint8_t* dst_argb,
  129. const struct YuvConstants* yuvconstants,
  130. int width) {
  131. asm volatile (
  132. YUVTORGB_SETUP
  133. "movi v23.8b, #255 \n" /* A */
  134. "1: \n"
  135. READYUV422
  136. "prfm pldl1keep, [%0, 448] \n"
  137. YUVTORGB(v22, v21, v20)
  138. "prfm pldl1keep, [%1, 128] \n"
  139. "prfm pldl1keep, [%2, 128] \n"
  140. "subs %w4, %w4, #8 \n"
  141. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
  142. "b.gt 1b \n"
  143. : "+r"(src_y), // %0
  144. "+r"(src_u), // %1
  145. "+r"(src_v), // %2
  146. "+r"(dst_argb), // %3
  147. "+r"(width) // %4
  148. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  149. [kUVToG]"r"(&yuvconstants->kUVToG),
  150. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  151. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  152. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  153. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  154. );
  155. }
  156. void I422AlphaToARGBRow_NEON(const uint8_t* src_y,
  157. const uint8_t* src_u,
  158. const uint8_t* src_v,
  159. const uint8_t* src_a,
  160. uint8_t* dst_argb,
  161. const struct YuvConstants* yuvconstants,
  162. int width) {
  163. asm volatile (
  164. YUVTORGB_SETUP
  165. "1: \n"
  166. READYUV422
  167. "prfm pldl1keep, [%0, 448] \n"
  168. YUVTORGB(v22, v21, v20)
  169. "ld1 {v23.8b}, [%3], #8 \n"
  170. "prfm pldl1keep, [%1, 128] \n"
  171. "prfm pldl1keep, [%2, 128] \n"
  172. "prfm pldl1keep, [%3, 448] \n"
  173. "subs %w5, %w5, #8 \n"
  174. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%4], #32 \n"
  175. "b.gt 1b \n"
  176. : "+r"(src_y), // %0
  177. "+r"(src_u), // %1
  178. "+r"(src_v), // %2
  179. "+r"(src_a), // %3
  180. "+r"(dst_argb), // %4
  181. "+r"(width) // %5
  182. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  183. [kUVToG]"r"(&yuvconstants->kUVToG),
  184. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  185. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  186. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  187. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  188. );
  189. }
  190. void I422ToRGBARow_NEON(const uint8_t* src_y,
  191. const uint8_t* src_u,
  192. const uint8_t* src_v,
  193. uint8_t* dst_rgba,
  194. const struct YuvConstants* yuvconstants,
  195. int width) {
  196. asm volatile (
  197. YUVTORGB_SETUP
  198. "movi v20.8b, #255 \n" /* A */
  199. "1: \n"
  200. READYUV422
  201. "prfm pldl1keep, [%0, 448] \n"
  202. YUVTORGB(v23, v22, v21)
  203. "prfm pldl1keep, [%1, 128] \n"
  204. "prfm pldl1keep, [%2, 128] \n"
  205. "subs %w4, %w4, #8 \n"
  206. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%3], #32 \n"
  207. "b.gt 1b \n"
  208. : "+r"(src_y), // %0
  209. "+r"(src_u), // %1
  210. "+r"(src_v), // %2
  211. "+r"(dst_rgba), // %3
  212. "+r"(width) // %4
  213. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  214. [kUVToG]"r"(&yuvconstants->kUVToG),
  215. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  216. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  217. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  218. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  219. );
  220. }
  221. void I422ToRGB24Row_NEON(const uint8_t* src_y,
  222. const uint8_t* src_u,
  223. const uint8_t* src_v,
  224. uint8_t* dst_rgb24,
  225. const struct YuvConstants* yuvconstants,
  226. int width) {
  227. asm volatile (
  228. YUVTORGB_SETUP
  229. "1: \n"
  230. READYUV422
  231. "prfm pldl1keep, [%0, 448] \n"
  232. YUVTORGB(v22, v21, v20)
  233. "prfm pldl1keep, [%1, 128] \n"
  234. "prfm pldl1keep, [%2, 128] \n"
  235. "subs %w4, %w4, #8 \n"
  236. "st3 {v20.8b,v21.8b,v22.8b}, [%3], #24 \n"
  237. "b.gt 1b \n"
  238. : "+r"(src_y), // %0
  239. "+r"(src_u), // %1
  240. "+r"(src_v), // %2
  241. "+r"(dst_rgb24), // %3
  242. "+r"(width) // %4
  243. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  244. [kUVToG]"r"(&yuvconstants->kUVToG),
  245. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  246. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  247. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  248. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  249. );
  250. }
  251. #define ARGBTORGB565 \
  252. "shll v0.8h, v22.8b, #8 \n" /* R */ \
  253. "shll v21.8h, v21.8b, #8 \n" /* G */ \
  254. "shll v20.8h, v20.8b, #8 \n" /* B */ \
  255. "sri v0.8h, v21.8h, #5 \n" /* RG */ \
  256. "sri v0.8h, v20.8h, #11 \n" /* RGB */
  257. // clang-format off
  258. void I422ToRGB565Row_NEON(const uint8_t* src_y,
  259. const uint8_t* src_u,
  260. const uint8_t* src_v,
  261. uint8_t* dst_rgb565,
  262. const struct YuvConstants* yuvconstants,
  263. int width) {
  264. asm volatile(
  265. YUVTORGB_SETUP
  266. "1: \n"
  267. READYUV422
  268. YUVTORGB(v22, v21, v20)
  269. "prfm pldl1keep, [%0, 448] \n"
  270. "subs %w4, %w4, #8 \n"
  271. ARGBTORGB565
  272. "prfm pldl1keep, [%1, 128] \n"
  273. "prfm pldl1keep, [%2, 128] \n"
  274. "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
  275. "b.gt 1b \n"
  276. : "+r"(src_y), // %0
  277. "+r"(src_u), // %1
  278. "+r"(src_v), // %2
  279. "+r"(dst_rgb565), // %3
  280. "+r"(width) // %4
  281. : [kUVToRB] "r"(&yuvconstants->kUVToRB),
  282. [kUVToG] "r"(&yuvconstants->kUVToG),
  283. [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
  284. [kYToRgb] "r"(&yuvconstants->kYToRgb)
  285. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  286. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
  287. }
  288. #define ARGBTOARGB1555 \
  289. "shll v0.8h, v23.8b, #8 \n" /* A */ \
  290. "shll v22.8h, v22.8b, #8 \n" /* R */ \
  291. "shll v21.8h, v21.8b, #8 \n" /* G */ \
  292. "shll v20.8h, v20.8b, #8 \n" /* B */ \
  293. "sri v0.8h, v22.8h, #1 \n" /* AR */ \
  294. "sri v0.8h, v21.8h, #6 \n" /* ARG */ \
  295. "sri v0.8h, v20.8h, #11 \n" /* ARGB */
  296. void I422ToARGB1555Row_NEON(const uint8_t* src_y,
  297. const uint8_t* src_u,
  298. const uint8_t* src_v,
  299. uint8_t* dst_argb1555,
  300. const struct YuvConstants* yuvconstants,
  301. int width) {
  302. asm volatile(
  303. YUVTORGB_SETUP
  304. "movi v23.8b, #255 \n"
  305. "1: \n"
  306. READYUV422
  307. YUVTORGB(v22, v21, v20)
  308. "prfm pldl1keep, [%0, 448] \n"
  309. "subs %w4, %w4, #8 \n"
  310. ARGBTOARGB1555
  311. "prfm pldl1keep, [%1, 128] \n"
  312. "prfm pldl1keep, [%2, 128] \n"
  313. "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels RGB565.
  314. "b.gt 1b \n"
  315. : "+r"(src_y), // %0
  316. "+r"(src_u), // %1
  317. "+r"(src_v), // %2
  318. "+r"(dst_argb1555), // %3
  319. "+r"(width) // %4
  320. : [kUVToRB] "r"(&yuvconstants->kUVToRB),
  321. [kUVToG] "r"(&yuvconstants->kUVToG),
  322. [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
  323. [kYToRgb] "r"(&yuvconstants->kYToRgb)
  324. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  325. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
  326. }
  327. // clang-format on
  328. #define ARGBTOARGB4444 \
  329. /* Input v20.8b<=B, v21.8b<=G, v22.8b<=R, v23.8b<=A, v4.8b<=0x0f */ \
  330. "ushr v20.8b, v20.8b, #4 \n" /* B */ \
  331. "bic v21.8b, v21.8b, v4.8b \n" /* G */ \
  332. "ushr v22.8b, v22.8b, #4 \n" /* R */ \
  333. "bic v23.8b, v23.8b, v4.8b \n" /* A */ \
  334. "orr v0.8b, v20.8b, v21.8b \n" /* BG */ \
  335. "orr v1.8b, v22.8b, v23.8b \n" /* RA */ \
  336. "zip1 v0.16b, v0.16b, v1.16b \n" /* BGRA */
  337. void I422ToARGB4444Row_NEON(const uint8_t* src_y,
  338. const uint8_t* src_u,
  339. const uint8_t* src_v,
  340. uint8_t* dst_argb4444,
  341. const struct YuvConstants* yuvconstants,
  342. int width) {
  343. asm volatile (
  344. YUVTORGB_SETUP
  345. "movi v4.16b, #0x0f \n" // bits to clear with vbic.
  346. "1: \n"
  347. READYUV422
  348. YUVTORGB(v22, v21, v20)
  349. "prfm pldl1keep, [%0, 448] \n"
  350. "subs %w4, %w4, #8 \n"
  351. "movi v23.8b, #255 \n"
  352. ARGBTOARGB4444
  353. "prfm pldl1keep, [%1, 128] \n"
  354. "prfm pldl1keep, [%2, 128] \n"
  355. "st1 {v0.8h}, [%3], #16 \n" // store 8 pixels ARGB4444.
  356. "b.gt 1b \n"
  357. : "+r"(src_y), // %0
  358. "+r"(src_u), // %1
  359. "+r"(src_v), // %2
  360. "+r"(dst_argb4444), // %3
  361. "+r"(width) // %4
  362. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  363. [kUVToG]"r"(&yuvconstants->kUVToG),
  364. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  365. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  366. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  367. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  368. );
  369. }
  370. void I400ToARGBRow_NEON(const uint8_t* src_y,
  371. uint8_t* dst_argb,
  372. const struct YuvConstants* yuvconstants,
  373. int width) {
  374. asm volatile (
  375. YUVTORGB_SETUP
  376. "movi v23.8b, #255 \n"
  377. "1: \n"
  378. READYUV400
  379. YUVTORGB(v22, v21, v20)
  380. "prfm pldl1keep, [%0, 448] \n"
  381. "subs %w2, %w2, #8 \n"
  382. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
  383. "b.gt 1b \n"
  384. : "+r"(src_y), // %0
  385. "+r"(dst_argb), // %1
  386. "+r"(width) // %2
  387. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  388. [kUVToG]"r"(&yuvconstants->kUVToG),
  389. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  390. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  391. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  392. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  393. );
  394. }
  395. void J400ToARGBRow_NEON(const uint8_t* src_y, uint8_t* dst_argb, int width) {
  396. asm volatile(
  397. "movi v23.8b, #255 \n"
  398. "1: \n"
  399. "ld1 {v20.8b}, [%0], #8 \n"
  400. "prfm pldl1keep, [%0, 448] \n"
  401. "orr v21.8b, v20.8b, v20.8b \n"
  402. "orr v22.8b, v20.8b, v20.8b \n"
  403. "subs %w2, %w2, #8 \n"
  404. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
  405. "b.gt 1b \n"
  406. : "+r"(src_y), // %0
  407. "+r"(dst_argb), // %1
  408. "+r"(width) // %2
  409. :
  410. : "cc", "memory", "v20", "v21", "v22", "v23");
  411. }
  412. void NV12ToARGBRow_NEON(const uint8_t* src_y,
  413. const uint8_t* src_uv,
  414. uint8_t* dst_argb,
  415. const struct YuvConstants* yuvconstants,
  416. int width) {
  417. asm volatile (
  418. YUVTORGB_SETUP
  419. "movi v23.8b, #255 \n"
  420. "1: \n"
  421. READNV12
  422. "prfm pldl1keep, [%0, 448] \n"
  423. YUVTORGB(v22, v21, v20)
  424. "prfm pldl1keep, [%1, 256] \n"
  425. "subs %w3, %w3, #8 \n"
  426. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
  427. "b.gt 1b \n"
  428. : "+r"(src_y), // %0
  429. "+r"(src_uv), // %1
  430. "+r"(dst_argb), // %2
  431. "+r"(width) // %3
  432. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  433. [kUVToG]"r"(&yuvconstants->kUVToG),
  434. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  435. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  436. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  437. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  438. );
  439. }
  440. void NV21ToARGBRow_NEON(const uint8_t* src_y,
  441. const uint8_t* src_vu,
  442. uint8_t* dst_argb,
  443. const struct YuvConstants* yuvconstants,
  444. int width) {
  445. asm volatile (
  446. YUVTORGB_SETUP
  447. "movi v23.8b, #255 \n"
  448. "1: \n"
  449. READNV21
  450. "prfm pldl1keep, [%0, 448] \n"
  451. YUVTORGB(v22, v21, v20)
  452. "prfm pldl1keep, [%1, 256] \n"
  453. "subs %w3, %w3, #8 \n"
  454. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%2], #32 \n"
  455. "b.gt 1b \n"
  456. : "+r"(src_y), // %0
  457. "+r"(src_vu), // %1
  458. "+r"(dst_argb), // %2
  459. "+r"(width) // %3
  460. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  461. [kUVToG]"r"(&yuvconstants->kUVToG),
  462. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  463. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  464. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  465. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  466. );
  467. }
  468. void NV12ToRGB24Row_NEON(const uint8_t* src_y,
  469. const uint8_t* src_uv,
  470. uint8_t* dst_rgb24,
  471. const struct YuvConstants* yuvconstants,
  472. int width) {
  473. asm volatile (
  474. YUVTORGB_SETUP
  475. "1: \n"
  476. READNV12
  477. "prfm pldl1keep, [%0, 448] \n"
  478. YUVTORGB(v22, v21, v20)
  479. "prfm pldl1keep, [%1, 256] \n"
  480. "subs %w3, %w3, #8 \n"
  481. "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
  482. "b.gt 1b \n"
  483. : "+r"(src_y), // %0
  484. "+r"(src_uv), // %1
  485. "+r"(dst_rgb24), // %2
  486. "+r"(width) // %3
  487. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  488. [kUVToG]"r"(&yuvconstants->kUVToG),
  489. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  490. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  491. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  492. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  493. );
  494. }
  495. void NV21ToRGB24Row_NEON(const uint8_t* src_y,
  496. const uint8_t* src_vu,
  497. uint8_t* dst_rgb24,
  498. const struct YuvConstants* yuvconstants,
  499. int width) {
  500. asm volatile (
  501. YUVTORGB_SETUP
  502. "1: \n"
  503. READNV21
  504. "prfm pldl1keep, [%0, 448] \n"
  505. YUVTORGB(v22, v21, v20)
  506. "prfm pldl1keep, [%1, 256] \n"
  507. "subs %w3, %w3, #8 \n"
  508. "st3 {v20.8b,v21.8b,v22.8b}, [%2], #24 \n"
  509. "b.gt 1b \n"
  510. : "+r"(src_y), // %0
  511. "+r"(src_vu), // %1
  512. "+r"(dst_rgb24), // %2
  513. "+r"(width) // %3
  514. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  515. [kUVToG]"r"(&yuvconstants->kUVToG),
  516. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  517. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  518. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  519. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  520. );
  521. }
  522. void NV12ToRGB565Row_NEON(const uint8_t* src_y,
  523. const uint8_t* src_uv,
  524. uint8_t* dst_rgb565,
  525. const struct YuvConstants* yuvconstants,
  526. int width) {
  527. asm volatile(
  528. YUVTORGB_SETUP "1: \n" READNV12
  529. "prfm pldl1keep, [%0, 448] \n" YUVTORGB(
  530. v22, v21, v20) ARGBTORGB565
  531. "prfm pldl1keep, [%1, 256] \n"
  532. "subs %w3, %w3, #8 \n"
  533. "st1 {v0.8h}, [%2], 16 \n" // store 8 pixels
  534. "b.gt 1b \n"
  535. : "+r"(src_y), // %0
  536. "+r"(src_uv), // %1
  537. "+r"(dst_rgb565), // %2
  538. "+r"(width) // %3
  539. : [kUVToRB] "r"(&yuvconstants->kUVToRB),
  540. [kUVToG] "r"(&yuvconstants->kUVToG),
  541. [kUVBiasBGR] "r"(&yuvconstants->kUVBiasBGR),
  542. [kYToRgb] "r"(&yuvconstants->kYToRgb)
  543. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  544. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30");
  545. }
  546. void YUY2ToARGBRow_NEON(const uint8_t* src_yuy2,
  547. uint8_t* dst_argb,
  548. const struct YuvConstants* yuvconstants,
  549. int width) {
  550. asm volatile (
  551. YUVTORGB_SETUP
  552. "movi v23.8b, #255 \n"
  553. "1: \n"
  554. READYUY2
  555. "prfm pldl1keep, [%0, 448] \n"
  556. YUVTORGB(v22, v21, v20)
  557. "subs %w2, %w2, #8 \n"
  558. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n"
  559. "b.gt 1b \n"
  560. : "+r"(src_yuy2), // %0
  561. "+r"(dst_argb), // %1
  562. "+r"(width) // %2
  563. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  564. [kUVToG]"r"(&yuvconstants->kUVToG),
  565. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  566. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  567. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  568. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  569. );
  570. }
  571. void UYVYToARGBRow_NEON(const uint8_t* src_uyvy,
  572. uint8_t* dst_argb,
  573. const struct YuvConstants* yuvconstants,
  574. int width) {
  575. asm volatile (
  576. YUVTORGB_SETUP
  577. "movi v23.8b, #255 \n"
  578. "1: \n"
  579. READUYVY
  580. YUVTORGB(v22, v21, v20)
  581. "prfm pldl1keep, [%0, 448] \n"
  582. "subs %w2, %w2, #8 \n"
  583. "st4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], 32 \n"
  584. "b.gt 1b \n"
  585. : "+r"(src_uyvy), // %0
  586. "+r"(dst_argb), // %1
  587. "+r"(width) // %2
  588. : [kUVToRB]"r"(&yuvconstants->kUVToRB),
  589. [kUVToG]"r"(&yuvconstants->kUVToG),
  590. [kUVBiasBGR]"r"(&yuvconstants->kUVBiasBGR),
  591. [kYToRgb]"r"(&yuvconstants->kYToRgb)
  592. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  593. "v21", "v22", "v23", "v24", "v25", "v26", "v27", "v28", "v29", "v30"
  594. );
  595. }
  596. // Reads 16 pairs of UV and write even values to dst_u and odd to dst_v.
  597. void SplitUVRow_NEON(const uint8_t* src_uv,
  598. uint8_t* dst_u,
  599. uint8_t* dst_v,
  600. int width) {
  601. asm volatile(
  602. "1: \n"
  603. "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pairs of UV
  604. "prfm pldl1keep, [%0, 448] \n"
  605. "subs %w3, %w3, #16 \n" // 16 processed per loop
  606. "st1 {v0.16b}, [%1], #16 \n" // store U
  607. "st1 {v1.16b}, [%2], #16 \n" // store V
  608. "b.gt 1b \n"
  609. : "+r"(src_uv), // %0
  610. "+r"(dst_u), // %1
  611. "+r"(dst_v), // %2
  612. "+r"(width) // %3 // Output registers
  613. : // Input registers
  614. : "cc", "memory", "v0", "v1" // Clobber List
  615. );
  616. }
  617. // Reads 16 U's and V's and writes out 16 pairs of UV.
  618. void MergeUVRow_NEON(const uint8_t* src_u,
  619. const uint8_t* src_v,
  620. uint8_t* dst_uv,
  621. int width) {
  622. asm volatile(
  623. "1: \n"
  624. "ld1 {v0.16b}, [%0], #16 \n" // load U
  625. "ld1 {v1.16b}, [%1], #16 \n" // load V
  626. "prfm pldl1keep, [%0, 448] \n"
  627. "prfm pldl1keep, [%1, 448] \n"
  628. "subs %w3, %w3, #16 \n" // 16 processed per loop
  629. "st2 {v0.16b,v1.16b}, [%2], #32 \n" // store 16 pairs of UV
  630. "b.gt 1b \n"
  631. : "+r"(src_u), // %0
  632. "+r"(src_v), // %1
  633. "+r"(dst_uv), // %2
  634. "+r"(width) // %3 // Output registers
  635. : // Input registers
  636. : "cc", "memory", "v0", "v1" // Clobber List
  637. );
  638. }
  639. // Reads 16 packed RGB and write to planar dst_r, dst_g, dst_b.
  640. void SplitRGBRow_NEON(const uint8_t* src_rgb,
  641. uint8_t* dst_r,
  642. uint8_t* dst_g,
  643. uint8_t* dst_b,
  644. int width) {
  645. asm volatile(
  646. "1: \n"
  647. "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 RGB
  648. "prfm pldl1keep, [%0, 448] \n"
  649. "subs %w4, %w4, #16 \n" // 16 processed per loop
  650. "st1 {v0.16b}, [%1], #16 \n" // store R
  651. "st1 {v1.16b}, [%2], #16 \n" // store G
  652. "st1 {v2.16b}, [%3], #16 \n" // store B
  653. "b.gt 1b \n"
  654. : "+r"(src_rgb), // %0
  655. "+r"(dst_r), // %1
  656. "+r"(dst_g), // %2
  657. "+r"(dst_b), // %3
  658. "+r"(width) // %4
  659. : // Input registers
  660. : "cc", "memory", "v0", "v1", "v2" // Clobber List
  661. );
  662. }
  663. // Reads 16 planar R's, G's and B's and writes out 16 packed RGB at a time
  664. void MergeRGBRow_NEON(const uint8_t* src_r,
  665. const uint8_t* src_g,
  666. const uint8_t* src_b,
  667. uint8_t* dst_rgb,
  668. int width) {
  669. asm volatile(
  670. "1: \n"
  671. "ld1 {v0.16b}, [%0], #16 \n" // load R
  672. "ld1 {v1.16b}, [%1], #16 \n" // load G
  673. "ld1 {v2.16b}, [%2], #16 \n" // load B
  674. "prfm pldl1keep, [%0, 448] \n"
  675. "prfm pldl1keep, [%1, 448] \n"
  676. "prfm pldl1keep, [%2, 448] \n"
  677. "subs %w4, %w4, #16 \n" // 16 processed per loop
  678. "st3 {v0.16b,v1.16b,v2.16b}, [%3], #48 \n" // store 16 RGB
  679. "prfm pldl1keep, [%0, 448] \n"
  680. "b.gt 1b \n"
  681. : "+r"(src_r), // %0
  682. "+r"(src_g), // %1
  683. "+r"(src_b), // %2
  684. "+r"(dst_rgb), // %3
  685. "+r"(width) // %4
  686. : // Input registers
  687. : "cc", "memory", "v0", "v1", "v2" // Clobber List
  688. );
  689. }
  690. // Copy multiple of 32.
  691. void CopyRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
  692. asm volatile(
  693. "1: \n"
  694. "ldp q0, q1, [%0], #32 \n"
  695. "prfm pldl1keep, [%0, 448] \n"
  696. "subs %w2, %w2, #32 \n" // 32 processed per loop
  697. "stp q0, q1, [%1], #32 \n"
  698. "b.gt 1b \n"
  699. : "+r"(src), // %0
  700. "+r"(dst), // %1
  701. "+r"(width) // %2 // Output registers
  702. : // Input registers
  703. : "cc", "memory", "v0", "v1" // Clobber List
  704. );
  705. }
  706. // SetRow writes 'width' bytes using an 8 bit value repeated.
  707. void SetRow_NEON(uint8_t* dst, uint8_t v8, int width) {
  708. asm volatile(
  709. "dup v0.16b, %w2 \n" // duplicate 16 bytes
  710. "1: \n"
  711. "subs %w1, %w1, #16 \n" // 16 bytes per loop
  712. "st1 {v0.16b}, [%0], #16 \n" // store
  713. "b.gt 1b \n"
  714. : "+r"(dst), // %0
  715. "+r"(width) // %1
  716. : "r"(v8) // %2
  717. : "cc", "memory", "v0");
  718. }
  719. void ARGBSetRow_NEON(uint8_t* dst, uint32_t v32, int width) {
  720. asm volatile(
  721. "dup v0.4s, %w2 \n" // duplicate 4 ints
  722. "1: \n"
  723. "subs %w1, %w1, #4 \n" // 4 ints per loop
  724. "st1 {v0.16b}, [%0], #16 \n" // store
  725. "b.gt 1b \n"
  726. : "+r"(dst), // %0
  727. "+r"(width) // %1
  728. : "r"(v32) // %2
  729. : "cc", "memory", "v0");
  730. }
  731. // Shuffle table for reversing the bytes.
  732. static const uvec8 kShuffleMirror = {15u, 14u, 13u, 12u, 11u, 10u, 9u, 8u,
  733. 7u, 6u, 5u, 4u, 3u, 2u, 1u, 0u};
  734. void MirrorRow_NEON(const uint8_t* src, uint8_t* dst, int width) {
  735. asm volatile(
  736. // Start at end of source row.
  737. "ld1 {v3.16b}, [%3] \n" // shuffler
  738. "add %0, %0, %w2, sxtw \n"
  739. "sub %0, %0, #32 \n"
  740. "1: \n"
  741. "ldr q2, [%0, 16] \n"
  742. "ldr q1, [%0], -32 \n" // src -= 32
  743. "subs %w2, %w2, #32 \n" // 32 pixels per loop.
  744. "tbl v0.16b, {v2.16b}, v3.16b \n"
  745. "tbl v1.16b, {v1.16b}, v3.16b \n"
  746. "st1 {v0.16b, v1.16b}, [%1], #32 \n" // store 32 pixels
  747. "b.gt 1b \n"
  748. : "+r"(src), // %0
  749. "+r"(dst), // %1
  750. "+r"(width) // %2
  751. : "r"(&kShuffleMirror) // %3
  752. : "cc", "memory", "v0", "v1", "v2", "v3");
  753. }
  754. // Shuffle table for reversing the UV.
  755. static const uvec8 kShuffleMirrorUV = {14u, 15u, 12u, 13u, 10u, 11u, 8u, 9u,
  756. 6u, 7u, 4u, 5u, 2u, 3u, 0u, 1u};
  757. void MirrorUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_uv, int width) {
  758. asm volatile(
  759. // Start at end of source row.
  760. "ld1 {v4.16b}, [%3] \n" // shuffler
  761. "add %0, %0, %w2, sxtw #1 \n"
  762. "sub %0, %0, #32 \n"
  763. "1: \n"
  764. "ldr q1, [%0, 16] \n"
  765. "ldr q0, [%0], -32 \n" // src -= 32
  766. "subs %w2, %w2, #16 \n" // 16 pixels per loop.
  767. "tbl v2.16b, {v1.16b}, v4.16b \n"
  768. "tbl v3.16b, {v0.16b}, v4.16b \n"
  769. "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32
  770. "b.gt 1b \n"
  771. : "+r"(src_uv), // %0
  772. "+r"(dst_uv), // %1
  773. "+r"(width) // %2
  774. : "r"(&kShuffleMirrorUV) // %3
  775. : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
  776. }
  777. void MirrorSplitUVRow_NEON(const uint8_t* src_uv,
  778. uint8_t* dst_u,
  779. uint8_t* dst_v,
  780. int width) {
  781. asm volatile(
  782. // Start at end of source row.
  783. "ld1 {v4.16b}, [%4] \n" // shuffler
  784. "add %0, %0, %w3, sxtw #1 \n"
  785. "sub %0, %0, #32 \n"
  786. "1: \n"
  787. "ldr q1, [%0, 16] \n"
  788. "ldr q0, [%0], -32 \n" // src -= 32
  789. "subs %w3, %w3, #16 \n" // 16 pixels per loop.
  790. "tbl v2.16b, {v1.16b}, v4.16b \n"
  791. "tbl v3.16b, {v0.16b}, v4.16b \n"
  792. "uzp1 v0.16b, v2.16b, v3.16b \n" // U
  793. "uzp2 v1.16b, v2.16b, v3.16b \n" // V
  794. "st1 {v0.16b}, [%1], #16 \n" // dst += 16
  795. "st1 {v1.16b}, [%2], #16 \n"
  796. "b.gt 1b \n"
  797. : "+r"(src_uv), // %0
  798. "+r"(dst_u), // %1
  799. "+r"(dst_v), // %2
  800. "+r"(width) // %3
  801. : "r"(&kShuffleMirrorUV) // %4
  802. : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
  803. }
  804. // Shuffle table for reversing the ARGB.
  805. static const uvec8 kShuffleMirrorARGB = {12u, 13u, 14u, 15u, 8u, 9u, 10u, 11u,
  806. 4u, 5u, 6u, 7u, 0u, 1u, 2u, 3u};
  807. void ARGBMirrorRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
  808. asm volatile(
  809. // Start at end of source row.
  810. "ld1 {v4.16b}, [%3] \n" // shuffler
  811. "add %0, %0, %w2, sxtw #2 \n"
  812. "sub %0, %0, #32 \n"
  813. "1: \n"
  814. "ldr q1, [%0, 16] \n"
  815. "ldr q0, [%0], -32 \n" // src -= 32
  816. "subs %w2, %w2, #8 \n" // 8 pixels per loop.
  817. "tbl v2.16b, {v1.16b}, v4.16b \n"
  818. "tbl v3.16b, {v0.16b}, v4.16b \n"
  819. "st1 {v2.16b, v3.16b}, [%1], #32 \n" // dst += 32
  820. "b.gt 1b \n"
  821. : "+r"(src_argb), // %0
  822. "+r"(dst_argb), // %1
  823. "+r"(width) // %2
  824. : "r"(&kShuffleMirrorARGB) // %3
  825. : "cc", "memory", "v0", "v1", "v2", "v3", "v4");
  826. }
  827. void RGB24MirrorRow_NEON(const uint8_t* src_rgb24,
  828. uint8_t* dst_rgb24,
  829. int width) {
  830. asm volatile(
  831. "ld1 {v3.16b}, [%4] \n" // shuffler
  832. "add %0, %0, %w2, sxtw #1 \n" // Start at end of row.
  833. "add %0, %0, %w2, sxtw \n"
  834. "sub %0, %0, #48 \n"
  835. "1: \n"
  836. "ld3 {v0.16b, v1.16b, v2.16b}, [%0], %3 \n" // src -= 48
  837. "subs %w2, %w2, #16 \n" // 16 pixels per loop.
  838. "tbl v0.16b, {v0.16b}, v3.16b \n"
  839. "tbl v1.16b, {v1.16b}, v3.16b \n"
  840. "tbl v2.16b, {v2.16b}, v3.16b \n"
  841. "st3 {v0.16b, v1.16b, v2.16b}, [%1], #48 \n" // dst += 48
  842. "b.gt 1b \n"
  843. : "+r"(src_rgb24), // %0
  844. "+r"(dst_rgb24), // %1
  845. "+r"(width) // %2
  846. : "r"((ptrdiff_t)-48), // %3
  847. "r"(&kShuffleMirror) // %4
  848. : "cc", "memory", "v0", "v1", "v2", "v3");
  849. }
  850. void RGB24ToARGBRow_NEON(const uint8_t* src_rgb24,
  851. uint8_t* dst_argb,
  852. int width) {
  853. asm volatile(
  854. "movi v4.8b, #255 \n" // Alpha
  855. "1: \n"
  856. "ld3 {v1.8b,v2.8b,v3.8b}, [%0], #24 \n" // load 8 pixels of
  857. // RGB24.
  858. "prfm pldl1keep, [%0, 448] \n"
  859. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  860. "st4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%1], #32 \n" // store 8 ARGB
  861. "b.gt 1b \n"
  862. : "+r"(src_rgb24), // %0
  863. "+r"(dst_argb), // %1
  864. "+r"(width) // %2
  865. :
  866. : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
  867. );
  868. }
  869. void RAWToARGBRow_NEON(const uint8_t* src_raw, uint8_t* dst_argb, int width) {
  870. asm volatile(
  871. "movi v5.8b, #255 \n" // Alpha
  872. "1: \n"
  873. "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
  874. "prfm pldl1keep, [%0, 448] \n"
  875. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  876. "orr v3.8b, v1.8b, v1.8b \n" // move g
  877. "orr v4.8b, v0.8b, v0.8b \n" // move r
  878. "st4 {v2.8b,v3.8b,v4.8b,v5.8b}, [%1], #32 \n" // store b g r a
  879. "b.gt 1b \n"
  880. : "+r"(src_raw), // %0
  881. "+r"(dst_argb), // %1
  882. "+r"(width) // %2
  883. :
  884. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
  885. );
  886. }
  887. void RAWToRGBARow_NEON(const uint8_t* src_raw, uint8_t* dst_rgba, int width) {
  888. asm volatile(
  889. "movi v0.8b, #255 \n" // Alpha
  890. "1: \n"
  891. "ld3 {v3.8b,v4.8b,v5.8b}, [%0], #24 \n" // read r g b
  892. "prfm pldl1keep, [%0, 448] \n"
  893. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  894. "orr v2.8b, v4.8b, v4.8b \n" // move g
  895. "orr v1.8b, v5.8b, v5.8b \n" // move r
  896. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store a b g r
  897. "b.gt 1b \n"
  898. : "+r"(src_raw), // %0
  899. "+r"(dst_rgba), // %1
  900. "+r"(width) // %2
  901. :
  902. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5" // Clobber List
  903. );
  904. }
  905. void RAWToRGB24Row_NEON(const uint8_t* src_raw, uint8_t* dst_rgb24, int width) {
  906. asm volatile(
  907. "1: \n"
  908. "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // read r g b
  909. "prfm pldl1keep, [%0, 448] \n"
  910. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  911. "orr v3.8b, v1.8b, v1.8b \n" // move g
  912. "orr v4.8b, v0.8b, v0.8b \n" // move r
  913. "st3 {v2.8b,v3.8b,v4.8b}, [%1], #24 \n" // store b g r
  914. "b.gt 1b \n"
  915. : "+r"(src_raw), // %0
  916. "+r"(dst_rgb24), // %1
  917. "+r"(width) // %2
  918. :
  919. : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
  920. );
  921. }
  922. #define RGB565TOARGB \
  923. "shrn v6.8b, v0.8h, #5 \n" /* G xxGGGGGG */ \
  924. "shl v6.8b, v6.8b, #2 \n" /* G GGGGGG00 upper 6 */ \
  925. "ushr v4.8b, v6.8b, #6 \n" /* G 000000GG lower 2 */ \
  926. "orr v1.8b, v4.8b, v6.8b \n" /* G */ \
  927. "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
  928. "ushr v0.8h, v0.8h, #11 \n" /* R 000RRRRR */ \
  929. "xtn2 v2.16b,v0.8h \n" /* R in upper part */ \
  930. "shl v2.16b, v2.16b, #3 \n" /* R,B BBBBB000 upper 5 */ \
  931. "ushr v0.16b, v2.16b, #5 \n" /* R,B 00000BBB lower 3 */ \
  932. "orr v0.16b, v0.16b, v2.16b \n" /* R,B */ \
  933. "dup v2.2D, v0.D[1] \n" /* R */
  934. void RGB565ToARGBRow_NEON(const uint8_t* src_rgb565,
  935. uint8_t* dst_argb,
  936. int width) {
  937. asm volatile(
  938. "movi v3.8b, #255 \n" // Alpha
  939. "1: \n"
  940. "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
  941. "prfm pldl1keep, [%0, 448] \n"
  942. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  943. RGB565TOARGB
  944. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
  945. "b.gt 1b \n"
  946. : "+r"(src_rgb565), // %0
  947. "+r"(dst_argb), // %1
  948. "+r"(width) // %2
  949. :
  950. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6" // Clobber List
  951. );
  952. }
  953. #define ARGB1555TOARGB \
  954. "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
  955. "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
  956. "xtn v3.8b, v2.8h \n" /* RRRRR000 AAAAAAAA */ \
  957. \
  958. "sshr v2.8h, v0.8h, #15 \n" /* A AAAAAAAA */ \
  959. "xtn2 v3.16b, v2.8h \n" \
  960. \
  961. "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
  962. "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
  963. \
  964. "ushr v1.16b, v3.16b, #5 \n" /* R,A 00000RRR lower 3 */ \
  965. "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
  966. "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
  967. \
  968. "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
  969. "orr v2.16b, v1.16b, v3.16b \n" /* R,A */ \
  970. "dup v1.2D, v0.D[1] \n" \
  971. "dup v3.2D, v2.D[1] \n"
  972. // RGB555TOARGB is same as ARGB1555TOARGB but ignores alpha.
  973. #define RGB555TOARGB \
  974. "ushr v2.8h, v0.8h, #10 \n" /* R xxxRRRRR */ \
  975. "shl v2.8h, v2.8h, #3 \n" /* R RRRRR000 upper 5 */ \
  976. "xtn v3.8b, v2.8h \n" /* RRRRR000 */ \
  977. \
  978. "xtn v2.8b, v0.8h \n" /* B xxxBBBBB */ \
  979. "shrn2 v2.16b,v0.8h, #5 \n" /* G xxxGGGGG */ \
  980. \
  981. "ushr v1.16b, v3.16b, #5 \n" /* R 00000RRR lower 3 */ \
  982. "shl v0.16b, v2.16b, #3 \n" /* B,G BBBBB000 upper 5 */ \
  983. "ushr v2.16b, v0.16b, #5 \n" /* B,G 00000BBB lower 3 */ \
  984. \
  985. "orr v0.16b, v0.16b, v2.16b \n" /* B,G */ \
  986. "orr v2.16b, v1.16b, v3.16b \n" /* R */ \
  987. "dup v1.2D, v0.D[1] \n" /* G */
  988. void ARGB1555ToARGBRow_NEON(const uint8_t* src_argb1555,
  989. uint8_t* dst_argb,
  990. int width) {
  991. asm volatile(
  992. "movi v3.8b, #255 \n" // Alpha
  993. "1: \n"
  994. "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
  995. "prfm pldl1keep, [%0, 448] \n"
  996. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  997. ARGB1555TOARGB
  998. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
  999. "b.gt 1b \n"
  1000. : "+r"(src_argb1555), // %0
  1001. "+r"(dst_argb), // %1
  1002. "+r"(width) // %2
  1003. :
  1004. : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
  1005. );
  1006. }
  1007. // Convert v0.8h to b = v0.8b g = v1.8b r = v2.8b
  1008. // clobbers v3
  1009. #define ARGB4444TOARGB \
  1010. "shrn v1.8b, v0.8h, #8 \n" /* v1(l) AR */ \
  1011. "xtn2 v1.16b, v0.8h \n" /* v1(h) GB */ \
  1012. "shl v2.16b, v1.16b, #4 \n" /* B,R BBBB0000 */ \
  1013. "ushr v3.16b, v1.16b, #4 \n" /* G,A 0000GGGG */ \
  1014. "ushr v0.16b, v2.16b, #4 \n" /* B,R 0000BBBB */ \
  1015. "shl v1.16b, v3.16b, #4 \n" /* G,A GGGG0000 */ \
  1016. "orr v2.16b, v0.16b, v2.16b \n" /* B,R BBBBBBBB */ \
  1017. "orr v3.16b, v1.16b, v3.16b \n" /* G,A GGGGGGGG */ \
  1018. "dup v0.2D, v2.D[1] \n" \
  1019. "dup v1.2D, v3.D[1] \n"
  1020. void ARGB4444ToARGBRow_NEON(const uint8_t* src_argb4444,
  1021. uint8_t* dst_argb,
  1022. int width) {
  1023. asm volatile(
  1024. "1: \n"
  1025. "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
  1026. "prfm pldl1keep, [%0, 448] \n"
  1027. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1028. ARGB4444TOARGB
  1029. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
  1030. "b.gt 1b \n"
  1031. : "+r"(src_argb4444), // %0
  1032. "+r"(dst_argb), // %1
  1033. "+r"(width) // %2
  1034. :
  1035. : "cc", "memory", "v0", "v1", "v2", "v3", "v4" // Clobber List
  1036. );
  1037. }
  1038. void ARGBToRGB24Row_NEON(const uint8_t* src_argb,
  1039. uint8_t* dst_rgb24,
  1040. int width) {
  1041. asm volatile(
  1042. "1: \n"
  1043. "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load 8 ARGB
  1044. "prfm pldl1keep, [%0, 448] \n"
  1045. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1046. "st3 {v1.8b,v2.8b,v3.8b}, [%1], #24 \n" // store 8 pixels of
  1047. // RGB24
  1048. "b.gt 1b \n"
  1049. : "+r"(src_argb), // %0
  1050. "+r"(dst_rgb24), // %1
  1051. "+r"(width) // %2
  1052. :
  1053. : "cc", "memory", "v1", "v2", "v3", "v4" // Clobber List
  1054. );
  1055. }
  1056. void ARGBToRAWRow_NEON(const uint8_t* src_argb, uint8_t* dst_raw, int width) {
  1057. asm volatile(
  1058. "1: \n"
  1059. "ld4 {v1.8b,v2.8b,v3.8b,v4.8b}, [%0], #32 \n" // load b g r a
  1060. "prfm pldl1keep, [%0, 448] \n"
  1061. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1062. "orr v4.8b, v2.8b, v2.8b \n" // mov g
  1063. "orr v5.8b, v1.8b, v1.8b \n" // mov b
  1064. "st3 {v3.8b,v4.8b,v5.8b}, [%1], #24 \n" // store r g b
  1065. "b.gt 1b \n"
  1066. : "+r"(src_argb), // %0
  1067. "+r"(dst_raw), // %1
  1068. "+r"(width) // %2
  1069. :
  1070. : "cc", "memory", "v1", "v2", "v3", "v4", "v5" // Clobber List
  1071. );
  1072. }
  1073. void YUY2ToYRow_NEON(const uint8_t* src_yuy2, uint8_t* dst_y, int width) {
  1074. asm volatile(
  1075. "1: \n"
  1076. "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of YUY2.
  1077. "prfm pldl1keep, [%0, 448] \n"
  1078. "subs %w2, %w2, #16 \n" // 16 processed per loop.
  1079. "st1 {v0.16b}, [%1], #16 \n" // store 16 pixels of Y.
  1080. "b.gt 1b \n"
  1081. : "+r"(src_yuy2), // %0
  1082. "+r"(dst_y), // %1
  1083. "+r"(width) // %2
  1084. :
  1085. : "cc", "memory", "v0", "v1" // Clobber List
  1086. );
  1087. }
  1088. void UYVYToYRow_NEON(const uint8_t* src_uyvy, uint8_t* dst_y, int width) {
  1089. asm volatile(
  1090. "1: \n"
  1091. "ld2 {v0.16b,v1.16b}, [%0], #32 \n" // load 16 pixels of UYVY.
  1092. "prfm pldl1keep, [%0, 448] \n"
  1093. "subs %w2, %w2, #16 \n" // 16 processed per loop.
  1094. "st1 {v1.16b}, [%1], #16 \n" // store 16 pixels of Y.
  1095. "b.gt 1b \n"
  1096. : "+r"(src_uyvy), // %0
  1097. "+r"(dst_y), // %1
  1098. "+r"(width) // %2
  1099. :
  1100. : "cc", "memory", "v0", "v1" // Clobber List
  1101. );
  1102. }
  1103. void YUY2ToUV422Row_NEON(const uint8_t* src_yuy2,
  1104. uint8_t* dst_u,
  1105. uint8_t* dst_v,
  1106. int width) {
  1107. asm volatile(
  1108. "1: \n"
  1109. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 YUY2
  1110. "prfm pldl1keep, [%0, 448] \n"
  1111. "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
  1112. "st1 {v1.8b}, [%1], #8 \n" // store 8 U.
  1113. "st1 {v3.8b}, [%2], #8 \n" // store 8 V.
  1114. "b.gt 1b \n"
  1115. : "+r"(src_yuy2), // %0
  1116. "+r"(dst_u), // %1
  1117. "+r"(dst_v), // %2
  1118. "+r"(width) // %3
  1119. :
  1120. : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
  1121. );
  1122. }
  1123. void UYVYToUV422Row_NEON(const uint8_t* src_uyvy,
  1124. uint8_t* dst_u,
  1125. uint8_t* dst_v,
  1126. int width) {
  1127. asm volatile(
  1128. "1: \n"
  1129. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 UYVY
  1130. "prfm pldl1keep, [%0, 448] \n"
  1131. "subs %w3, %w3, #16 \n" // 16 pixels = 8 UVs.
  1132. "st1 {v0.8b}, [%1], #8 \n" // store 8 U.
  1133. "st1 {v2.8b}, [%2], #8 \n" // store 8 V.
  1134. "b.gt 1b \n"
  1135. : "+r"(src_uyvy), // %0
  1136. "+r"(dst_u), // %1
  1137. "+r"(dst_v), // %2
  1138. "+r"(width) // %3
  1139. :
  1140. : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
  1141. );
  1142. }
  1143. void YUY2ToUVRow_NEON(const uint8_t* src_yuy2,
  1144. int stride_yuy2,
  1145. uint8_t* dst_u,
  1146. uint8_t* dst_v,
  1147. int width) {
  1148. const uint8_t* src_yuy2b = src_yuy2 + stride_yuy2;
  1149. asm volatile(
  1150. "1: \n"
  1151. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
  1152. "prfm pldl1keep, [%0, 448] \n"
  1153. "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
  1154. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
  1155. "urhadd v1.8b, v1.8b, v5.8b \n" // average rows of U
  1156. "urhadd v3.8b, v3.8b, v7.8b \n" // average rows of V
  1157. "st1 {v1.8b}, [%2], #8 \n" // store 8 U.
  1158. "st1 {v3.8b}, [%3], #8 \n" // store 8 V.
  1159. "b.gt 1b \n"
  1160. : "+r"(src_yuy2), // %0
  1161. "+r"(src_yuy2b), // %1
  1162. "+r"(dst_u), // %2
  1163. "+r"(dst_v), // %3
  1164. "+r"(width) // %4
  1165. :
  1166. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
  1167. "v7" // Clobber List
  1168. );
  1169. }
  1170. void UYVYToUVRow_NEON(const uint8_t* src_uyvy,
  1171. int stride_uyvy,
  1172. uint8_t* dst_u,
  1173. uint8_t* dst_v,
  1174. int width) {
  1175. const uint8_t* src_uyvyb = src_uyvy + stride_uyvy;
  1176. asm volatile(
  1177. "1: \n"
  1178. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 16 pixels
  1179. "prfm pldl1keep, [%0, 448] \n"
  1180. "subs %w4, %w4, #16 \n" // 16 pixels = 8 UVs.
  1181. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load next row
  1182. "urhadd v0.8b, v0.8b, v4.8b \n" // average rows of U
  1183. "urhadd v2.8b, v2.8b, v6.8b \n" // average rows of V
  1184. "st1 {v0.8b}, [%2], #8 \n" // store 8 U.
  1185. "st1 {v2.8b}, [%3], #8 \n" // store 8 V.
  1186. "b.gt 1b \n"
  1187. : "+r"(src_uyvy), // %0
  1188. "+r"(src_uyvyb), // %1
  1189. "+r"(dst_u), // %2
  1190. "+r"(dst_v), // %3
  1191. "+r"(width) // %4
  1192. :
  1193. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6",
  1194. "v7" // Clobber List
  1195. );
  1196. }
  1197. // For BGRAToARGB, ABGRToARGB, RGBAToARGB, and ARGBToRGBA.
  1198. void ARGBShuffleRow_NEON(const uint8_t* src_argb,
  1199. uint8_t* dst_argb,
  1200. const uint8_t* shuffler,
  1201. int width) {
  1202. asm volatile(
  1203. "ld1 {v2.16b}, [%3] \n" // shuffler
  1204. "1: \n"
  1205. "ld1 {v0.16b}, [%0], #16 \n" // load 4 pixels.
  1206. "prfm pldl1keep, [%0, 448] \n"
  1207. "subs %w2, %w2, #4 \n" // 4 processed per loop
  1208. "tbl v1.16b, {v0.16b}, v2.16b \n" // look up 4 pixels
  1209. "st1 {v1.16b}, [%1], #16 \n" // store 4.
  1210. "b.gt 1b \n"
  1211. : "+r"(src_argb), // %0
  1212. "+r"(dst_argb), // %1
  1213. "+r"(width) // %2
  1214. : "r"(shuffler) // %3
  1215. : "cc", "memory", "v0", "v1", "v2" // Clobber List
  1216. );
  1217. }
  1218. void I422ToYUY2Row_NEON(const uint8_t* src_y,
  1219. const uint8_t* src_u,
  1220. const uint8_t* src_v,
  1221. uint8_t* dst_yuy2,
  1222. int width) {
  1223. asm volatile(
  1224. "1: \n"
  1225. "ld2 {v0.8b, v1.8b}, [%0], #16 \n" // load 16 Ys
  1226. "prfm pldl1keep, [%0, 448] \n"
  1227. "orr v2.8b, v1.8b, v1.8b \n"
  1228. "ld1 {v1.8b}, [%1], #8 \n" // load 8 Us
  1229. "ld1 {v3.8b}, [%2], #8 \n" // load 8 Vs
  1230. "subs %w4, %w4, #16 \n" // 16 pixels
  1231. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
  1232. "b.gt 1b \n"
  1233. : "+r"(src_y), // %0
  1234. "+r"(src_u), // %1
  1235. "+r"(src_v), // %2
  1236. "+r"(dst_yuy2), // %3
  1237. "+r"(width) // %4
  1238. :
  1239. : "cc", "memory", "v0", "v1", "v2", "v3");
  1240. }
  1241. void I422ToUYVYRow_NEON(const uint8_t* src_y,
  1242. const uint8_t* src_u,
  1243. const uint8_t* src_v,
  1244. uint8_t* dst_uyvy,
  1245. int width) {
  1246. asm volatile(
  1247. "1: \n"
  1248. "ld2 {v1.8b,v2.8b}, [%0], #16 \n" // load 16 Ys
  1249. "prfm pldl1keep, [%0, 448] \n"
  1250. "orr v3.8b, v2.8b, v2.8b \n"
  1251. "ld1 {v0.8b}, [%1], #8 \n" // load 8 Us
  1252. "ld1 {v2.8b}, [%2], #8 \n" // load 8 Vs
  1253. "subs %w4, %w4, #16 \n" // 16 pixels
  1254. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%3], #32 \n" // Store 16 pixels.
  1255. "b.gt 1b \n"
  1256. : "+r"(src_y), // %0
  1257. "+r"(src_u), // %1
  1258. "+r"(src_v), // %2
  1259. "+r"(dst_uyvy), // %3
  1260. "+r"(width) // %4
  1261. :
  1262. : "cc", "memory", "v0", "v1", "v2", "v3");
  1263. }
  1264. void ARGBToRGB565Row_NEON(const uint8_t* src_argb,
  1265. uint8_t* dst_rgb565,
  1266. int width) {
  1267. asm volatile(
  1268. "1: \n"
  1269. "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8
  1270. // pixels
  1271. "prfm pldl1keep, [%0, 448] \n"
  1272. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1273. ARGBTORGB565
  1274. "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels RGB565.
  1275. "b.gt 1b \n"
  1276. : "+r"(src_argb), // %0
  1277. "+r"(dst_rgb565), // %1
  1278. "+r"(width) // %2
  1279. :
  1280. : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
  1281. }
  1282. void ARGBToRGB565DitherRow_NEON(const uint8_t* src_argb,
  1283. uint8_t* dst_rgb,
  1284. const uint32_t dither4,
  1285. int width) {
  1286. asm volatile(
  1287. "dup v1.4s, %w2 \n" // dither4
  1288. "1: \n"
  1289. "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%1], #32 \n" // load 8
  1290. // pixels
  1291. "prfm pldl1keep, [%0, 448] \n"
  1292. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  1293. "uqadd v20.8b, v20.8b, v1.8b \n"
  1294. "uqadd v21.8b, v21.8b, v1.8b \n"
  1295. "uqadd v22.8b, v22.8b, v1.8b \n" ARGBTORGB565
  1296. "st1 {v0.16b}, [%0], #16 \n" // store 8 pixels RGB565.
  1297. "b.gt 1b \n"
  1298. : "+r"(dst_rgb) // %0
  1299. : "r"(src_argb), // %1
  1300. "r"(dither4), // %2
  1301. "r"(width) // %3
  1302. : "cc", "memory", "v0", "v1", "v20", "v21", "v22", "v23");
  1303. }
  1304. void ARGBToARGB1555Row_NEON(const uint8_t* src_argb,
  1305. uint8_t* dst_argb1555,
  1306. int width) {
  1307. asm volatile(
  1308. "1: \n"
  1309. "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8
  1310. // pixels
  1311. "prfm pldl1keep, [%0, 448] \n"
  1312. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1313. ARGBTOARGB1555
  1314. "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
  1315. "b.gt 1b \n"
  1316. : "+r"(src_argb), // %0
  1317. "+r"(dst_argb1555), // %1
  1318. "+r"(width) // %2
  1319. :
  1320. : "cc", "memory", "v0", "v20", "v21", "v22", "v23");
  1321. }
  1322. void ARGBToARGB4444Row_NEON(const uint8_t* src_argb,
  1323. uint8_t* dst_argb4444,
  1324. int width) {
  1325. asm volatile(
  1326. "movi v4.16b, #0x0f \n" // bits to clear with
  1327. // vbic.
  1328. "1: \n"
  1329. "ld4 {v20.8b,v21.8b,v22.8b,v23.8b}, [%0], #32 \n" // load 8
  1330. // pixels
  1331. "prfm pldl1keep, [%0, 448] \n"
  1332. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1333. ARGBTOARGB4444
  1334. "st1 {v0.16b}, [%1], #16 \n" // store 8 pixels
  1335. "b.gt 1b \n"
  1336. : "+r"(src_argb), // %0
  1337. "+r"(dst_argb4444), // %1
  1338. "+r"(width) // %2
  1339. :
  1340. : "cc", "memory", "v0", "v1", "v4", "v20", "v21", "v22", "v23");
  1341. }
  1342. void ARGBToYRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
  1343. asm volatile(
  1344. "movi v4.8b, #25 \n" // B * 0.1016 coefficient
  1345. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  1346. "movi v6.8b, #66 \n" // R * 0.2578 coefficient
  1347. "movi v7.8b, #16 \n" // Add 16 constant
  1348. "1: \n"
  1349. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  1350. "prfm pldl1keep, [%0, 448] \n"
  1351. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1352. "umull v3.8h, v0.8b, v4.8b \n" // B
  1353. "umlal v3.8h, v1.8b, v5.8b \n" // G
  1354. "umlal v3.8h, v2.8b, v6.8b \n" // R
  1355. "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
  1356. "uqadd v0.8b, v0.8b, v7.8b \n"
  1357. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  1358. "b.gt 1b \n"
  1359. : "+r"(src_argb), // %0
  1360. "+r"(dst_y), // %1
  1361. "+r"(width) // %2
  1362. :
  1363. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  1364. }
  1365. void ARGBExtractAlphaRow_NEON(const uint8_t* src_argb,
  1366. uint8_t* dst_a,
  1367. int width) {
  1368. asm volatile(
  1369. "1: \n"
  1370. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
  1371. "prfm pldl1keep, [%0, 448] \n"
  1372. "subs %w2, %w2, #16 \n" // 16 processed per loop
  1373. "st1 {v3.16b}, [%1], #16 \n" // store 16 A's.
  1374. "b.gt 1b \n"
  1375. : "+r"(src_argb), // %0
  1376. "+r"(dst_a), // %1
  1377. "+r"(width) // %2
  1378. :
  1379. : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
  1380. );
  1381. }
  1382. void ARGBToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
  1383. asm volatile(
  1384. "movi v4.8b, #29 \n" // B * 0.1140 coefficient
  1385. "movi v5.8b, #150 \n" // G * 0.5870 coefficient
  1386. "movi v6.8b, #77 \n" // R * 0.2990 coefficient
  1387. "1: \n"
  1388. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  1389. "prfm pldl1keep, [%0, 448] \n"
  1390. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1391. "umull v3.8h, v0.8b, v4.8b \n" // B
  1392. "umlal v3.8h, v1.8b, v5.8b \n" // G
  1393. "umlal v3.8h, v2.8b, v6.8b \n" // R
  1394. "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
  1395. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  1396. "b.gt 1b \n"
  1397. : "+r"(src_argb), // %0
  1398. "+r"(dst_y), // %1
  1399. "+r"(width) // %2
  1400. :
  1401. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
  1402. }
  1403. void RGBAToYJRow_NEON(const uint8_t* src_argb, uint8_t* dst_y, int width) {
  1404. asm volatile(
  1405. "movi v4.8b, #29 \n" // B * 0.1140 coefficient
  1406. "movi v5.8b, #150 \n" // G * 0.5870 coefficient
  1407. "movi v6.8b, #77 \n" // R * 0.2990 coefficient
  1408. "1: \n"
  1409. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 RGBA
  1410. "prfm pldl1keep, [%0, 448] \n"
  1411. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1412. "umull v0.8h, v1.8b, v4.8b \n" // B
  1413. "umlal v0.8h, v2.8b, v5.8b \n" // G
  1414. "umlal v0.8h, v3.8b, v6.8b \n" // R
  1415. "uqrshrn v3.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y
  1416. "st1 {v3.8b}, [%1], #8 \n" // store 8 pixels Y.
  1417. "b.gt 1b \n"
  1418. : "+r"(src_argb), // %0
  1419. "+r"(dst_y), // %1
  1420. "+r"(width) // %2
  1421. :
  1422. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
  1423. }
  1424. // 8x1 pixels.
  1425. void ARGBToUV444Row_NEON(const uint8_t* src_argb,
  1426. uint8_t* dst_u,
  1427. uint8_t* dst_v,
  1428. int width) {
  1429. asm volatile(
  1430. "movi v24.8b, #112 \n" // UB / VR 0.875
  1431. // coefficient
  1432. "movi v25.8b, #74 \n" // UG -0.5781 coefficient
  1433. "movi v26.8b, #38 \n" // UR -0.2969 coefficient
  1434. "movi v27.8b, #18 \n" // VB -0.1406 coefficient
  1435. "movi v28.8b, #94 \n" // VG -0.7344 coefficient
  1436. "movi v29.16b,#0x80 \n" // 128.5
  1437. "1: \n"
  1438. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  1439. "prfm pldl1keep, [%0, 448] \n"
  1440. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  1441. "umull v4.8h, v0.8b, v24.8b \n" // B
  1442. "umlsl v4.8h, v1.8b, v25.8b \n" // G
  1443. "umlsl v4.8h, v2.8b, v26.8b \n" // R
  1444. "add v4.8h, v4.8h, v29.8h \n" // +128 -> unsigned
  1445. "umull v3.8h, v2.8b, v24.8b \n" // R
  1446. "umlsl v3.8h, v1.8b, v28.8b \n" // G
  1447. "umlsl v3.8h, v0.8b, v27.8b \n" // B
  1448. "add v3.8h, v3.8h, v29.8h \n" // +128 -> unsigned
  1449. "uqshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit U
  1450. "uqshrn v1.8b, v3.8h, #8 \n" // 16 bit to 8 bit V
  1451. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels U.
  1452. "st1 {v1.8b}, [%2], #8 \n" // store 8 pixels V.
  1453. "b.gt 1b \n"
  1454. : "+r"(src_argb), // %0
  1455. "+r"(dst_u), // %1
  1456. "+r"(dst_v), // %2
  1457. "+r"(width) // %3
  1458. :
  1459. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26",
  1460. "v27", "v28", "v29");
  1461. }
  1462. #define RGBTOUV_SETUP_REG \
  1463. "movi v20.8h, #56, lsl #0 \n" /* UB/VR coefficient (0.875) / 2 */ \
  1464. "movi v21.8h, #37, lsl #0 \n" /* UG coefficient (-0.5781) / 2 */ \
  1465. "movi v22.8h, #19, lsl #0 \n" /* UR coefficient (-0.2969) / 2 */ \
  1466. "movi v23.8h, #9, lsl #0 \n" /* VB coefficient (-0.1406) / 2 */ \
  1467. "movi v24.8h, #47, lsl #0 \n" /* VG coefficient (-0.7344) / 2 */ \
  1468. "movi v25.16b, #0x80 \n" /* 128.5 (0x8080 in 16-bit) */
  1469. // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
  1470. // clang-format off
  1471. #define RGBTOUV(QB, QG, QR) \
  1472. "mul v3.8h, " #QB ",v20.8h \n" /* B */ \
  1473. "mul v4.8h, " #QR ",v20.8h \n" /* R */ \
  1474. "mls v3.8h, " #QG ",v21.8h \n" /* G */ \
  1475. "mls v4.8h, " #QG ",v24.8h \n" /* G */ \
  1476. "mls v3.8h, " #QR ",v22.8h \n" /* R */ \
  1477. "mls v4.8h, " #QB ",v23.8h \n" /* B */ \
  1478. "add v3.8h, v3.8h, v25.8h \n" /* +128 -> unsigned */ \
  1479. "add v4.8h, v4.8h, v25.8h \n" /* +128 -> unsigned */ \
  1480. "uqshrn v0.8b, v3.8h, #8 \n" /* 16 bit to 8 bit U */ \
  1481. "uqshrn v1.8b, v4.8h, #8 \n" /* 16 bit to 8 bit V */
  1482. // clang-format on
  1483. // TODO(fbarchard): Consider vhadd vertical, then vpaddl horizontal, avoid shr.
  1484. // TODO(fbarchard): consider ptrdiff_t for all strides.
  1485. void ARGBToUVRow_NEON(const uint8_t* src_argb,
  1486. int src_stride_argb,
  1487. uint8_t* dst_u,
  1488. uint8_t* dst_v,
  1489. int width) {
  1490. const uint8_t* src_argb_1 = src_argb + src_stride_argb;
  1491. asm volatile (
  1492. RGBTOUV_SETUP_REG
  1493. "1: \n"
  1494. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
  1495. "prfm pldl1keep, [%0, 448] \n"
  1496. "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
  1497. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
  1498. "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
  1499. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
  1500. "prfm pldl1keep, [%1, 448] \n"
  1501. "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
  1502. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
  1503. "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
  1504. "urshr v0.8h, v0.8h, #1 \n" // 2x average
  1505. "urshr v1.8h, v1.8h, #1 \n"
  1506. "urshr v2.8h, v2.8h, #1 \n"
  1507. "subs %w4, %w4, #16 \n" // 16 processed per loop.
  1508. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1509. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1510. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1511. "b.gt 1b \n"
  1512. : "+r"(src_argb), // %0
  1513. "+r"(src_argb_1), // %1
  1514. "+r"(dst_u), // %2
  1515. "+r"(dst_v), // %3
  1516. "+r"(width) // %4
  1517. :
  1518. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1519. "v20", "v21", "v22", "v23", "v24", "v25"
  1520. );
  1521. }
  1522. void ARGBToUVJRow_NEON(const uint8_t* src_argb,
  1523. int src_stride_argb,
  1524. uint8_t* dst_u,
  1525. uint8_t* dst_v,
  1526. int width) {
  1527. const uint8_t* src_argb_1 = src_argb + src_stride_argb;
  1528. asm volatile (
  1529. "movi v20.8h, #63, lsl #0 \n" // UB/VR coeff (0.500) / 2
  1530. "movi v21.8h, #42, lsl #0 \n" // UG coeff (-0.33126) / 2
  1531. "movi v22.8h, #21, lsl #0 \n" // UR coeff (-0.16874) / 2
  1532. "movi v23.8h, #10, lsl #0 \n" // VB coeff (-0.08131) / 2
  1533. "movi v24.8h, #53, lsl #0 \n" // VG coeff (-0.41869) / 2
  1534. "movi v25.16b, #0x80 \n" // 128.5 (0x8080 in 16-bit)
  1535. "1: \n"
  1536. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
  1537. "prfm pldl1keep, [%0, 448] \n"
  1538. "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
  1539. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
  1540. "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
  1541. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
  1542. "prfm pldl1keep, [%1, 448] \n"
  1543. "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
  1544. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
  1545. "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
  1546. "urshr v0.8h, v0.8h, #1 \n" // 2x average
  1547. "urshr v1.8h, v1.8h, #1 \n"
  1548. "urshr v2.8h, v2.8h, #1 \n"
  1549. "subs %w4, %w4, #16 \n" // 32 processed per loop.
  1550. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1551. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1552. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1553. "b.gt 1b \n"
  1554. : "+r"(src_argb), // %0
  1555. "+r"(src_argb_1), // %1
  1556. "+r"(dst_u), // %2
  1557. "+r"(dst_v), // %3
  1558. "+r"(width) // %4
  1559. :
  1560. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1561. "v20", "v21", "v22", "v23", "v24", "v25"
  1562. );
  1563. }
  1564. void BGRAToUVRow_NEON(const uint8_t* src_bgra,
  1565. int src_stride_bgra,
  1566. uint8_t* dst_u,
  1567. uint8_t* dst_v,
  1568. int width) {
  1569. const uint8_t* src_bgra_1 = src_bgra + src_stride_bgra;
  1570. asm volatile (
  1571. RGBTOUV_SETUP_REG
  1572. "1: \n"
  1573. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
  1574. "prfm pldl1keep, [%0, 448] \n"
  1575. "uaddlp v0.8h, v3.16b \n" // B 16 bytes -> 8 shorts.
  1576. "uaddlp v3.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
  1577. "uaddlp v2.8h, v1.16b \n" // R 16 bytes -> 8 shorts.
  1578. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more
  1579. "prfm pldl1keep, [%1, 448] \n"
  1580. "uadalp v0.8h, v7.16b \n" // B 16 bytes -> 8 shorts.
  1581. "uadalp v3.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
  1582. "uadalp v2.8h, v5.16b \n" // R 16 bytes -> 8 shorts.
  1583. "urshr v0.8h, v0.8h, #1 \n" // 2x average
  1584. "urshr v1.8h, v3.8h, #1 \n"
  1585. "urshr v2.8h, v2.8h, #1 \n"
  1586. "subs %w4, %w4, #16 \n" // 32 processed per loop.
  1587. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1588. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1589. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1590. "b.gt 1b \n"
  1591. : "+r"(src_bgra), // %0
  1592. "+r"(src_bgra_1), // %1
  1593. "+r"(dst_u), // %2
  1594. "+r"(dst_v), // %3
  1595. "+r"(width) // %4
  1596. :
  1597. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1598. "v20", "v21", "v22", "v23", "v24", "v25"
  1599. );
  1600. }
  1601. void ABGRToUVRow_NEON(const uint8_t* src_abgr,
  1602. int src_stride_abgr,
  1603. uint8_t* dst_u,
  1604. uint8_t* dst_v,
  1605. int width) {
  1606. const uint8_t* src_abgr_1 = src_abgr + src_stride_abgr;
  1607. asm volatile (
  1608. RGBTOUV_SETUP_REG
  1609. "1: \n"
  1610. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
  1611. "prfm pldl1keep, [%0, 448] \n"
  1612. "uaddlp v3.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
  1613. "uaddlp v2.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
  1614. "uaddlp v1.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
  1615. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
  1616. "prfm pldl1keep, [%1, 448] \n"
  1617. "uadalp v3.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
  1618. "uadalp v2.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
  1619. "uadalp v1.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
  1620. "urshr v0.8h, v3.8h, #1 \n" // 2x average
  1621. "urshr v2.8h, v2.8h, #1 \n"
  1622. "urshr v1.8h, v1.8h, #1 \n"
  1623. "subs %w4, %w4, #16 \n" // 32 processed per loop.
  1624. RGBTOUV(v0.8h, v2.8h, v1.8h)
  1625. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1626. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1627. "b.gt 1b \n"
  1628. : "+r"(src_abgr), // %0
  1629. "+r"(src_abgr_1), // %1
  1630. "+r"(dst_u), // %2
  1631. "+r"(dst_v), // %3
  1632. "+r"(width) // %4
  1633. :
  1634. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1635. "v20", "v21", "v22", "v23", "v24", "v25"
  1636. );
  1637. }
  1638. void RGBAToUVRow_NEON(const uint8_t* src_rgba,
  1639. int src_stride_rgba,
  1640. uint8_t* dst_u,
  1641. uint8_t* dst_v,
  1642. int width) {
  1643. const uint8_t* src_rgba_1 = src_rgba + src_stride_rgba;
  1644. asm volatile (
  1645. RGBTOUV_SETUP_REG
  1646. "1: \n"
  1647. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 pixels.
  1648. "prfm pldl1keep, [%0, 448] \n"
  1649. "uaddlp v0.8h, v1.16b \n" // B 16 bytes -> 8 shorts.
  1650. "uaddlp v1.8h, v2.16b \n" // G 16 bytes -> 8 shorts.
  1651. "uaddlp v2.8h, v3.16b \n" // R 16 bytes -> 8 shorts.
  1652. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load 16 more.
  1653. "prfm pldl1keep, [%1, 448] \n"
  1654. "uadalp v0.8h, v5.16b \n" // B 16 bytes -> 8 shorts.
  1655. "uadalp v1.8h, v6.16b \n" // G 16 bytes -> 8 shorts.
  1656. "uadalp v2.8h, v7.16b \n" // R 16 bytes -> 8 shorts.
  1657. "urshr v0.8h, v0.8h, #1 \n" // 2x average
  1658. "urshr v1.8h, v1.8h, #1 \n"
  1659. "urshr v2.8h, v2.8h, #1 \n"
  1660. "subs %w4, %w4, #16 \n" // 32 processed per loop.
  1661. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1662. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1663. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1664. "b.gt 1b \n"
  1665. : "+r"(src_rgba), // %0
  1666. "+r"(src_rgba_1), // %1
  1667. "+r"(dst_u), // %2
  1668. "+r"(dst_v), // %3
  1669. "+r"(width) // %4
  1670. :
  1671. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1672. "v20", "v21", "v22", "v23", "v24", "v25"
  1673. );
  1674. }
  1675. void RGB24ToUVRow_NEON(const uint8_t* src_rgb24,
  1676. int src_stride_rgb24,
  1677. uint8_t* dst_u,
  1678. uint8_t* dst_v,
  1679. int width) {
  1680. const uint8_t* src_rgb24_1 = src_rgb24 + src_stride_rgb24;
  1681. asm volatile (
  1682. RGBTOUV_SETUP_REG
  1683. "1: \n"
  1684. "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 16 pixels.
  1685. "prfm pldl1keep, [%0, 448] \n"
  1686. "uaddlp v0.8h, v0.16b \n" // B 16 bytes -> 8 shorts.
  1687. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
  1688. "uaddlp v2.8h, v2.16b \n" // R 16 bytes -> 8 shorts.
  1689. "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 16 more.
  1690. "prfm pldl1keep, [%1, 448] \n"
  1691. "uadalp v0.8h, v4.16b \n" // B 16 bytes -> 8 shorts.
  1692. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
  1693. "uadalp v2.8h, v6.16b \n" // R 16 bytes -> 8 shorts.
  1694. "urshr v0.8h, v0.8h, #1 \n" // 2x average
  1695. "urshr v1.8h, v1.8h, #1 \n"
  1696. "urshr v2.8h, v2.8h, #1 \n"
  1697. "subs %w4, %w4, #16 \n" // 32 processed per loop.
  1698. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1699. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1700. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1701. "b.gt 1b \n"
  1702. : "+r"(src_rgb24), // %0
  1703. "+r"(src_rgb24_1), // %1
  1704. "+r"(dst_u), // %2
  1705. "+r"(dst_v), // %3
  1706. "+r"(width) // %4
  1707. :
  1708. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1709. "v20", "v21", "v22", "v23", "v24", "v25"
  1710. );
  1711. }
  1712. void RAWToUVRow_NEON(const uint8_t* src_raw,
  1713. int src_stride_raw,
  1714. uint8_t* dst_u,
  1715. uint8_t* dst_v,
  1716. int width) {
  1717. const uint8_t* src_raw_1 = src_raw + src_stride_raw;
  1718. asm volatile (
  1719. RGBTOUV_SETUP_REG
  1720. "1: \n"
  1721. "ld3 {v0.16b,v1.16b,v2.16b}, [%0], #48 \n" // load 8 RAW pixels.
  1722. "prfm pldl1keep, [%0, 448] \n"
  1723. "uaddlp v2.8h, v2.16b \n" // B 16 bytes -> 8 shorts.
  1724. "uaddlp v1.8h, v1.16b \n" // G 16 bytes -> 8 shorts.
  1725. "uaddlp v0.8h, v0.16b \n" // R 16 bytes -> 8 shorts.
  1726. "ld3 {v4.16b,v5.16b,v6.16b}, [%1], #48 \n" // load 8 more RAW pixels
  1727. "prfm pldl1keep, [%1, 448] \n"
  1728. "uadalp v2.8h, v6.16b \n" // B 16 bytes -> 8 shorts.
  1729. "uadalp v1.8h, v5.16b \n" // G 16 bytes -> 8 shorts.
  1730. "uadalp v0.8h, v4.16b \n" // R 16 bytes -> 8 shorts.
  1731. "urshr v2.8h, v2.8h, #1 \n" // 2x average
  1732. "urshr v1.8h, v1.8h, #1 \n"
  1733. "urshr v0.8h, v0.8h, #1 \n"
  1734. "subs %w4, %w4, #16 \n" // 32 processed per loop.
  1735. RGBTOUV(v2.8h, v1.8h, v0.8h)
  1736. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1737. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1738. "b.gt 1b \n"
  1739. : "+r"(src_raw), // %0
  1740. "+r"(src_raw_1), // %1
  1741. "+r"(dst_u), // %2
  1742. "+r"(dst_v), // %3
  1743. "+r"(width) // %4
  1744. :
  1745. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7",
  1746. "v20", "v21", "v22", "v23", "v24", "v25"
  1747. );
  1748. }
  1749. // 16x2 pixels -> 8x1. width is number of rgb pixels. e.g. 16.
  1750. void RGB565ToUVRow_NEON(const uint8_t* src_rgb565,
  1751. int src_stride_rgb565,
  1752. uint8_t* dst_u,
  1753. uint8_t* dst_v,
  1754. int width) {
  1755. const uint8_t* src_rgb565_1 = src_rgb565 + src_stride_rgb565;
  1756. asm volatile(
  1757. RGBTOUV_SETUP_REG
  1758. "1: \n"
  1759. "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
  1760. "prfm pldl1keep, [%0, 448] \n"
  1761. RGB565TOARGB
  1762. "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1763. "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1764. "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1765. "ld1 {v0.16b}, [%0], #16 \n" // next 8 RGB565 pixels.
  1766. RGB565TOARGB
  1767. "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1768. "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1769. "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1770. "ld1 {v0.16b}, [%1], #16 \n" // load 8 RGB565 pixels.
  1771. "prfm pldl1keep, [%1, 448] \n"
  1772. RGB565TOARGB
  1773. "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1774. "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1775. "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1776. "ld1 {v0.16b}, [%1], #16 \n" // next 8 RGB565 pixels.
  1777. RGB565TOARGB
  1778. "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1779. "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1780. "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1781. "ins v16.D[1], v26.D[0] \n"
  1782. "ins v17.D[1], v27.D[0] \n"
  1783. "ins v18.D[1], v28.D[0] \n"
  1784. "urshr v0.8h, v16.8h, #1 \n" // 2x average
  1785. "urshr v1.8h, v17.8h, #1 \n"
  1786. "urshr v2.8h, v18.8h, #1 \n"
  1787. "subs %w4, %w4, #16 \n" // 16 processed per loop.
  1788. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1789. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1790. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1791. "b.gt 1b \n"
  1792. : "+r"(src_rgb565), // %0
  1793. "+r"(src_rgb565_1), // %1
  1794. "+r"(dst_u), // %2
  1795. "+r"(dst_v), // %3
  1796. "+r"(width) // %4
  1797. :
  1798. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
  1799. "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
  1800. "v28");
  1801. }
  1802. // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
  1803. void ARGB1555ToUVRow_NEON(const uint8_t* src_argb1555,
  1804. int src_stride_argb1555,
  1805. uint8_t* dst_u,
  1806. uint8_t* dst_v,
  1807. int width) {
  1808. const uint8_t* src_argb1555_1 = src_argb1555 + src_stride_argb1555;
  1809. asm volatile(
  1810. RGBTOUV_SETUP_REG
  1811. "1: \n"
  1812. "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
  1813. "prfm pldl1keep, [%0, 448] \n"
  1814. RGB555TOARGB
  1815. "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1816. "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1817. "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1818. "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB1555 pixels.
  1819. RGB555TOARGB
  1820. "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1821. "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1822. "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1823. "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB1555 pixels.
  1824. "prfm pldl1keep, [%1, 448] \n"
  1825. RGB555TOARGB
  1826. "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1827. "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1828. "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1829. "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB1555 pixels.
  1830. RGB555TOARGB
  1831. "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1832. "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1833. "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1834. "ins v16.D[1], v26.D[0] \n"
  1835. "ins v17.D[1], v27.D[0] \n"
  1836. "ins v18.D[1], v28.D[0] \n"
  1837. "urshr v0.8h, v16.8h, #1 \n" // 2x average
  1838. "urshr v1.8h, v17.8h, #1 \n"
  1839. "urshr v2.8h, v18.8h, #1 \n"
  1840. "subs %w4, %w4, #16 \n" // 16 processed per loop.
  1841. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1842. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1843. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1844. "b.gt 1b \n"
  1845. : "+r"(src_argb1555), // %0
  1846. "+r"(src_argb1555_1), // %1
  1847. "+r"(dst_u), // %2
  1848. "+r"(dst_v), // %3
  1849. "+r"(width) // %4
  1850. :
  1851. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
  1852. "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
  1853. "v28");
  1854. }
  1855. // 16x2 pixels -> 8x1. width is number of argb pixels. e.g. 16.
  1856. void ARGB4444ToUVRow_NEON(const uint8_t* src_argb4444,
  1857. int src_stride_argb4444,
  1858. uint8_t* dst_u,
  1859. uint8_t* dst_v,
  1860. int width) {
  1861. const uint8_t* src_argb4444_1 = src_argb4444 + src_stride_argb4444;
  1862. asm volatile(
  1863. RGBTOUV_SETUP_REG // sets v20-v25
  1864. "1: \n"
  1865. "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
  1866. "prfm pldl1keep, [%0, 448] \n"
  1867. ARGB4444TOARGB
  1868. "uaddlp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1869. "uaddlp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1870. "uaddlp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1871. "ld1 {v0.16b}, [%0], #16 \n" // next 8 ARGB4444 pixels.
  1872. ARGB4444TOARGB
  1873. "uaddlp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1874. "uaddlp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1875. "uaddlp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1876. "ld1 {v0.16b}, [%1], #16 \n" // load 8 ARGB4444 pixels.
  1877. "prfm pldl1keep, [%1, 448] \n"
  1878. ARGB4444TOARGB
  1879. "uadalp v16.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1880. "uadalp v17.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1881. "uadalp v18.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1882. "ld1 {v0.16b}, [%1], #16 \n" // next 8 ARGB4444 pixels.
  1883. ARGB4444TOARGB
  1884. "uadalp v26.4h, v0.8b \n" // B 8 bytes -> 4 shorts.
  1885. "uadalp v27.4h, v1.8b \n" // G 8 bytes -> 4 shorts.
  1886. "uadalp v28.4h, v2.8b \n" // R 8 bytes -> 4 shorts.
  1887. "ins v16.D[1], v26.D[0] \n"
  1888. "ins v17.D[1], v27.D[0] \n"
  1889. "ins v18.D[1], v28.D[0] \n"
  1890. "urshr v0.8h, v16.8h, #1 \n" // 2x average
  1891. "urshr v1.8h, v17.8h, #1 \n"
  1892. "urshr v2.8h, v18.8h, #1 \n"
  1893. "subs %w4, %w4, #16 \n" // 16 processed per loop.
  1894. RGBTOUV(v0.8h, v1.8h, v2.8h)
  1895. "st1 {v0.8b}, [%2], #8 \n" // store 8 pixels U.
  1896. "st1 {v1.8b}, [%3], #8 \n" // store 8 pixels V.
  1897. "b.gt 1b \n"
  1898. : "+r"(src_argb4444), // %0
  1899. "+r"(src_argb4444_1), // %1
  1900. "+r"(dst_u), // %2
  1901. "+r"(dst_v), // %3
  1902. "+r"(width) // %4
  1903. :
  1904. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v16", "v17",
  1905. "v18", "v19", "v20", "v21", "v22", "v23", "v24", "v25", "v26", "v27",
  1906. "v28"
  1907. );
  1908. }
  1909. void RGB565ToYRow_NEON(const uint8_t* src_rgb565, uint8_t* dst_y, int width) {
  1910. asm volatile(
  1911. "movi v24.8b, #25 \n" // B * 0.1016 coefficient
  1912. "movi v25.8b, #129 \n" // G * 0.5078 coefficient
  1913. "movi v26.8b, #66 \n" // R * 0.2578 coefficient
  1914. "movi v27.8b, #16 \n" // Add 16 constant
  1915. "1: \n"
  1916. "ld1 {v0.16b}, [%0], #16 \n" // load 8 RGB565 pixels.
  1917. "prfm pldl1keep, [%0, 448] \n"
  1918. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1919. RGB565TOARGB
  1920. "umull v3.8h, v0.8b, v24.8b \n" // B
  1921. "umlal v3.8h, v1.8b, v25.8b \n" // G
  1922. "umlal v3.8h, v2.8b, v26.8b \n" // R
  1923. "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
  1924. "uqadd v0.8b, v0.8b, v27.8b \n"
  1925. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  1926. "b.gt 1b \n"
  1927. : "+r"(src_rgb565), // %0
  1928. "+r"(dst_y), // %1
  1929. "+r"(width) // %2
  1930. :
  1931. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v6", "v24", "v25", "v26",
  1932. "v27");
  1933. }
  1934. void ARGB1555ToYRow_NEON(const uint8_t* src_argb1555,
  1935. uint8_t* dst_y,
  1936. int width) {
  1937. asm volatile(
  1938. "movi v4.8b, #25 \n" // B * 0.1016 coefficient
  1939. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  1940. "movi v6.8b, #66 \n" // R * 0.2578 coefficient
  1941. "movi v7.8b, #16 \n" // Add 16 constant
  1942. "1: \n"
  1943. "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB1555 pixels.
  1944. "prfm pldl1keep, [%0, 448] \n"
  1945. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1946. ARGB1555TOARGB
  1947. "umull v3.8h, v0.8b, v4.8b \n" // B
  1948. "umlal v3.8h, v1.8b, v5.8b \n" // G
  1949. "umlal v3.8h, v2.8b, v6.8b \n" // R
  1950. "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
  1951. "uqadd v0.8b, v0.8b, v7.8b \n"
  1952. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  1953. "b.gt 1b \n"
  1954. : "+r"(src_argb1555), // %0
  1955. "+r"(dst_y), // %1
  1956. "+r"(width) // %2
  1957. :
  1958. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  1959. }
  1960. void ARGB4444ToYRow_NEON(const uint8_t* src_argb4444,
  1961. uint8_t* dst_y,
  1962. int width) {
  1963. asm volatile(
  1964. "movi v24.8b, #25 \n" // B * 0.1016 coefficient
  1965. "movi v25.8b, #129 \n" // G * 0.5078 coefficient
  1966. "movi v26.8b, #66 \n" // R * 0.2578 coefficient
  1967. "movi v27.8b, #16 \n" // Add 16 constant
  1968. "1: \n"
  1969. "ld1 {v0.16b}, [%0], #16 \n" // load 8 ARGB4444 pixels.
  1970. "prfm pldl1keep, [%0, 448] \n"
  1971. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1972. ARGB4444TOARGB
  1973. "umull v3.8h, v0.8b, v24.8b \n" // B
  1974. "umlal v3.8h, v1.8b, v25.8b \n" // G
  1975. "umlal v3.8h, v2.8b, v26.8b \n" // R
  1976. "uqrshrn v0.8b, v3.8h, #8 \n" // 16 bit to 8 bit Y
  1977. "uqadd v0.8b, v0.8b, v27.8b \n"
  1978. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  1979. "b.gt 1b \n"
  1980. : "+r"(src_argb4444), // %0
  1981. "+r"(dst_y), // %1
  1982. "+r"(width) // %2
  1983. :
  1984. : "cc", "memory", "v0", "v1", "v2", "v3", "v24", "v25", "v26", "v27");
  1985. }
  1986. void BGRAToYRow_NEON(const uint8_t* src_bgra, uint8_t* dst_y, int width) {
  1987. asm volatile(
  1988. "movi v4.8b, #66 \n" // R * 0.2578 coefficient
  1989. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  1990. "movi v6.8b, #25 \n" // B * 0.1016 coefficient
  1991. "movi v7.8b, #16 \n" // Add 16 constant
  1992. "1: \n"
  1993. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
  1994. "prfm pldl1keep, [%0, 448] \n"
  1995. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  1996. "umull v16.8h, v1.8b, v4.8b \n" // R
  1997. "umlal v16.8h, v2.8b, v5.8b \n" // G
  1998. "umlal v16.8h, v3.8b, v6.8b \n" // B
  1999. "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
  2000. "uqadd v0.8b, v0.8b, v7.8b \n"
  2001. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2002. "b.gt 1b \n"
  2003. : "+r"(src_bgra), // %0
  2004. "+r"(dst_y), // %1
  2005. "+r"(width) // %2
  2006. :
  2007. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
  2008. }
  2009. void ABGRToYRow_NEON(const uint8_t* src_abgr, uint8_t* dst_y, int width) {
  2010. asm volatile(
  2011. "movi v6.8b, #25 \n" // B * 0.1016 coefficient
  2012. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  2013. "movi v4.8b, #66 \n" // R * 0.2578 coefficient
  2014. "movi v7.8b, #16 \n" // Add 16 constant
  2015. "1: \n"
  2016. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
  2017. "prfm pldl1keep, [%0, 448] \n"
  2018. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2019. "umull v16.8h, v0.8b, v4.8b \n" // R
  2020. "umlal v16.8h, v1.8b, v5.8b \n" // G
  2021. "umlal v16.8h, v2.8b, v6.8b \n" // B
  2022. "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
  2023. "uqadd v0.8b, v0.8b, v7.8b \n"
  2024. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2025. "b.gt 1b \n"
  2026. : "+r"(src_abgr), // %0
  2027. "+r"(dst_y), // %1
  2028. "+r"(width) // %2
  2029. :
  2030. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
  2031. }
  2032. void RGBAToYRow_NEON(const uint8_t* src_rgba, uint8_t* dst_y, int width) {
  2033. asm volatile(
  2034. "movi v4.8b, #25 \n" // B * 0.1016 coefficient
  2035. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  2036. "movi v6.8b, #66 \n" // R * 0.2578 coefficient
  2037. "movi v7.8b, #16 \n" // Add 16 constant
  2038. "1: \n"
  2039. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 pixels.
  2040. "prfm pldl1keep, [%0, 448] \n"
  2041. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2042. "umull v16.8h, v1.8b, v4.8b \n" // B
  2043. "umlal v16.8h, v2.8b, v5.8b \n" // G
  2044. "umlal v16.8h, v3.8b, v6.8b \n" // R
  2045. "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
  2046. "uqadd v0.8b, v0.8b, v7.8b \n"
  2047. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2048. "b.gt 1b \n"
  2049. : "+r"(src_rgba), // %0
  2050. "+r"(dst_y), // %1
  2051. "+r"(width) // %2
  2052. :
  2053. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
  2054. }
  2055. void RGB24ToYRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_y, int width) {
  2056. asm volatile(
  2057. "movi v4.8b, #25 \n" // B * 0.1016 coefficient
  2058. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  2059. "movi v6.8b, #66 \n" // R * 0.2578 coefficient
  2060. "movi v7.8b, #16 \n" // Add 16 constant
  2061. "1: \n"
  2062. "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
  2063. "prfm pldl1keep, [%0, 448] \n"
  2064. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2065. "umull v16.8h, v0.8b, v4.8b \n" // B
  2066. "umlal v16.8h, v1.8b, v5.8b \n" // G
  2067. "umlal v16.8h, v2.8b, v6.8b \n" // R
  2068. "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
  2069. "uqadd v0.8b, v0.8b, v7.8b \n"
  2070. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2071. "b.gt 1b \n"
  2072. : "+r"(src_rgb24), // %0
  2073. "+r"(dst_y), // %1
  2074. "+r"(width) // %2
  2075. :
  2076. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
  2077. }
  2078. void RAWToYRow_NEON(const uint8_t* src_raw, uint8_t* dst_y, int width) {
  2079. asm volatile(
  2080. "movi v6.8b, #25 \n" // B * 0.1016 coefficient
  2081. "movi v5.8b, #129 \n" // G * 0.5078 coefficient
  2082. "movi v4.8b, #66 \n" // R * 0.2578 coefficient
  2083. "movi v7.8b, #16 \n" // Add 16 constant
  2084. "1: \n"
  2085. "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
  2086. "prfm pldl1keep, [%0, 448] \n"
  2087. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2088. "umull v16.8h, v0.8b, v4.8b \n" // B
  2089. "umlal v16.8h, v1.8b, v5.8b \n" // G
  2090. "umlal v16.8h, v2.8b, v6.8b \n" // R
  2091. "uqrshrn v0.8b, v16.8h, #8 \n" // 16 bit to 8 bit Y
  2092. "uqadd v0.8b, v0.8b, v7.8b \n"
  2093. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2094. "b.gt 1b \n"
  2095. : "+r"(src_raw), // %0
  2096. "+r"(dst_y), // %1
  2097. "+r"(width) // %2
  2098. :
  2099. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16");
  2100. }
  2101. void RGB24ToYJRow_NEON(const uint8_t* src_rgb24, uint8_t* dst_yj, int width) {
  2102. asm volatile(
  2103. "movi v4.8b, #29 \n" // B * 0.1140 coefficient
  2104. "movi v5.8b, #150 \n" // G * 0.5870 coefficient
  2105. "movi v6.8b, #77 \n" // R * 0.2990 coefficient
  2106. "1: \n"
  2107. "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
  2108. "prfm pldl1keep, [%0, 448] \n"
  2109. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2110. "umull v0.8h, v0.8b, v4.8b \n" // B
  2111. "umlal v0.8h, v1.8b, v5.8b \n" // G
  2112. "umlal v0.8h, v2.8b, v6.8b \n" // R
  2113. "uqrshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y
  2114. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2115. "b.gt 1b \n"
  2116. : "+r"(src_rgb24), // %0
  2117. "+r"(dst_yj), // %1
  2118. "+r"(width) // %2
  2119. :
  2120. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
  2121. }
  2122. void RAWToYJRow_NEON(const uint8_t* src_raw, uint8_t* dst_yj, int width) {
  2123. asm volatile(
  2124. "movi v6.8b, #29 \n" // B * 0.1140 coefficient
  2125. "movi v5.8b, #150 \n" // G * 0.5870 coefficient
  2126. "movi v4.8b, #77 \n" // R * 0.2990 coefficient
  2127. "1: \n"
  2128. "ld3 {v0.8b,v1.8b,v2.8b}, [%0], #24 \n" // load 8 pixels.
  2129. "prfm pldl1keep, [%0, 448] \n"
  2130. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2131. "umull v0.8h, v0.8b, v4.8b \n" // B
  2132. "umlal v0.8h, v1.8b, v5.8b \n" // G
  2133. "umlal v0.8h, v2.8b, v6.8b \n" // R
  2134. "uqrshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit Y
  2135. "st1 {v0.8b}, [%1], #8 \n" // store 8 pixels Y.
  2136. "b.gt 1b \n"
  2137. : "+r"(src_raw), // %0
  2138. "+r"(dst_yj), // %1
  2139. "+r"(width) // %2
  2140. :
  2141. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
  2142. }
  2143. // Bilinear filter 16x2 -> 16x1
  2144. void InterpolateRow_NEON(uint8_t* dst_ptr,
  2145. const uint8_t* src_ptr,
  2146. ptrdiff_t src_stride,
  2147. int dst_width,
  2148. int source_y_fraction) {
  2149. int y1_fraction = source_y_fraction;
  2150. int y0_fraction = 256 - y1_fraction;
  2151. const uint8_t* src_ptr1 = src_ptr + src_stride;
  2152. asm volatile(
  2153. "cmp %w4, #0 \n"
  2154. "b.eq 100f \n"
  2155. "cmp %w4, #128 \n"
  2156. "b.eq 50f \n"
  2157. "dup v5.16b, %w4 \n"
  2158. "dup v4.16b, %w5 \n"
  2159. // General purpose row blend.
  2160. "1: \n"
  2161. "ld1 {v0.16b}, [%1], #16 \n"
  2162. "ld1 {v1.16b}, [%2], #16 \n"
  2163. "prfm pldl1keep, [%1, 448] \n"
  2164. "prfm pldl1keep, [%2, 448] \n"
  2165. "subs %w3, %w3, #16 \n"
  2166. "umull v2.8h, v0.8b, v4.8b \n"
  2167. "umull2 v3.8h, v0.16b, v4.16b \n"
  2168. "umlal v2.8h, v1.8b, v5.8b \n"
  2169. "umlal2 v3.8h, v1.16b, v5.16b \n"
  2170. "rshrn v0.8b, v2.8h, #8 \n"
  2171. "rshrn2 v0.16b, v3.8h, #8 \n"
  2172. "st1 {v0.16b}, [%0], #16 \n"
  2173. "b.gt 1b \n"
  2174. "b 99f \n"
  2175. // Blend 50 / 50.
  2176. "50: \n"
  2177. "ld1 {v0.16b}, [%1], #16 \n"
  2178. "ld1 {v1.16b}, [%2], #16 \n"
  2179. "prfm pldl1keep, [%1, 448] \n"
  2180. "prfm pldl1keep, [%2, 448] \n"
  2181. "subs %w3, %w3, #16 \n"
  2182. "urhadd v0.16b, v0.16b, v1.16b \n"
  2183. "st1 {v0.16b}, [%0], #16 \n"
  2184. "b.gt 50b \n"
  2185. "b 99f \n"
  2186. // Blend 100 / 0 - Copy row unchanged.
  2187. "100: \n"
  2188. "ld1 {v0.16b}, [%1], #16 \n"
  2189. "prfm pldl1keep, [%1, 448] \n"
  2190. "subs %w3, %w3, #16 \n"
  2191. "st1 {v0.16b}, [%0], #16 \n"
  2192. "b.gt 100b \n"
  2193. "99: \n"
  2194. : "+r"(dst_ptr), // %0
  2195. "+r"(src_ptr), // %1
  2196. "+r"(src_ptr1), // %2
  2197. "+r"(dst_width), // %3
  2198. "+r"(y1_fraction), // %4
  2199. "+r"(y0_fraction) // %5
  2200. :
  2201. : "cc", "memory", "v0", "v1", "v3", "v4", "v5");
  2202. }
  2203. // dr * (256 - sa) / 256 + sr = dr - dr * sa / 256 + sr
  2204. void ARGBBlendRow_NEON(const uint8_t* src_argb0,
  2205. const uint8_t* src_argb1,
  2206. uint8_t* dst_argb,
  2207. int width) {
  2208. asm volatile(
  2209. "subs %w3, %w3, #8 \n"
  2210. "b.lt 89f \n"
  2211. // Blend 8 pixels.
  2212. "8: \n"
  2213. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB0
  2214. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 ARGB1
  2215. "prfm pldl1keep, [%0, 448] \n"
  2216. "prfm pldl1keep, [%1, 448] \n"
  2217. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  2218. "umull v16.8h, v4.8b, v3.8b \n" // db * a
  2219. "umull v17.8h, v5.8b, v3.8b \n" // dg * a
  2220. "umull v18.8h, v6.8b, v3.8b \n" // dr * a
  2221. "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
  2222. "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
  2223. "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
  2224. "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
  2225. "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
  2226. "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
  2227. "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
  2228. "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
  2229. "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
  2230. "movi v3.8b, #255 \n" // a = 255
  2231. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
  2232. // pixels
  2233. "b.ge 8b \n"
  2234. "89: \n"
  2235. "adds %w3, %w3, #8-1 \n"
  2236. "b.lt 99f \n"
  2237. // Blend 1 pixels.
  2238. "1: \n"
  2239. "ld4 {v0.b,v1.b,v2.b,v3.b}[0], [%0], #4 \n" // load 1 pixel
  2240. // ARGB0.
  2241. "ld4 {v4.b,v5.b,v6.b,v7.b}[0], [%1], #4 \n" // load 1 pixel
  2242. // ARGB1.
  2243. "prfm pldl1keep, [%0, 448] \n"
  2244. "prfm pldl1keep, [%1, 448] \n"
  2245. "subs %w3, %w3, #1 \n" // 1 processed per loop.
  2246. "umull v16.8h, v4.8b, v3.8b \n" // db * a
  2247. "umull v17.8h, v5.8b, v3.8b \n" // dg * a
  2248. "umull v18.8h, v6.8b, v3.8b \n" // dr * a
  2249. "uqrshrn v16.8b, v16.8h, #8 \n" // db >>= 8
  2250. "uqrshrn v17.8b, v17.8h, #8 \n" // dg >>= 8
  2251. "uqrshrn v18.8b, v18.8h, #8 \n" // dr >>= 8
  2252. "uqsub v4.8b, v4.8b, v16.8b \n" // db - (db * a / 256)
  2253. "uqsub v5.8b, v5.8b, v17.8b \n" // dg - (dg * a / 256)
  2254. "uqsub v6.8b, v6.8b, v18.8b \n" // dr - (dr * a / 256)
  2255. "uqadd v0.8b, v0.8b, v4.8b \n" // + sb
  2256. "uqadd v1.8b, v1.8b, v5.8b \n" // + sg
  2257. "uqadd v2.8b, v2.8b, v6.8b \n" // + sr
  2258. "movi v3.8b, #255 \n" // a = 255
  2259. "st4 {v0.b,v1.b,v2.b,v3.b}[0], [%2], #4 \n" // store 1 pixel.
  2260. "b.ge 1b \n"
  2261. "99: \n"
  2262. : "+r"(src_argb0), // %0
  2263. "+r"(src_argb1), // %1
  2264. "+r"(dst_argb), // %2
  2265. "+r"(width) // %3
  2266. :
  2267. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
  2268. "v17", "v18");
  2269. }
  2270. // Attenuate 8 pixels at a time.
  2271. void ARGBAttenuateRow_NEON(const uint8_t* src_argb,
  2272. uint8_t* dst_argb,
  2273. int width) {
  2274. asm volatile(
  2275. // Attenuate 8 pixels.
  2276. "1: \n"
  2277. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  2278. "prfm pldl1keep, [%0, 448] \n"
  2279. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2280. "umull v4.8h, v0.8b, v3.8b \n" // b * a
  2281. "umull v5.8h, v1.8b, v3.8b \n" // g * a
  2282. "umull v6.8h, v2.8b, v3.8b \n" // r * a
  2283. "uqrshrn v0.8b, v4.8h, #8 \n" // b >>= 8
  2284. "uqrshrn v1.8b, v5.8h, #8 \n" // g >>= 8
  2285. "uqrshrn v2.8b, v6.8h, #8 \n" // r >>= 8
  2286. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 ARGB
  2287. "b.gt 1b \n"
  2288. : "+r"(src_argb), // %0
  2289. "+r"(dst_argb), // %1
  2290. "+r"(width) // %2
  2291. :
  2292. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
  2293. }
  2294. // Quantize 8 ARGB pixels (32 bytes).
  2295. // dst = (dst * scale >> 16) * interval_size + interval_offset;
  2296. void ARGBQuantizeRow_NEON(uint8_t* dst_argb,
  2297. int scale,
  2298. int interval_size,
  2299. int interval_offset,
  2300. int width) {
  2301. asm volatile(
  2302. "dup v4.8h, %w2 \n"
  2303. "ushr v4.8h, v4.8h, #1 \n" // scale >>= 1
  2304. "dup v5.8h, %w3 \n" // interval multiply.
  2305. "dup v6.8h, %w4 \n" // interval add
  2306. // 8 pixel loop.
  2307. "1: \n"
  2308. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB.
  2309. "prfm pldl1keep, [%0, 448] \n"
  2310. "subs %w1, %w1, #8 \n" // 8 processed per loop.
  2311. "uxtl v0.8h, v0.8b \n" // b (0 .. 255)
  2312. "uxtl v1.8h, v1.8b \n"
  2313. "uxtl v2.8h, v2.8b \n"
  2314. "sqdmulh v0.8h, v0.8h, v4.8h \n" // b * scale
  2315. "sqdmulh v1.8h, v1.8h, v4.8h \n" // g
  2316. "sqdmulh v2.8h, v2.8h, v4.8h \n" // r
  2317. "mul v0.8h, v0.8h, v5.8h \n" // b * interval_size
  2318. "mul v1.8h, v1.8h, v5.8h \n" // g
  2319. "mul v2.8h, v2.8h, v5.8h \n" // r
  2320. "add v0.8h, v0.8h, v6.8h \n" // b + interval_offset
  2321. "add v1.8h, v1.8h, v6.8h \n" // g
  2322. "add v2.8h, v2.8h, v6.8h \n" // r
  2323. "uqxtn v0.8b, v0.8h \n"
  2324. "uqxtn v1.8b, v1.8h \n"
  2325. "uqxtn v2.8b, v2.8h \n"
  2326. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 ARGB
  2327. "b.gt 1b \n"
  2328. : "+r"(dst_argb), // %0
  2329. "+r"(width) // %1
  2330. : "r"(scale), // %2
  2331. "r"(interval_size), // %3
  2332. "r"(interval_offset) // %4
  2333. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6");
  2334. }
  2335. // Shade 8 pixels at a time by specified value.
  2336. // NOTE vqrdmulh.s16 q10, q10, d0[0] must use a scaler register from 0 to 8.
  2337. // Rounding in vqrdmulh does +1 to high if high bit of low s16 is set.
  2338. void ARGBShadeRow_NEON(const uint8_t* src_argb,
  2339. uint8_t* dst_argb,
  2340. int width,
  2341. uint32_t value) {
  2342. asm volatile(
  2343. "dup v0.4s, %w3 \n" // duplicate scale value.
  2344. "zip1 v0.8b, v0.8b, v0.8b \n" // v0.8b aarrggbb.
  2345. "ushr v0.8h, v0.8h, #1 \n" // scale / 2.
  2346. // 8 pixel loop.
  2347. "1: \n"
  2348. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%0], #32 \n" // load 8 ARGB
  2349. "prfm pldl1keep, [%0, 448] \n"
  2350. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2351. "uxtl v4.8h, v4.8b \n" // b (0 .. 255)
  2352. "uxtl v5.8h, v5.8b \n"
  2353. "uxtl v6.8h, v6.8b \n"
  2354. "uxtl v7.8h, v7.8b \n"
  2355. "sqrdmulh v4.8h, v4.8h, v0.h[0] \n" // b * scale * 2
  2356. "sqrdmulh v5.8h, v5.8h, v0.h[1] \n" // g
  2357. "sqrdmulh v6.8h, v6.8h, v0.h[2] \n" // r
  2358. "sqrdmulh v7.8h, v7.8h, v0.h[3] \n" // a
  2359. "uqxtn v4.8b, v4.8h \n"
  2360. "uqxtn v5.8b, v5.8h \n"
  2361. "uqxtn v6.8b, v6.8h \n"
  2362. "uqxtn v7.8b, v7.8h \n"
  2363. "st4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // store 8 ARGB
  2364. "b.gt 1b \n"
  2365. : "+r"(src_argb), // %0
  2366. "+r"(dst_argb), // %1
  2367. "+r"(width) // %2
  2368. : "r"(value) // %3
  2369. : "cc", "memory", "v0", "v4", "v5", "v6", "v7");
  2370. }
  2371. // Convert 8 ARGB pixels (64 bytes) to 8 Gray ARGB pixels
  2372. // Similar to ARGBToYJ but stores ARGB.
  2373. // C code is (29 * b + 150 * g + 77 * r + 128) >> 8;
  2374. void ARGBGrayRow_NEON(const uint8_t* src_argb, uint8_t* dst_argb, int width) {
  2375. asm volatile(
  2376. "movi v24.8b, #29 \n" // B * 0.1140 coefficient
  2377. "movi v25.8b, #150 \n" // G * 0.5870 coefficient
  2378. "movi v26.8b, #77 \n" // R * 0.2990 coefficient
  2379. "1: \n"
  2380. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  2381. "prfm pldl1keep, [%0, 448] \n"
  2382. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2383. "umull v4.8h, v0.8b, v24.8b \n" // B
  2384. "umlal v4.8h, v1.8b, v25.8b \n" // G
  2385. "umlal v4.8h, v2.8b, v26.8b \n" // R
  2386. "uqrshrn v0.8b, v4.8h, #8 \n" // 16 bit to 8 bit B
  2387. "orr v1.8b, v0.8b, v0.8b \n" // G
  2388. "orr v2.8b, v0.8b, v0.8b \n" // R
  2389. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%1], #32 \n" // store 8 pixels.
  2390. "b.gt 1b \n"
  2391. : "+r"(src_argb), // %0
  2392. "+r"(dst_argb), // %1
  2393. "+r"(width) // %2
  2394. :
  2395. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v24", "v25", "v26");
  2396. }
  2397. // Convert 8 ARGB pixels (32 bytes) to 8 Sepia ARGB pixels.
  2398. // b = (r * 35 + g * 68 + b * 17) >> 7
  2399. // g = (r * 45 + g * 88 + b * 22) >> 7
  2400. // r = (r * 50 + g * 98 + b * 24) >> 7
  2401. void ARGBSepiaRow_NEON(uint8_t* dst_argb, int width) {
  2402. asm volatile(
  2403. "movi v20.8b, #17 \n" // BB coefficient
  2404. "movi v21.8b, #68 \n" // BG coefficient
  2405. "movi v22.8b, #35 \n" // BR coefficient
  2406. "movi v24.8b, #22 \n" // GB coefficient
  2407. "movi v25.8b, #88 \n" // GG coefficient
  2408. "movi v26.8b, #45 \n" // GR coefficient
  2409. "movi v28.8b, #24 \n" // BB coefficient
  2410. "movi v29.8b, #98 \n" // BG coefficient
  2411. "movi v30.8b, #50 \n" // BR coefficient
  2412. "1: \n"
  2413. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0] \n" // load 8 ARGB pixels.
  2414. "prfm pldl1keep, [%0, 448] \n"
  2415. "subs %w1, %w1, #8 \n" // 8 processed per loop.
  2416. "umull v4.8h, v0.8b, v20.8b \n" // B to Sepia B
  2417. "umlal v4.8h, v1.8b, v21.8b \n" // G
  2418. "umlal v4.8h, v2.8b, v22.8b \n" // R
  2419. "umull v5.8h, v0.8b, v24.8b \n" // B to Sepia G
  2420. "umlal v5.8h, v1.8b, v25.8b \n" // G
  2421. "umlal v5.8h, v2.8b, v26.8b \n" // R
  2422. "umull v6.8h, v0.8b, v28.8b \n" // B to Sepia R
  2423. "umlal v6.8h, v1.8b, v29.8b \n" // G
  2424. "umlal v6.8h, v2.8b, v30.8b \n" // R
  2425. "uqshrn v0.8b, v4.8h, #7 \n" // 16 bit to 8 bit B
  2426. "uqshrn v1.8b, v5.8h, #7 \n" // 16 bit to 8 bit G
  2427. "uqshrn v2.8b, v6.8h, #7 \n" // 16 bit to 8 bit R
  2428. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // store 8 pixels.
  2429. "b.gt 1b \n"
  2430. : "+r"(dst_argb), // %0
  2431. "+r"(width) // %1
  2432. :
  2433. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v20",
  2434. "v21", "v22", "v24", "v25", "v26", "v28", "v29", "v30");
  2435. }
  2436. // Tranform 8 ARGB pixels (32 bytes) with color matrix.
  2437. // TODO(fbarchard): Was same as Sepia except matrix is provided. This function
  2438. // needs to saturate. Consider doing a non-saturating version.
  2439. void ARGBColorMatrixRow_NEON(const uint8_t* src_argb,
  2440. uint8_t* dst_argb,
  2441. const int8_t* matrix_argb,
  2442. int width) {
  2443. asm volatile(
  2444. "ld1 {v2.16b}, [%3] \n" // load 3 ARGB vectors.
  2445. "sxtl v0.8h, v2.8b \n" // B,G coefficients s16.
  2446. "sxtl2 v1.8h, v2.16b \n" // R,A coefficients s16.
  2447. "1: \n"
  2448. "ld4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%0], #32 \n" // load 8 ARGB
  2449. "prfm pldl1keep, [%0, 448] \n"
  2450. "subs %w2, %w2, #8 \n" // 8 processed per loop.
  2451. "uxtl v16.8h, v16.8b \n" // b (0 .. 255) 16 bit
  2452. "uxtl v17.8h, v17.8b \n" // g
  2453. "uxtl v18.8h, v18.8b \n" // r
  2454. "uxtl v19.8h, v19.8b \n" // a
  2455. "mul v22.8h, v16.8h, v0.h[0] \n" // B = B * Matrix B
  2456. "mul v23.8h, v16.8h, v0.h[4] \n" // G = B * Matrix G
  2457. "mul v24.8h, v16.8h, v1.h[0] \n" // R = B * Matrix R
  2458. "mul v25.8h, v16.8h, v1.h[4] \n" // A = B * Matrix A
  2459. "mul v4.8h, v17.8h, v0.h[1] \n" // B += G * Matrix B
  2460. "mul v5.8h, v17.8h, v0.h[5] \n" // G += G * Matrix G
  2461. "mul v6.8h, v17.8h, v1.h[1] \n" // R += G * Matrix R
  2462. "mul v7.8h, v17.8h, v1.h[5] \n" // A += G * Matrix A
  2463. "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
  2464. "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
  2465. "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
  2466. "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
  2467. "mul v4.8h, v18.8h, v0.h[2] \n" // B += R * Matrix B
  2468. "mul v5.8h, v18.8h, v0.h[6] \n" // G += R * Matrix G
  2469. "mul v6.8h, v18.8h, v1.h[2] \n" // R += R * Matrix R
  2470. "mul v7.8h, v18.8h, v1.h[6] \n" // A += R * Matrix A
  2471. "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
  2472. "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
  2473. "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
  2474. "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
  2475. "mul v4.8h, v19.8h, v0.h[3] \n" // B += A * Matrix B
  2476. "mul v5.8h, v19.8h, v0.h[7] \n" // G += A * Matrix G
  2477. "mul v6.8h, v19.8h, v1.h[3] \n" // R += A * Matrix R
  2478. "mul v7.8h, v19.8h, v1.h[7] \n" // A += A * Matrix A
  2479. "sqadd v22.8h, v22.8h, v4.8h \n" // Accumulate B
  2480. "sqadd v23.8h, v23.8h, v5.8h \n" // Accumulate G
  2481. "sqadd v24.8h, v24.8h, v6.8h \n" // Accumulate R
  2482. "sqadd v25.8h, v25.8h, v7.8h \n" // Accumulate A
  2483. "sqshrun v16.8b, v22.8h, #6 \n" // 16 bit to 8 bit B
  2484. "sqshrun v17.8b, v23.8h, #6 \n" // 16 bit to 8 bit G
  2485. "sqshrun v18.8b, v24.8h, #6 \n" // 16 bit to 8 bit R
  2486. "sqshrun v19.8b, v25.8h, #6 \n" // 16 bit to 8 bit A
  2487. "st4 {v16.8b,v17.8b,v18.8b,v19.8b}, [%1], #32 \n" // store 8 ARGB
  2488. "b.gt 1b \n"
  2489. : "+r"(src_argb), // %0
  2490. "+r"(dst_argb), // %1
  2491. "+r"(width) // %2
  2492. : "r"(matrix_argb) // %3
  2493. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v16",
  2494. "v17", "v18", "v19", "v22", "v23", "v24", "v25");
  2495. }
  2496. // TODO(fbarchard): fix vqshrun in ARGBMultiplyRow_NEON and reenable.
  2497. // Multiply 2 rows of ARGB pixels together, 8 pixels at a time.
  2498. void ARGBMultiplyRow_NEON(const uint8_t* src_argb0,
  2499. const uint8_t* src_argb1,
  2500. uint8_t* dst_argb,
  2501. int width) {
  2502. asm volatile(
  2503. // 8 pixel loop.
  2504. "1: \n"
  2505. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  2506. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
  2507. "prfm pldl1keep, [%0, 448] \n"
  2508. "prfm pldl1keep, [%1, 448] \n"
  2509. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  2510. "umull v0.8h, v0.8b, v4.8b \n" // multiply B
  2511. "umull v1.8h, v1.8b, v5.8b \n" // multiply G
  2512. "umull v2.8h, v2.8b, v6.8b \n" // multiply R
  2513. "umull v3.8h, v3.8b, v7.8b \n" // multiply A
  2514. "rshrn v0.8b, v0.8h, #8 \n" // 16 bit to 8 bit B
  2515. "rshrn v1.8b, v1.8h, #8 \n" // 16 bit to 8 bit G
  2516. "rshrn v2.8b, v2.8h, #8 \n" // 16 bit to 8 bit R
  2517. "rshrn v3.8b, v3.8h, #8 \n" // 16 bit to 8 bit A
  2518. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
  2519. "b.gt 1b \n"
  2520. : "+r"(src_argb0), // %0
  2521. "+r"(src_argb1), // %1
  2522. "+r"(dst_argb), // %2
  2523. "+r"(width) // %3
  2524. :
  2525. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  2526. }
  2527. // Add 2 rows of ARGB pixels together, 8 pixels at a time.
  2528. void ARGBAddRow_NEON(const uint8_t* src_argb0,
  2529. const uint8_t* src_argb1,
  2530. uint8_t* dst_argb,
  2531. int width) {
  2532. asm volatile(
  2533. // 8 pixel loop.
  2534. "1: \n"
  2535. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  2536. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
  2537. "prfm pldl1keep, [%0, 448] \n"
  2538. "prfm pldl1keep, [%1, 448] \n"
  2539. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  2540. "uqadd v0.8b, v0.8b, v4.8b \n"
  2541. "uqadd v1.8b, v1.8b, v5.8b \n"
  2542. "uqadd v2.8b, v2.8b, v6.8b \n"
  2543. "uqadd v3.8b, v3.8b, v7.8b \n"
  2544. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
  2545. "b.gt 1b \n"
  2546. : "+r"(src_argb0), // %0
  2547. "+r"(src_argb1), // %1
  2548. "+r"(dst_argb), // %2
  2549. "+r"(width) // %3
  2550. :
  2551. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  2552. }
  2553. // Subtract 2 rows of ARGB pixels, 8 pixels at a time.
  2554. void ARGBSubtractRow_NEON(const uint8_t* src_argb0,
  2555. const uint8_t* src_argb1,
  2556. uint8_t* dst_argb,
  2557. int width) {
  2558. asm volatile(
  2559. // 8 pixel loop.
  2560. "1: \n"
  2561. "ld4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%0], #32 \n" // load 8 ARGB
  2562. "ld4 {v4.8b,v5.8b,v6.8b,v7.8b}, [%1], #32 \n" // load 8 more
  2563. "prfm pldl1keep, [%0, 448] \n"
  2564. "prfm pldl1keep, [%1, 448] \n"
  2565. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  2566. "uqsub v0.8b, v0.8b, v4.8b \n"
  2567. "uqsub v1.8b, v1.8b, v5.8b \n"
  2568. "uqsub v2.8b, v2.8b, v6.8b \n"
  2569. "uqsub v3.8b, v3.8b, v7.8b \n"
  2570. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
  2571. "b.gt 1b \n"
  2572. : "+r"(src_argb0), // %0
  2573. "+r"(src_argb1), // %1
  2574. "+r"(dst_argb), // %2
  2575. "+r"(width) // %3
  2576. :
  2577. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  2578. }
  2579. // Adds Sobel X and Sobel Y and stores Sobel into ARGB.
  2580. // A = 255
  2581. // R = Sobel
  2582. // G = Sobel
  2583. // B = Sobel
  2584. void SobelRow_NEON(const uint8_t* src_sobelx,
  2585. const uint8_t* src_sobely,
  2586. uint8_t* dst_argb,
  2587. int width) {
  2588. asm volatile(
  2589. "movi v3.8b, #255 \n" // alpha
  2590. // 8 pixel loop.
  2591. "1: \n"
  2592. "ld1 {v0.8b}, [%0], #8 \n" // load 8 sobelx.
  2593. "ld1 {v1.8b}, [%1], #8 \n" // load 8 sobely.
  2594. "prfm pldl1keep, [%0, 448] \n"
  2595. "prfm pldl1keep, [%1, 448] \n"
  2596. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  2597. "uqadd v0.8b, v0.8b, v1.8b \n" // add
  2598. "orr v1.8b, v0.8b, v0.8b \n"
  2599. "orr v2.8b, v0.8b, v0.8b \n"
  2600. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
  2601. "b.gt 1b \n"
  2602. : "+r"(src_sobelx), // %0
  2603. "+r"(src_sobely), // %1
  2604. "+r"(dst_argb), // %2
  2605. "+r"(width) // %3
  2606. :
  2607. : "cc", "memory", "v0", "v1", "v2", "v3");
  2608. }
  2609. // Adds Sobel X and Sobel Y and stores Sobel into plane.
  2610. void SobelToPlaneRow_NEON(const uint8_t* src_sobelx,
  2611. const uint8_t* src_sobely,
  2612. uint8_t* dst_y,
  2613. int width) {
  2614. asm volatile(
  2615. // 16 pixel loop.
  2616. "1: \n"
  2617. "ld1 {v0.16b}, [%0], #16 \n" // load 16 sobelx.
  2618. "ld1 {v1.16b}, [%1], #16 \n" // load 16 sobely.
  2619. "prfm pldl1keep, [%0, 448] \n"
  2620. "prfm pldl1keep, [%1, 448] \n"
  2621. "subs %w3, %w3, #16 \n" // 16 processed per loop.
  2622. "uqadd v0.16b, v0.16b, v1.16b \n" // add
  2623. "st1 {v0.16b}, [%2], #16 \n" // store 16 pixels.
  2624. "b.gt 1b \n"
  2625. : "+r"(src_sobelx), // %0
  2626. "+r"(src_sobely), // %1
  2627. "+r"(dst_y), // %2
  2628. "+r"(width) // %3
  2629. :
  2630. : "cc", "memory", "v0", "v1");
  2631. }
  2632. // Mixes Sobel X, Sobel Y and Sobel into ARGB.
  2633. // A = 255
  2634. // R = Sobel X
  2635. // G = Sobel
  2636. // B = Sobel Y
  2637. void SobelXYRow_NEON(const uint8_t* src_sobelx,
  2638. const uint8_t* src_sobely,
  2639. uint8_t* dst_argb,
  2640. int width) {
  2641. asm volatile(
  2642. "movi v3.8b, #255 \n" // alpha
  2643. // 8 pixel loop.
  2644. "1: \n"
  2645. "ld1 {v2.8b}, [%0], #8 \n" // load 8 sobelx.
  2646. "ld1 {v0.8b}, [%1], #8 \n" // load 8 sobely.
  2647. "prfm pldl1keep, [%0, 448] \n"
  2648. "prfm pldl1keep, [%1, 448] \n"
  2649. "subs %w3, %w3, #8 \n" // 8 processed per loop.
  2650. "uqadd v1.8b, v0.8b, v2.8b \n" // add
  2651. "st4 {v0.8b,v1.8b,v2.8b,v3.8b}, [%2], #32 \n" // store 8 ARGB
  2652. "b.gt 1b \n"
  2653. : "+r"(src_sobelx), // %0
  2654. "+r"(src_sobely), // %1
  2655. "+r"(dst_argb), // %2
  2656. "+r"(width) // %3
  2657. :
  2658. : "cc", "memory", "v0", "v1", "v2", "v3");
  2659. }
  2660. // SobelX as a matrix is
  2661. // -1 0 1
  2662. // -2 0 2
  2663. // -1 0 1
  2664. void SobelXRow_NEON(const uint8_t* src_y0,
  2665. const uint8_t* src_y1,
  2666. const uint8_t* src_y2,
  2667. uint8_t* dst_sobelx,
  2668. int width) {
  2669. asm volatile(
  2670. "1: \n"
  2671. "ld1 {v0.8b}, [%0],%5 \n" // top
  2672. "ld1 {v1.8b}, [%0],%6 \n"
  2673. "prfm pldl1keep, [%0, 448] \n"
  2674. "usubl v0.8h, v0.8b, v1.8b \n"
  2675. "ld1 {v2.8b}, [%1],%5 \n" // center * 2
  2676. "ld1 {v3.8b}, [%1],%6 \n"
  2677. "prfm pldl1keep, [%1, 448] \n"
  2678. "usubl v1.8h, v2.8b, v3.8b \n"
  2679. "add v0.8h, v0.8h, v1.8h \n"
  2680. "add v0.8h, v0.8h, v1.8h \n"
  2681. "ld1 {v2.8b}, [%2],%5 \n" // bottom
  2682. "ld1 {v3.8b}, [%2],%6 \n"
  2683. "prfm pldl1keep, [%2, 448] \n"
  2684. "subs %w4, %w4, #8 \n" // 8 pixels
  2685. "usubl v1.8h, v2.8b, v3.8b \n"
  2686. "add v0.8h, v0.8h, v1.8h \n"
  2687. "abs v0.8h, v0.8h \n"
  2688. "uqxtn v0.8b, v0.8h \n"
  2689. "st1 {v0.8b}, [%3], #8 \n" // store 8 sobelx
  2690. "b.gt 1b \n"
  2691. : "+r"(src_y0), // %0
  2692. "+r"(src_y1), // %1
  2693. "+r"(src_y2), // %2
  2694. "+r"(dst_sobelx), // %3
  2695. "+r"(width) // %4
  2696. : "r"(2LL), // %5
  2697. "r"(6LL) // %6
  2698. : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
  2699. );
  2700. }
  2701. // SobelY as a matrix is
  2702. // -1 -2 -1
  2703. // 0 0 0
  2704. // 1 2 1
  2705. void SobelYRow_NEON(const uint8_t* src_y0,
  2706. const uint8_t* src_y1,
  2707. uint8_t* dst_sobely,
  2708. int width) {
  2709. asm volatile(
  2710. "1: \n"
  2711. "ld1 {v0.8b}, [%0],%4 \n" // left
  2712. "ld1 {v1.8b}, [%1],%4 \n"
  2713. "usubl v0.8h, v0.8b, v1.8b \n"
  2714. "ld1 {v2.8b}, [%0],%4 \n" // center * 2
  2715. "ld1 {v3.8b}, [%1],%4 \n"
  2716. "usubl v1.8h, v2.8b, v3.8b \n"
  2717. "add v0.8h, v0.8h, v1.8h \n"
  2718. "add v0.8h, v0.8h, v1.8h \n"
  2719. "ld1 {v2.8b}, [%0],%5 \n" // right
  2720. "ld1 {v3.8b}, [%1],%5 \n"
  2721. "prfm pldl1keep, [%0, 448] \n"
  2722. "prfm pldl1keep, [%1, 448] \n"
  2723. "subs %w3, %w3, #8 \n" // 8 pixels
  2724. "usubl v1.8h, v2.8b, v3.8b \n"
  2725. "add v0.8h, v0.8h, v1.8h \n"
  2726. "abs v0.8h, v0.8h \n"
  2727. "uqxtn v0.8b, v0.8h \n"
  2728. "st1 {v0.8b}, [%2], #8 \n" // store 8 sobely
  2729. "b.gt 1b \n"
  2730. : "+r"(src_y0), // %0
  2731. "+r"(src_y1), // %1
  2732. "+r"(dst_sobely), // %2
  2733. "+r"(width) // %3
  2734. : "r"(1LL), // %4
  2735. "r"(6LL) // %5
  2736. : "cc", "memory", "v0", "v1", "v2", "v3" // Clobber List
  2737. );
  2738. }
  2739. // Caveat - rounds float to half float whereas scaling version truncates.
  2740. void HalfFloat1Row_NEON(const uint16_t* src,
  2741. uint16_t* dst,
  2742. float /*unused*/,
  2743. int width) {
  2744. asm volatile(
  2745. "1: \n"
  2746. "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
  2747. "prfm pldl1keep, [%0, 448] \n"
  2748. "subs %w2, %w2, #8 \n" // 8 pixels per loop
  2749. "uxtl v2.4s, v1.4h \n" // 8 int's
  2750. "uxtl2 v3.4s, v1.8h \n"
  2751. "scvtf v2.4s, v2.4s \n" // 8 floats
  2752. "scvtf v3.4s, v3.4s \n"
  2753. "fcvtn v1.4h, v2.4s \n" // 8 half floats
  2754. "fcvtn2 v1.8h, v3.4s \n"
  2755. "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
  2756. "b.gt 1b \n"
  2757. : "+r"(src), // %0
  2758. "+r"(dst), // %1
  2759. "+r"(width) // %2
  2760. :
  2761. : "cc", "memory", "v1", "v2", "v3");
  2762. }
  2763. void HalfFloatRow_NEON(const uint16_t* src,
  2764. uint16_t* dst,
  2765. float scale,
  2766. int width) {
  2767. asm volatile(
  2768. "1: \n"
  2769. "ld1 {v1.16b}, [%0], #16 \n" // load 8 shorts
  2770. "prfm pldl1keep, [%0, 448] \n"
  2771. "subs %w2, %w2, #8 \n" // 8 pixels per loop
  2772. "uxtl v2.4s, v1.4h \n" // 8 int's
  2773. "uxtl2 v3.4s, v1.8h \n"
  2774. "scvtf v2.4s, v2.4s \n" // 8 floats
  2775. "scvtf v3.4s, v3.4s \n"
  2776. "fmul v2.4s, v2.4s, %3.s[0] \n" // adjust exponent
  2777. "fmul v3.4s, v3.4s, %3.s[0] \n"
  2778. "uqshrn v1.4h, v2.4s, #13 \n" // isolate halffloat
  2779. "uqshrn2 v1.8h, v3.4s, #13 \n"
  2780. "st1 {v1.16b}, [%1], #16 \n" // store 8 shorts
  2781. "b.gt 1b \n"
  2782. : "+r"(src), // %0
  2783. "+r"(dst), // %1
  2784. "+r"(width) // %2
  2785. : "w"(scale * 1.9259299444e-34f) // %3
  2786. : "cc", "memory", "v1", "v2", "v3");
  2787. }
  2788. void ByteToFloatRow_NEON(const uint8_t* src,
  2789. float* dst,
  2790. float scale,
  2791. int width) {
  2792. asm volatile(
  2793. "1: \n"
  2794. "ld1 {v1.8b}, [%0], #8 \n" // load 8 bytes
  2795. "prfm pldl1keep, [%0, 448] \n"
  2796. "subs %w2, %w2, #8 \n" // 8 pixels per loop
  2797. "uxtl v1.8h, v1.8b \n" // 8 shorts
  2798. "uxtl v2.4s, v1.4h \n" // 8 ints
  2799. "uxtl2 v3.4s, v1.8h \n"
  2800. "scvtf v2.4s, v2.4s \n" // 8 floats
  2801. "scvtf v3.4s, v3.4s \n"
  2802. "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
  2803. "fmul v3.4s, v3.4s, %3.s[0] \n"
  2804. "st1 {v2.16b, v3.16b}, [%1], #32 \n" // store 8 floats
  2805. "b.gt 1b \n"
  2806. : "+r"(src), // %0
  2807. "+r"(dst), // %1
  2808. "+r"(width) // %2
  2809. : "w"(scale) // %3
  2810. : "cc", "memory", "v1", "v2", "v3");
  2811. }
  2812. float ScaleMaxSamples_NEON(const float* src,
  2813. float* dst,
  2814. float scale,
  2815. int width) {
  2816. float fmax;
  2817. asm volatile(
  2818. "movi v5.4s, #0 \n" // max
  2819. "movi v6.4s, #0 \n"
  2820. "1: \n"
  2821. "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
  2822. "prfm pldl1keep, [%0, 448] \n"
  2823. "subs %w2, %w2, #8 \n" // 8 processed per loop
  2824. "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
  2825. "fmul v4.4s, v2.4s, %4.s[0] \n" // scale
  2826. "fmax v5.4s, v5.4s, v1.4s \n" // max
  2827. "fmax v6.4s, v6.4s, v2.4s \n"
  2828. "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
  2829. "b.gt 1b \n"
  2830. "fmax v5.4s, v5.4s, v6.4s \n" // max
  2831. "fmaxv %s3, v5.4s \n" // signed max acculator
  2832. : "+r"(src), // %0
  2833. "+r"(dst), // %1
  2834. "+r"(width), // %2
  2835. "=w"(fmax) // %3
  2836. : "w"(scale) // %4
  2837. : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
  2838. return fmax;
  2839. }
  2840. float ScaleSumSamples_NEON(const float* src,
  2841. float* dst,
  2842. float scale,
  2843. int width) {
  2844. float fsum;
  2845. asm volatile(
  2846. "movi v5.4s, #0 \n" // max
  2847. "movi v6.4s, #0 \n" // max
  2848. "1: \n"
  2849. "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
  2850. "prfm pldl1keep, [%0, 448] \n"
  2851. "subs %w2, %w2, #8 \n" // 8 processed per loop
  2852. "fmul v3.4s, v1.4s, %4.s[0] \n" // scale
  2853. "fmul v4.4s, v2.4s, %4.s[0] \n"
  2854. "fmla v5.4s, v1.4s, v1.4s \n" // sum of squares
  2855. "fmla v6.4s, v2.4s, v2.4s \n"
  2856. "st1 {v3.4s, v4.4s}, [%1], #32 \n" // store 8 samples
  2857. "b.gt 1b \n"
  2858. "faddp v5.4s, v5.4s, v6.4s \n"
  2859. "faddp v5.4s, v5.4s, v5.4s \n"
  2860. "faddp %3.4s, v5.4s, v5.4s \n" // sum
  2861. : "+r"(src), // %0
  2862. "+r"(dst), // %1
  2863. "+r"(width), // %2
  2864. "=w"(fsum) // %3
  2865. : "w"(scale) // %4
  2866. : "cc", "memory", "v1", "v2", "v3", "v4", "v5", "v6");
  2867. return fsum;
  2868. }
  2869. void ScaleSamples_NEON(const float* src, float* dst, float scale, int width) {
  2870. asm volatile(
  2871. "1: \n"
  2872. "ld1 {v1.4s, v2.4s}, [%0], #32 \n" // load 8 samples
  2873. "prfm pldl1keep, [%0, 448] \n"
  2874. "subs %w2, %w2, #8 \n" // 8 processed per loop
  2875. "fmul v1.4s, v1.4s, %3.s[0] \n" // scale
  2876. "fmul v2.4s, v2.4s, %3.s[0] \n" // scale
  2877. "st1 {v1.4s, v2.4s}, [%1], #32 \n" // store 8 samples
  2878. "b.gt 1b \n"
  2879. : "+r"(src), // %0
  2880. "+r"(dst), // %1
  2881. "+r"(width) // %2
  2882. : "w"(scale) // %3
  2883. : "cc", "memory", "v1", "v2");
  2884. }
  2885. // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
  2886. void GaussCol_NEON(const uint16_t* src0,
  2887. const uint16_t* src1,
  2888. const uint16_t* src2,
  2889. const uint16_t* src3,
  2890. const uint16_t* src4,
  2891. uint32_t* dst,
  2892. int width) {
  2893. asm volatile(
  2894. "movi v6.8h, #4 \n" // constant 4
  2895. "movi v7.8h, #6 \n" // constant 6
  2896. "1: \n"
  2897. "ld1 {v1.8h}, [%0], #16 \n" // load 8 samples, 5 rows
  2898. "ld1 {v2.8h}, [%4], #16 \n"
  2899. "uaddl v0.4s, v1.4h, v2.4h \n" // * 1
  2900. "prfm pldl1keep, [%0, 448] \n"
  2901. "uaddl2 v1.4s, v1.8h, v2.8h \n" // * 1
  2902. "ld1 {v2.8h}, [%1], #16 \n"
  2903. "umlal v0.4s, v2.4h, v6.4h \n" // * 4
  2904. "prfm pldl1keep, [%1, 448] \n"
  2905. "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
  2906. "ld1 {v2.8h}, [%2], #16 \n"
  2907. "umlal v0.4s, v2.4h, v7.4h \n" // * 6
  2908. "prfm pldl1keep, [%2, 448] \n"
  2909. "umlal2 v1.4s, v2.8h, v7.8h \n" // * 6
  2910. "ld1 {v2.8h}, [%3], #16 \n"
  2911. "umlal v0.4s, v2.4h, v6.4h \n" // * 4
  2912. "prfm pldl1keep, [%3, 448] \n"
  2913. "umlal2 v1.4s, v2.8h, v6.8h \n" // * 4
  2914. "subs %w6, %w6, #8 \n" // 8 processed per loop
  2915. "st1 {v0.4s,v1.4s}, [%5], #32 \n" // store 8 samples
  2916. "prfm pldl1keep, [%4, 448] \n"
  2917. "b.gt 1b \n"
  2918. : "+r"(src0), // %0
  2919. "+r"(src1), // %1
  2920. "+r"(src2), // %2
  2921. "+r"(src3), // %3
  2922. "+r"(src4), // %4
  2923. "+r"(dst), // %5
  2924. "+r"(width) // %6
  2925. :
  2926. : "cc", "memory", "v0", "v1", "v2", "v6", "v7");
  2927. }
  2928. // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
  2929. void GaussRow_NEON(const uint32_t* src, uint16_t* dst, int width) {
  2930. const uint32_t* src1 = src + 1;
  2931. const uint32_t* src2 = src + 2;
  2932. const uint32_t* src3 = src + 3;
  2933. asm volatile(
  2934. "movi v6.4s, #4 \n" // constant 4
  2935. "movi v7.4s, #6 \n" // constant 6
  2936. "1: \n"
  2937. "ld1 {v0.4s,v1.4s,v2.4s}, [%0], %6 \n" // load 12 source samples
  2938. "add v0.4s, v0.4s, v1.4s \n" // * 1
  2939. "add v1.4s, v1.4s, v2.4s \n" // * 1
  2940. "ld1 {v2.4s,v3.4s}, [%2], #32 \n"
  2941. "mla v0.4s, v2.4s, v7.4s \n" // * 6
  2942. "mla v1.4s, v3.4s, v7.4s \n" // * 6
  2943. "ld1 {v2.4s,v3.4s}, [%1], #32 \n"
  2944. "ld1 {v4.4s,v5.4s}, [%3], #32 \n"
  2945. "add v2.4s, v2.4s, v4.4s \n" // add rows for * 4
  2946. "add v3.4s, v3.4s, v5.4s \n"
  2947. "prfm pldl1keep, [%0, 448] \n"
  2948. "mla v0.4s, v2.4s, v6.4s \n" // * 4
  2949. "mla v1.4s, v3.4s, v6.4s \n" // * 4
  2950. "subs %w5, %w5, #8 \n" // 8 processed per loop
  2951. "uqrshrn v0.4h, v0.4s, #8 \n" // round and pack
  2952. "uqrshrn2 v0.8h, v1.4s, #8 \n"
  2953. "st1 {v0.8h}, [%4], #16 \n" // store 8 samples
  2954. "b.gt 1b \n"
  2955. : "+r"(src), // %0
  2956. "+r"(src1), // %1
  2957. "+r"(src2), // %2
  2958. "+r"(src3), // %3
  2959. "+r"(dst), // %4
  2960. "+r"(width) // %5
  2961. : "r"(32LL) // %6
  2962. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  2963. }
  2964. static const vecf32 kGaussCoefficients = {4.0f, 6.0f, 1.0f / 256.0f, 0.0f};
  2965. // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
  2966. void GaussCol_F32_NEON(const float* src0,
  2967. const float* src1,
  2968. const float* src2,
  2969. const float* src3,
  2970. const float* src4,
  2971. float* dst,
  2972. int width) {
  2973. asm volatile(
  2974. "ld2r {v6.4s, v7.4s}, [%7] \n" // constants 4 and 6
  2975. "1: \n"
  2976. "ld1 {v0.4s, v1.4s}, [%0], #32 \n" // load 8 samples, 5 rows
  2977. "ld1 {v2.4s, v3.4s}, [%1], #32 \n"
  2978. "fmla v0.4s, v2.4s, v6.4s \n" // * 4
  2979. "ld1 {v4.4s, v5.4s}, [%2], #32 \n"
  2980. "fmla v1.4s, v3.4s, v6.4s \n"
  2981. "prfm pldl1keep, [%0, 448] \n"
  2982. "fmla v0.4s, v4.4s, v7.4s \n" // * 6
  2983. "ld1 {v2.4s, v3.4s}, [%3], #32 \n"
  2984. "fmla v1.4s, v5.4s, v7.4s \n"
  2985. "prfm pldl1keep, [%1, 448] \n"
  2986. "fmla v0.4s, v2.4s, v6.4s \n" // * 4
  2987. "ld1 {v4.4s, v5.4s}, [%4], #32 \n"
  2988. "fmla v1.4s, v3.4s, v6.4s \n"
  2989. "prfm pldl1keep, [%2, 448] \n"
  2990. "fadd v0.4s, v0.4s, v4.4s \n" // * 1
  2991. "prfm pldl1keep, [%3, 448] \n"
  2992. "fadd v1.4s, v1.4s, v5.4s \n"
  2993. "prfm pldl1keep, [%4, 448] \n"
  2994. "subs %w6, %w6, #8 \n" // 8 processed per loop
  2995. "st1 {v0.4s, v1.4s}, [%5], #32 \n" // store 8 samples
  2996. "b.gt 1b \n"
  2997. : "+r"(src0), // %0
  2998. "+r"(src1), // %1
  2999. "+r"(src2), // %2
  3000. "+r"(src3), // %3
  3001. "+r"(src4), // %4
  3002. "+r"(dst), // %5
  3003. "+r"(width) // %6
  3004. : "r"(&kGaussCoefficients) // %7
  3005. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  3006. }
  3007. // filter 5 rows with 1, 4, 6, 4, 1 coefficients to produce 1 row.
  3008. void GaussRow_F32_NEON(const float* src, float* dst, int width) {
  3009. asm volatile(
  3010. "ld3r {v6.4s, v7.4s, v8.4s}, [%3] \n" // constants 4, 6, 1/256
  3011. "1: \n"
  3012. "ld1 {v0.4s, v1.4s, v2.4s}, [%0], %4 \n" // load 12 samples, 5
  3013. // rows
  3014. "fadd v0.4s, v0.4s, v1.4s \n" // * 1
  3015. "ld1 {v4.4s, v5.4s}, [%0], %5 \n"
  3016. "fadd v1.4s, v1.4s, v2.4s \n"
  3017. "fmla v0.4s, v4.4s, v7.4s \n" // * 6
  3018. "ld1 {v2.4s, v3.4s}, [%0], %4 \n"
  3019. "fmla v1.4s, v5.4s, v7.4s \n"
  3020. "ld1 {v4.4s, v5.4s}, [%0], %6 \n"
  3021. "fadd v2.4s, v2.4s, v4.4s \n"
  3022. "fadd v3.4s, v3.4s, v5.4s \n"
  3023. "fmla v0.4s, v2.4s, v6.4s \n" // * 4
  3024. "fmla v1.4s, v3.4s, v6.4s \n"
  3025. "prfm pldl1keep, [%0, 448] \n"
  3026. "fmul v0.4s, v0.4s, v8.4s \n" // / 256
  3027. "fmul v1.4s, v1.4s, v8.4s \n"
  3028. "subs %w2, %w2, #8 \n" // 8 processed per loop
  3029. "st1 {v0.4s, v1.4s}, [%1], #32 \n" // store 8 samples
  3030. "b.gt 1b \n"
  3031. : "+r"(src), // %0
  3032. "+r"(dst), // %1
  3033. "+r"(width) // %2
  3034. : "r"(&kGaussCoefficients), // %3
  3035. "r"(8LL), // %4
  3036. "r"(-4LL), // %5
  3037. "r"(20LL) // %6
  3038. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7", "v8");
  3039. }
  3040. // Convert biplanar NV21 to packed YUV24
  3041. void NV21ToYUV24Row_NEON(const uint8_t* src_y,
  3042. const uint8_t* src_vu,
  3043. uint8_t* dst_yuv24,
  3044. int width) {
  3045. asm volatile(
  3046. "1: \n"
  3047. "ld1 {v2.16b}, [%0], #16 \n" // load 16 Y values
  3048. "ld2 {v0.8b, v1.8b}, [%1], #16 \n" // load 8 VU values
  3049. "prfm pldl1keep, [%0, 448] \n"
  3050. "prfm pldl1keep, [%1, 448] \n"
  3051. "zip1 v0.16b, v0.16b, v0.16b \n" // replicate V values
  3052. "zip1 v1.16b, v1.16b, v1.16b \n" // replicate U values
  3053. "subs %w3, %w3, #16 \n" // 16 pixels per loop
  3054. "st3 {v0.16b,v1.16b,v2.16b}, [%2], #48 \n" // store 16 YUV pixels
  3055. "b.gt 1b \n"
  3056. : "+r"(src_y), // %0
  3057. "+r"(src_vu), // %1
  3058. "+r"(dst_yuv24), // %2
  3059. "+r"(width) // %3
  3060. :
  3061. : "cc", "memory", "v0", "v1", "v2");
  3062. }
  3063. void AYUVToUVRow_NEON(const uint8_t* src_ayuv,
  3064. int src_stride_ayuv,
  3065. uint8_t* dst_uv,
  3066. int width) {
  3067. const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv;
  3068. asm volatile(
  3069. "1: \n"
  3070. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
  3071. "prfm pldl1keep, [%0, 448] \n"
  3072. "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
  3073. "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
  3074. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
  3075. "prfm pldl1keep, [%1, 448] \n"
  3076. "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
  3077. "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
  3078. "uqrshrn v3.8b, v0.8h, #2 \n" // 2x2 average
  3079. "uqrshrn v2.8b, v1.8h, #2 \n"
  3080. "subs %w3, %w3, #16 \n" // 16 processed per loop.
  3081. "st2 {v2.8b,v3.8b}, [%2], #16 \n" // store 8 pixels UV.
  3082. "b.gt 1b \n"
  3083. : "+r"(src_ayuv), // %0
  3084. "+r"(src_ayuv_1), // %1
  3085. "+r"(dst_uv), // %2
  3086. "+r"(width) // %3
  3087. :
  3088. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  3089. }
  3090. void AYUVToVURow_NEON(const uint8_t* src_ayuv,
  3091. int src_stride_ayuv,
  3092. uint8_t* dst_vu,
  3093. int width) {
  3094. const uint8_t* src_ayuv_1 = src_ayuv + src_stride_ayuv;
  3095. asm volatile(
  3096. "1: \n"
  3097. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16 ayuv
  3098. "prfm pldl1keep, [%0, 448] \n"
  3099. "uaddlp v0.8h, v0.16b \n" // V 16 bytes -> 8 shorts.
  3100. "uaddlp v1.8h, v1.16b \n" // U 16 bytes -> 8 shorts.
  3101. "ld4 {v4.16b,v5.16b,v6.16b,v7.16b}, [%1], #64 \n" // load next 16
  3102. "prfm pldl1keep, [%1, 448] \n"
  3103. "uadalp v0.8h, v4.16b \n" // V 16 bytes -> 8 shorts.
  3104. "uadalp v1.8h, v5.16b \n" // U 16 bytes -> 8 shorts.
  3105. "uqrshrn v0.8b, v0.8h, #2 \n" // 2x2 average
  3106. "uqrshrn v1.8b, v1.8h, #2 \n"
  3107. "subs %w3, %w3, #16 \n" // 16 processed per loop.
  3108. "st2 {v0.8b,v1.8b}, [%2], #16 \n" // store 8 pixels VU.
  3109. "b.gt 1b \n"
  3110. : "+r"(src_ayuv), // %0
  3111. "+r"(src_ayuv_1), // %1
  3112. "+r"(dst_vu), // %2
  3113. "+r"(width) // %3
  3114. :
  3115. : "cc", "memory", "v0", "v1", "v2", "v3", "v4", "v5", "v6", "v7");
  3116. }
  3117. // Copy row of AYUV Y's into Y
  3118. void AYUVToYRow_NEON(const uint8_t* src_ayuv, uint8_t* dst_y, int width) {
  3119. asm volatile(
  3120. "1: \n"
  3121. "ld4 {v0.16b,v1.16b,v2.16b,v3.16b}, [%0], #64 \n" // load 16
  3122. "prfm pldl1keep, [%0, 448] \n"
  3123. "subs %w2, %w2, #16 \n" // 16 pixels per loop
  3124. "st1 {v2.16b}, [%1], #16 \n" // store 16 Y pixels
  3125. "b.gt 1b \n"
  3126. : "+r"(src_ayuv), // %0
  3127. "+r"(dst_y), // %1
  3128. "+r"(width) // %2
  3129. :
  3130. : "cc", "memory", "v0", "v1", "v2", "v3");
  3131. }
  3132. // Shuffle table for swapping UV bytes.
  3133. static const uvec8 kShuffleSwapUV = {1u, 0u, 3u, 2u, 5u, 4u, 7u, 6u,
  3134. 9u, 8u, 11u, 10u, 13u, 12u, 15u, 14u};
  3135. // Convert UV plane of NV12 to VU of NV21.
  3136. void SwapUVRow_NEON(const uint8_t* src_uv, uint8_t* dst_vu, int width) {
  3137. asm volatile(
  3138. "ld1 {v2.16b}, [%3] \n" // shuffler
  3139. "1: \n"
  3140. "ld1 {v0.16b}, [%0], 16 \n" // load 16 UV values
  3141. "ld1 {v1.16b}, [%0], 16 \n"
  3142. "prfm pldl1keep, [%0, 448] \n"
  3143. "subs %w2, %w2, #16 \n" // 16 pixels per loop
  3144. "tbl v0.16b, {v0.16b}, v2.16b \n"
  3145. "tbl v1.16b, {v1.16b}, v2.16b \n"
  3146. "stp q0, q1, [%1], 32 \n" // store 16 VU pixels
  3147. "b.gt 1b \n"
  3148. : "+r"(src_uv), // %0
  3149. "+r"(dst_vu), // %1
  3150. "+r"(width) // %2
  3151. : "r"(&kShuffleSwapUV) // %3
  3152. : "cc", "memory", "v0", "v1", "v2");
  3153. }
  3154. void HalfMergeUVRow_NEON(const uint8_t* src_u,
  3155. int src_stride_u,
  3156. const uint8_t* src_v,
  3157. int src_stride_v,
  3158. uint8_t* dst_uv,
  3159. int width) {
  3160. const uint8_t* src_u_1 = src_u + src_stride_u;
  3161. const uint8_t* src_v_1 = src_v + src_stride_v;
  3162. asm volatile(
  3163. "1: \n"
  3164. "ld1 {v0.16b}, [%0], #16 \n" // load 16 U values
  3165. "ld1 {v1.16b}, [%2], #16 \n" // load 16 V values
  3166. "ld1 {v2.16b}, [%1], #16 \n"
  3167. "ld1 {v3.16b}, [%3], #16 \n"
  3168. "uaddlp v0.8h, v0.16b \n" // half size
  3169. "prfm pldl1keep, [%0, 448] \n"
  3170. "uaddlp v1.8h, v1.16b \n"
  3171. "prfm pldl1keep, [%2, 448] \n"
  3172. "uadalp v0.8h, v2.16b \n"
  3173. "prfm pldl1keep, [%1, 448] \n"
  3174. "uadalp v1.8h, v3.16b \n"
  3175. "prfm pldl1keep, [%3, 448] \n"
  3176. "uqrshrn v0.8b, v0.8h, #2 \n"
  3177. "uqrshrn v1.8b, v1.8h, #2 \n"
  3178. "subs %w5, %w5, #16 \n" // 16 src pixels per loop
  3179. "st2 {v0.8b, v1.8b}, [%4], #16 \n" // store 8 UV pixels
  3180. "b.gt 1b \n"
  3181. : "+r"(src_u), // %0
  3182. "+r"(src_u_1), // %1
  3183. "+r"(src_v), // %2
  3184. "+r"(src_v_1), // %3
  3185. "+r"(dst_uv), // %4
  3186. "+r"(width) // %5
  3187. :
  3188. : "cc", "memory", "v0", "v1", "v2", "v3");
  3189. }
  3190. #endif // !defined(LIBYUV_DISABLE_NEON) && defined(__aarch64__)
  3191. #ifdef __cplusplus
  3192. } // extern "C"
  3193. } // namespace libyuv
  3194. #endif