colors.lua 1.3 KB

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  1. -- contains all the colors for the PunchUI. Change to your liking:
  2. --
  3. local active = {
  4. BORDER = { 255, 128, 0, 255, ID = "{|}" },
  5. HLIGHT = { 255, 128, 0, 128, ID = "{|}" },
  6. PANEL_BG = { 0, 0, 0, 230, ID = "{|}" },
  7. PLAIN_TEXT = { 255, 255, 255, 255, ID = "{p}" },
  8. HEADER = { 100, 160, 255, 255, ID = "{h}" },
  9. FUNCTION = { 255, 128, 0, 255, ID = "{f}" },
  10. ERROR = { 255, 100, 80, 255, ID = "{e}" },
  11. INPUT_BG = { 255, 128, 0, 50, ID = "{t}" },
  12. WHITE = { 255, 255, 255, 255, ID = "{w}" },
  13. GREY = { 150, 150, 150, 255, ID = "{g}" },
  14. RENDERED_TEXT = { 255, 255, 255, 255, ID = "{|}" },
  15. }
  16. local inactive = {
  17. -- inactive:
  18. BORDER = { 128, 64, 0, 128, ID = "{|}" },
  19. HLIGHT = { 255, 128, 0, 64, ID = "{|}" },
  20. PANEL_BG = { 0, 0, 0, 230, ID = "{|}" },
  21. PLAIN_TEXT = { 255, 255, 255, 128, ID = "{p}" },
  22. HEADER = { 100, 160, 255, 128, ID = "{h}" },
  23. FUNCTION = { 128, 64, 0, 128, ID = "{f}" },
  24. ERROR = { 255, 100, 80, 128, ID = "{e}" },
  25. INPUT_BG = { 255, 128, 0, 50, ID = "{t}" },
  26. WHITE = { 255, 255, 255, 128, ID = "{w}" },
  27. GREY = { 150, 150, 150, 128, ID = "{g}" },
  28. RENDERED_TEXT = { 128, 128, 128, 128, ID = "{|}" },
  29. }
  30. -- let all inactive colors default to the active colors:
  31. for k, v in pairs(active) do
  32. if not inactive[k] then
  33. inactive[k] = v
  34. end
  35. end
  36. return {active, inactive}