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- local colbox_rail_angle = {
- type = 'fixed',
- fixed = {
- {-.4, -.5, -.4, -.3, .3, -.3},
- {-.3, -.5, -.3, -.2, .3, -.2},
- {-.2, -.5, -.2, -.1, .3, -.1},
- {-.1, -.5, -.1, 0, .3, 0},
- {0, -.5, 0, .1, .3, .1},
- {.1, -.5, .1, .2, .3, .2},
- {.2, -.5, .2, .3, .3, .3},
- {.3, -.5, .3, .4, .3, .4},
- }
- }
- local colbox_rail_single = {
- type = 'fixed',
- fixed = {
- {-.5, -.5, .4, .5, .3, .5},
- }
- }
- local colbox_rail_double = {
- type = 'fixed',
- fixed = {
- {-.5, -.5, -.5, -.4, .3, .5},
- {.4, -.5, -.5, .5, .3, .5}
- }
- }
- local colbox_rail_corner = {
- type = 'fixed',
- fixed = {
- {.4, -.5, -.5, .5, .3, .5},
- {-.5, -.5, .4, .5, .3, .5}
- }
- }
- for i in ipairs (ship_parts_colors) do
- local shipcol = ship_parts_colors[i][1]
- local shipval = ship_parts_colors[i][2]
- local shipdesc = ship_parts_colors[i][3]
- local ship_rail = { -- description, name, model, texture, colbox
- {shipcol..' Rail Angled', shipdesc..'ra', 'rail_angle', '(ship_rail_overlay.png^['..shipval..')', colbox_rail_angle},
- {shipcol..' Rail Single', shipdesc..'rs', 'rail_single', '(ship_rail_overlay.png^['..shipval..')', colbox_rail_single},
- {shipcol..' Rail Double', shipdesc..'rd', 'rail_double', '(ship_rail_overlay.png^['..shipval..')', colbox_rail_double},
- {shipcol..' Rail Corner', shipdesc..'rc', 'rail_corner', '(ship_rail_overlay.png^['..shipval..')', colbox_rail_corner}
- }
- for i in ipairs (ship_rail) do
- local desc = ship_rail[i][1]
- local name = ship_rail[i][2]
- local model = ship_rail[i][3]
- local tex = ship_rail[i][4]
- local colbox = ship_rail[i][5]
- minetest.register_node('ship:'..name, {
- description = desc,
- drawtype = 'mesh',
- mesh = 'ship_'..model..'.obj',
- paramtype = 'light',
- paramtype2 = 'facedir',
- light_source = 4,
- selection_box = colbox,
- collision_box = colbox,
- tiles = {'ship_rail_blank.png^'..tex},
- groups = {breakable=1,}
- })
- end
- end
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