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- The aim of this port is to present Shadow Warrior as closely as possible
- to the original game while adding optional features to expand the
- possibilities of the game.
- To play the game, you will need the sw.grp data file from either the
- full or shareware DOS version of Shadow Warrior. If you want to play the
- shareware version, you can install jfsw_demo_data from slackbuilds.org.
- For the full version, copy sw.grp from the game directory to
- /usr/share/games/jfsw/sw.grp (the filename must be lowercase).
- If you have sw.grp from the full version of the game, you may also want
- to install jfsw_hires_pack for some graphic enhancements (don't bother
- trying, if all you have is the shareware sw.grp: it segfaults on
- startup).
- The shareware version uses midi audio and will require jfsw to be built
- against fluidsynth and for fluid-soundfont to be installed. The config
- file (~/.jfsw/sw.cfg) will need to be edited to select the FluidSynth
- music driver.
- MusicDevice = 6
- The full version uses ogg audio files which are not included. They can
- be found in the GOG and Steam versions of the game and should be placed
- in either the current directory, ~/.jfsw/ or /usr/share/games/jfsw/.
- The filenames must be lower case.
- This will work with either the ALSA, SDL or FluidSynth music drivers.
- For ALSA:
- MusicDevice = 7
- For SDL:
- MusicDevice = 1
- Note #1: If you run into an issue with turning left or right with mouse,
- edit the config file (~/.jfsw/sw.cfg) and change MouseAnalogAxes0 to
- "analog_turning" and MouseAnalogAxes1 to "analog_moving". The digital
- axes should have "" values.
- To build with debugging support use:
- DEBUG="yes" ./jfsw.SlackBuild
- fluid-soundfont and SDL2 are optional dependencies.
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