PCSX2 is an open source Playstation 2 emulator. Its purpose is to mimic
the PS2 hardware, using a combination of MIPS CPU Interpreters,
Recompilers and a Virtual Machine which manages hardware states and PS2
system memory.
NOTE:
* This is buildable only on x86 32bit platforms and will require a PS2
bios dump to play games. For x86_64 64bit platforms multilib support
will be needed including compat32 versions of wxGTK3, portaudio and
soundtouch.
* Builds using clang require that wxGTK3 is also built with clang. On
multilib systems symlinking /usr/lib to /usr/lib32 may workaround
build issues.
PCSX2 offers experimental support for the EGL api instead of GLX. This can be
used by building PCSX2 with:
EGL_API=yes ./pcsx2.SlackBuild
To build with experimental OpenCL support use:
OPENCL=yes ./pcsx2.SlackBuild
To build debugging symbols for PCSX2 use:
DEBUG=yes ./pcsx2.SlackBuild
Alternatively a devel build can be used:
DEVEL=yes ./pcsx2.SlackBuild
If a debug or devel build is used, asan support can also be built:
ASAN=yes ./pcsx2.SlackBuild
The following environment variable will be required to use asan:
ASAN_OPTIONS=allow_user_segv_handler=1:abort_on_error=1