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- local S = farming.intllib
- -- normal soil
- minetest.register_node("farming:soil", {
- description = S("Soil"),
- tiles = {"default_dirt.png^farming_soil.png", "default_dirt.png"},
- drop = "default:dirt",
- groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 2},
- sounds = default.node_sound_dirt_defaults(),
- })
- -- wet soil
- minetest.register_node("farming:soil_wet", {
- description = S("Wet Soil"),
- tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png^farming_soil_wet_side.png"},
- drop = "default:dirt",
- groups = {crumbly = 3, not_in_creative_inventory = 1, soil = 3},
- sounds = default.node_sound_dirt_defaults(),
- })
- -- sand is not soil, change existing sand-soil to use normal soil
- minetest.register_alias("farming:desert_sand_soil", "farming:soil")
- minetest.register_alias("farming:desert_sand_soil_wet", "farming:soil_wet")
- -- also change new dry soil to use normal soil
- minetest.register_alias("farming:dry_soil", "farming:soil")
- minetest.register_alias("farming:dry_soil_wet", "farming:soil_wet")
- -- if water near soil then change to wet soil
- minetest.register_abm({
- nodenames = {"farming:soil", "farming:soil_wet"},
- interval = 15,
- chance = 4,
- catch_up = false,
- action = function(pos, node)
- pos.y = pos.y + 1
- local nn = minetest.get_node_or_nil(pos)
- pos.y = pos.y - 1
- if nn then nn = nn.name else return end
- -- what's on top of soil, if solid/not plant change soil to dirt
- if minetest.registered_nodes[nn]
- and minetest.registered_nodes[nn].walkable
- and minetest.get_item_group(nn, "plant") == 0 then
- minetest.set_node(pos, {name = "default:dirt"})
- return
- end
- -- if map around soil not loaded then skip until loaded
- if minetest.find_node_near(pos, 3, {"ignore"}) then
- return
- end
- -- check if there is water nearby and change soil accordingly
- -- if minetest.find_node_near(pos, 3, {"group:water"}) then
- -- check if water is within 3 nodes horizontally and 1 below
- if #minetest.find_nodes_in_area(
- {x = pos.x + 3, y = pos.y - 1, z = pos.z + 3},
- {x = pos.x - 3, y = pos.y , z = pos.z - 3},
- {"group:water"}) > 0 then
- if node.name == "farming:soil" then
- minetest.set_node(pos, {name = "farming:soil_wet"})
- end
- elseif node.name == "farming:soil_wet" then
- minetest.set_node(pos, {name = "farming:soil"})
- elseif node.name == "farming:soil" and minetest.get_item_group(nn, "plant") == 0 then
- minetest.set_node(pos, {name = "default:dirt"})
- end
- end,
- })
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