A new generation, open-source graphics plugin for N64 emulators.
To build additional VEC4 optimization use:
VEC4=ON ./GLideN64.SlackBuild
To build without realtime texture enhancer library (GLideNHQ) use:
NOHQ=ON ./GLideN64.SlackBuild
GLideN64 optionally be built with EGL for supported systems.
This can be done by building GLideN64 with:
EGL=ON ./GLideN64.SlackBuild
To build the debugging symbols use:
DEBUG=ON ./GLideN64.SlackBuild