m9710797
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6c95a7d057
Use 'one_of()' to simplify code
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4 anni fa |
m9710797
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0c6c272e85
[2/2] use constexpr to define constants
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5 anni fa |
m9710797
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1c389ce22b
[1/6] apply fixes suggested by clang-tidy modernize-*
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5 anni fa |
m9710797
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5e22a98485
Fix border drawing in text mode with YJK/YAE bits
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8 anni fa |
Wouter Vermaelen
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1c94824a9d
Fix sprite mode for bogus screen modes
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10 anni fa |
wouter
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d089095d55
Various text-processing stuff
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11 anni fa |
Wouter Vermaelen
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3c2b5a2c81
Simplified mode dispatch in BitmapConverter/CharacterConverter
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14 anni fa |
Sean Young
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14c4e5e0da
The source tree contains both 'color' and 'colour'. Canonicalize on
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15 anni fa |
Wouter Vermaelen
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459148c48a
serialize Clock EmuTime DisplayMode
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16 anni fa |
Wouter Vermaelen
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c56ece68e3
fixed various whitespace errors: trailing whitespace, space before tab, indent with spaces (iso tab)
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17 anni fa |
Wouter Vermaelen
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f6a0d85c46
fixed isTextMode() check for undocumented text mode (fixes border in that mode)
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18 anni fa |
Manuel Bilderbeek
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430b377f3e
Added explicit to one-argument constructor declarations to prevent undesired implicit conversions
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19 anni fa |
Wouter Vermaelen
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295e9127ca
use references iso pointers where possible in VDP code
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19 anni fa |
Wouter Vermaelen
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a91b7c61c2
Changed include guards from __FOO_HH__ to FOO_HH
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19 anni fa |
Maarten ter Huurne
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5e3d25aa39
Ignore YAE if YJK is off. This makes checking modes with displayMode.getByte() safer.
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20 anni fa |
Maarten ter Huurne
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1f6633a4c9
Removed upscaling from SDLRenderer/CharacterConverter/BitmapConverter. Instead, all upscaling is done by the scaler implementation.
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21 anni fa |
Wouter Vermaelen
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e3ea896b54
fixed rendering of undocumented modes in GL renderer
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21 anni fa |
Wouter Vermaelen
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5762596125
Mode and blank bits any have effect at the next line
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21 anni fa |
Maarten ter Huurne
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7b4f5f9844
Fixed documentation.
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21 anni fa |
Maarten ter Huurne
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659286f276
Put all openMSX code in namespace "openmsx".
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21 anni fa |
Maarten ter Huurne
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a4d41ace74
Implemented "!=" operator. Apparently this needs to be implemented separately, instead of using "a != b" <=> "!(a == b)".
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21 anni fa |
Maarten ter Huurne
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22e467678e
Implemented narrow SCREEN6 sprite pixels in SDLGL. Implemented blended SCREEN6 sprite pixels in SDLLo.
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21 anni fa |
Maarten ter Huurne
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2469925f76
Moved the VDP and rendering code into new "video" directory.
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21 anni fa |