Dr. Dystopia 2397a3a915 Use range-based loops - Core VideoBackends vor 1 Monat
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CMakeLists.txt 5a2d119bda Implement AbstractGfx for Dx11 vor 2 Jahren
D3DBase.cpp a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. vor 1 Jahr
D3DBase.h c9bd6a13a9 VideoBackends: Use DXGI 1.6 and D3D11_4 vor 3 Monaten
D3DBoundingBox.cpp 6d44afc7dd Replace 'reinterpret_cast' with 'static_cast' vor 6 Monaten
D3DBoundingBox.h 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write() vor 1 Jahr
D3DGfx.cpp 7e1a9490c0 VideoBackends:Vulkan: Don't try to present if swapchain acquire failed vor 7 Monaten
D3DGfx.h c9bd6a13a9 VideoBackends: Use DXGI 1.6 and D3D11_4 vor 3 Monaten
D3DMain.cpp c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. vor 2 Monaten
D3DNativeVertexFormat.cpp a3951dc2d7 Fix out of bounds accesses for invalid vertex component formats vor 1 Jahr
D3DPerfQuery.cpp 2397a3a915 Use range-based loops - Core VideoBackends vor 1 Monat
D3DPerfQuery.h 35a6d16d9e VideoBackends: Rename query_type to query_group vor 2 Jahren
D3DState.cpp 79a1e480ca Enable anisotropic filtering when the game requests it vor 2 Monaten
D3DState.h b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) vor 1 Jahr
D3DSwapChain.cpp a2702c6e27 Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. vor 1 Jahr
D3DSwapChain.h c9bd6a13a9 VideoBackends: Use DXGI 1.6 and D3D11_4 vor 3 Monaten
D3DVertexManager.cpp 2397a3a915 Use range-based loops - Core VideoBackends vor 1 Monat
D3DVertexManager.h b6d321bfb1 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) vor 1 Jahr
DXPipeline.cpp c18c039089 VideoCommon: Move backend_info out of VideoConfig struct. vor 2 Monaten
DXPipeline.h c9bd6a13a9 VideoBackends: Use DXGI 1.6 and D3D11_4 vor 3 Monaten
DXShader.cpp 23cdb5c576 VideoBackends/D3D11: Include HRESULT in error messages vor 3 Jahren
DXShader.h 1f2f505373 VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc vor 3 Jahren
DXTexture.cpp 8c7ab286f5 Merge pull request #13181 from tygyh/Replace-'reinterpret_cast' vor 2 Monaten
DXTexture.h 5b36c13bfb VideoCommon: Rename Renderer to EFBInterface. vor 2 Monaten
VideoBackend.h c63f0f37cd VideoCommon: Pass WindowSystemInfo to InitBackendInfo vor 1 Jahr