bsnes-mercury is a Super Nintendo video game system emulator that can be used
as a libretro core.
bsnes-mercury is a fork of higan, aiming to restore some useful features that
have been removed, as well as improving performance a bit. Maximum accuracy is
still uncompromisable; anything that affects accuracy is optional and off by
default.
bsnes-mercury optionally supports using the following BIOS image file for
operation:
* dsp1.data.rom (DSP1 DATA)
* dsp1.program.rom (DSP1 PROGRAM)
* dsp1b.data.rom (DSP1B DATA)
* dsp1b.program.rom (DSP1B PROGRAM))
* dsp2.data.rom (DSP2 DATA)
* dsp2.program.rom (DSP2 PROGRAM)
* dsp3.data.rom (DSP3 DATA)
* dsp3.program.rom (DSP3 PROGRAM)
* dsp4.data.rom (DSP4 DATA)
* dsp4.program.rom (DSP4 PROGRAM)
* cx4.data.rom (Cx4 DATA)
* st010.data.rom (ST-0010 DATA)
* st010.program.rom (ST-0010 PROGRAM)
* st011.data.rom (ST-0011 DATA)
* st011.program.rom (ST-0011 PROGRAM)
* st018.data.rom (ST-0018 DATA)
* st018.program.rom (ST-0018 PROGRAM)
By default, this SlackBuild will build the bsnes accuracy core.
To build the balanced or performance cores, choose any desired cores:
CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild
Or to build all three cores, "all" can be used:
CORE="all" ./bsnes-mercury.SlackBuild
To build the debugging symbols use:
DEBUG=1 ./bsnes-mercury.SlackBuild