Cronologia Commit

Autore SHA1 Messaggio Data
  m9710797 6c95a7d057 Use 'one_of()' to simplify code 4 anni fa
  m9710797 0c6c272e85 [2/2] use constexpr to define constants 5 anni fa
  m9710797 1c389ce22b [1/6] apply fixes suggested by clang-tidy modernize-* 5 anni fa
  m9710797 5e22a98485 Fix border drawing in text mode with YJK/YAE bits 8 anni fa
  Wouter Vermaelen 1c94824a9d Fix sprite mode for bogus screen modes 10 anni fa
  wouter d089095d55 Various text-processing stuff 11 anni fa
  Wouter Vermaelen 3c2b5a2c81 Simplified mode dispatch in BitmapConverter/CharacterConverter 14 anni fa
  Sean Young 14c4e5e0da The source tree contains both 'color' and 'colour'. Canonicalize on 15 anni fa
  Wouter Vermaelen 459148c48a serialize Clock EmuTime DisplayMode 16 anni fa
  Wouter Vermaelen c56ece68e3 fixed various whitespace errors: trailing whitespace, space before tab, indent with spaces (iso tab) 17 anni fa
  Wouter Vermaelen f6a0d85c46 fixed isTextMode() check for undocumented text mode (fixes border in that mode) 18 anni fa
  Manuel Bilderbeek 430b377f3e Added explicit to one-argument constructor declarations to prevent undesired implicit conversions 19 anni fa
  Wouter Vermaelen 295e9127ca use references iso pointers where possible in VDP code 19 anni fa
  Wouter Vermaelen a91b7c61c2 Changed include guards from __FOO_HH__ to FOO_HH 19 anni fa
  Maarten ter Huurne 5e3d25aa39 Ignore YAE if YJK is off. This makes checking modes with displayMode.getByte() safer. 20 anni fa
  Maarten ter Huurne 1f6633a4c9 Removed upscaling from SDLRenderer/CharacterConverter/BitmapConverter. Instead, all upscaling is done by the scaler implementation. 21 anni fa
  Wouter Vermaelen e3ea896b54 fixed rendering of undocumented modes in GL renderer 21 anni fa
  Wouter Vermaelen 5762596125 Mode and blank bits any have effect at the next line 21 anni fa
  Maarten ter Huurne 7b4f5f9844 Fixed documentation. 21 anni fa
  Maarten ter Huurne 659286f276 Put all openMSX code in namespace "openmsx". 21 anni fa
  Maarten ter Huurne a4d41ace74 Implemented "!=" operator. Apparently this needs to be implemented separately, instead of using "a != b" <=> "!(a == b)". 21 anni fa
  Maarten ter Huurne 22e467678e Implemented narrow SCREEN6 sprite pixels in SDLGL. Implemented blended SCREEN6 sprite pixels in SDLLo. 21 anni fa
  Maarten ter Huurne 2469925f76 Moved the VDP and rendering code into new "video" directory. 21 anni fa