doc
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include
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resource
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GCSx.dev
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GCSx_private.h
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GCSx_private.rc
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IMG.c
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IMG_bmp.c
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IMG_gif.c
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added img loading library
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IMG_jpg.c
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added img loading library
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IMG_lbm.c
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added img loading library
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IMG_pcx.c
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added img loading library
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IMG_png.c
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added img loading library
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IMG_pnm.c
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added img loading library
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IMG_tga.c
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added img loading library
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IMG_tif.c
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added img loading library
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IMG_xcf.c
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added img loading library
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IMG_xpm.c
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added img loading library
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IMG_xxx.c
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Makefile.unix
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Makefile.win
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SDL_ttf.c
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different version of freetype which uses same zlib as gcsx (don't have two copies of zlib now!)
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changelog.txt
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gcsx_all.cpp
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gcsx_animgroup.cpp
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gcsx_animgroupedit.cpp
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gcsx_animgrouppaint.cpp
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gcsx_animgroupprop.cpp
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gcsx_bytecode.cpp
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gcsx_clipboard.cpp
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gcsx_color.cpp
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gcsx_colorselect.cpp
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gcsx_compile.cpp
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gcsx_config.cpp
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gcsx_console.cpp
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gcsx_datatype.cpp
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gcsx_debug.cpp
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gcsx_define.cpp
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gcsx_dialog.cpp
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gcsx_editbox.cpp
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gcsx_editor.cpp
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gcsx_entity.cpp
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gcsx_event.cpp
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gcsx_exception.cpp
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gcsx_file.cpp
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gcsx_filedialog.cpp
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gcsx_folder.cpp
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gcsx_frame.cpp
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gcsx_frontend.cpp
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gcsx_game.cpp
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gcsx_graphics.cpp
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gcsx_gui.cpp
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gcsx_imgchoose.cpp
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gcsx_imgdialog.cpp
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gcsx_imgselect.cpp
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gcsx_importimg.cpp
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gcsx_layer.cpp
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gcsx_layeredit.cpp
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gcsx_layerlist.cpp
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gcsx_layerprop.cpp
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gcsx_list.cpp
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gcsx_load.cpp
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gcsx_main.cpp
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gcsx_mem.cpp
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gcsx_mouse.cpp
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gcsx_opengl.cpp
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gcsx_popup.cpp
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gcsx_progress.cpp
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gcsx_resolution.cpp
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gcsx_rundata.cpp
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gcsx_save.cpp
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gcsx_scene.cpp
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gcsx_sceneedit.cpp
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gcsx_sceneeditlayer.cpp
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gcsx_sceneprop.cpp
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gcsx_script.cpp
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gcsx_scriptedit.cpp
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gcsx_scripteditor.cpp
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gcsx_scriptprop.cpp
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gcsx_slider.cpp
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gcsx_spawn.cpp
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gcsx_spawnedit.cpp
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gcsx_spawnprop.cpp
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gcsx_sprite.cpp
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gcsx_texture.cpp
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gcsx_tileset.cpp
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gcsx_tilesetbrowse.cpp
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gcsx_tilesetedit.cpp
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gcsx_tilesetpaint.cpp
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gcsx_tilesetprop.cpp
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gcsx_tokenize.cpp
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gcsx_toolselect.cpp
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gcsx_tooltip.cpp
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gcsx_treeview.cpp
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gcsx_undo.cpp
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gcsx_world.cpp
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gcsx_worldedit.cpp
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gcsx_worldplay.cpp
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gcsx_worldprop.cpp
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gcsx_wpreview.cpp
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gcsx_wscroll.cpp
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readme.txt
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sge_primitives.cpp
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sge_rotation.cpp
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sge_surface.cpp
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