.. |
CMakeLists.txt
|
5a2d119bda
Implement AbstractGfx for Dx11
|
vor 2 Jahren |
D3DBase.cpp
|
a2702c6e27
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
|
vor 1 Jahr |
D3DBase.h
|
c9bd6a13a9
VideoBackends: Use DXGI 1.6 and D3D11_4
|
vor 3 Monaten |
D3DBoundingBox.cpp
|
6d44afc7dd
Replace 'reinterpret_cast' with 'static_cast'
|
vor 6 Monaten |
D3DBoundingBox.h
|
5f6c76af51
VideoCommon: Use std::span for BoundingBox::Write()
|
vor 1 Jahr |
D3DGfx.cpp
|
7e1a9490c0
VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
|
vor 7 Monaten |
D3DGfx.h
|
c9bd6a13a9
VideoBackends: Use DXGI 1.6 and D3D11_4
|
vor 3 Monaten |
D3DMain.cpp
|
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
|
vor 2 Monaten |
D3DNativeVertexFormat.cpp
|
a3951dc2d7
Fix out of bounds accesses for invalid vertex component formats
|
vor 1 Jahr |
D3DPerfQuery.cpp
|
2397a3a915
Use range-based loops - Core VideoBackends
|
vor 1 Monat |
D3DPerfQuery.h
|
35a6d16d9e
VideoBackends: Rename query_type to query_group
|
vor 2 Jahren |
D3DState.cpp
|
79a1e480ca
Enable anisotropic filtering when the game requests it
|
vor 2 Monaten |
D3DState.h
|
b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
|
vor 1 Jahr |
D3DSwapChain.cpp
|
a2702c6e27
Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted.
|
vor 1 Jahr |
D3DSwapChain.h
|
c9bd6a13a9
VideoBackends: Use DXGI 1.6 and D3D11_4
|
vor 3 Monaten |
D3DVertexManager.cpp
|
2397a3a915
Use range-based loops - Core VideoBackends
|
vor 1 Monat |
D3DVertexManager.h
|
b6d321bfb1
VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
|
vor 1 Jahr |
DXPipeline.cpp
|
c18c039089
VideoCommon: Move backend_info out of VideoConfig struct.
|
vor 2 Monaten |
DXPipeline.h
|
c9bd6a13a9
VideoBackends: Use DXGI 1.6 and D3D11_4
|
vor 3 Monaten |
DXShader.cpp
|
23cdb5c576
VideoBackends/D3D11: Include HRESULT in error messages
|
vor 3 Jahren |
DXShader.h
|
1f2f505373
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
|
vor 3 Jahren |
DXTexture.cpp
|
8c7ab286f5
Merge pull request #13181 from tygyh/Replace-'reinterpret_cast'
|
vor 2 Monaten |
DXTexture.h
|
5b36c13bfb
VideoCommon: Rename Renderer to EFBInterface.
|
vor 2 Monaten |
VideoBackend.h
|
c63f0f37cd
VideoCommon: Pass WindowSystemInfo to InitBackendInfo
|
vor 1 Jahr |