123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314 |
- // Copyright 2010 Dolphin Emulator Project
- // SPDX-License-Identifier: GPL-2.0-or-later
- #include "VideoBackends/D3D/D3DVertexManager.h"
- #include <d3d11_4.h>
- #include "Common/Align.h"
- #include "Common/Assert.h"
- #include "Common/CommonTypes.h"
- #include "Core/System.h"
- #include "VideoBackends/D3D/D3DBase.h"
- #include "VideoBackends/D3D/D3DBoundingBox.h"
- #include "VideoBackends/D3D/D3DGfx.h"
- #include "VideoBackends/D3D/D3DState.h"
- #include "VideoBackends/D3DCommon/D3DCommon.h"
- #include "VideoCommon/BoundingBox.h"
- #include "VideoCommon/GeometryShaderManager.h"
- #include "VideoCommon/IndexGenerator.h"
- #include "VideoCommon/NativeVertexFormat.h"
- #include "VideoCommon/PixelShaderManager.h"
- #include "VideoCommon/Statistics.h"
- #include "VideoCommon/VertexLoaderManager.h"
- #include "VideoCommon/VertexShaderManager.h"
- #include "VideoCommon/VideoConfig.h"
- namespace DX11
- {
- static ComPtr<ID3D11Buffer> AllocateConstantBuffer(u32 size)
- {
- const u32 cbsize = Common::AlignUp(size, 16u); // must be a multiple of 16
- const CD3D11_BUFFER_DESC cbdesc(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC,
- D3D11_CPU_ACCESS_WRITE);
- ComPtr<ID3D11Buffer> cbuf;
- const HRESULT hr = D3D::device->CreateBuffer(&cbdesc, nullptr, &cbuf);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create shader constant buffer (size={}): {}", cbsize,
- DX11HRWrap(hr));
- if (FAILED(hr))
- return nullptr;
- D3DCommon::SetDebugObjectName(cbuf.Get(), "constant buffer");
- return cbuf;
- }
- static void UpdateConstantBuffer(ID3D11Buffer* const buffer, const void* data, u32 data_size)
- {
- D3D11_MAPPED_SUBRESOURCE map;
- D3D::context->Map(buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
- memcpy(map.pData, data, data_size);
- D3D::context->Unmap(buffer, 0);
- ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
- }
- static ComPtr<ID3D11ShaderResourceView>
- CreateTexelBufferView(ID3D11Buffer* buffer, TexelBufferFormat format, DXGI_FORMAT srv_format)
- {
- ComPtr<ID3D11ShaderResourceView> srv;
- CD3D11_SHADER_RESOURCE_VIEW_DESC srv_desc(buffer, srv_format, 0,
- VertexManager::TEXEL_STREAM_BUFFER_SIZE /
- VertexManager::GetTexelBufferElementSize(format));
- HRESULT hr = D3D::device->CreateShaderResourceView(buffer, &srv_desc, &srv);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create SRV for texel buffer: {}", DX11HRWrap(hr));
- return srv;
- }
- VertexManager::VertexManager() = default;
- VertexManager::~VertexManager() = default;
- bool VertexManager::Initialize()
- {
- if (!VertexManagerBase::Initialize())
- return false;
- CD3D11_BUFFER_DESC bufdesc((VERTEX_STREAM_BUFFER_SIZE + INDEX_STREAM_BUFFER_SIZE) / BUFFER_COUNT,
- D3D11_BIND_INDEX_BUFFER | D3D11_BIND_VERTEX_BUFFER,
- D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
- for (auto& buffer : m_buffers)
- {
- HRESULT hr = D3D::device->CreateBuffer(&bufdesc, nullptr, &buffer);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to create buffer: {}", DX11HRWrap(hr));
- if (buffer)
- D3DCommon::SetDebugObjectName(buffer.Get(), "Buffer of VertexManager");
- }
- m_vertex_constant_buffer = AllocateConstantBuffer(sizeof(VertexShaderConstants));
- m_geometry_constant_buffer = AllocateConstantBuffer(sizeof(GeometryShaderConstants));
- m_pixel_constant_buffer = AllocateConstantBuffer(sizeof(PixelShaderConstants));
- if (!m_vertex_constant_buffer || !m_geometry_constant_buffer || !m_pixel_constant_buffer)
- return false;
- CD3D11_BUFFER_DESC texel_buf_desc(TEXEL_STREAM_BUFFER_SIZE, D3D11_BIND_SHADER_RESOURCE,
- D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
- HRESULT hr = D3D::device->CreateBuffer(&texel_buf_desc, nullptr, &m_texel_buffer);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Creating texel buffer failed: {}", DX11HRWrap(hr));
- if (!m_texel_buffer)
- return false;
- static constexpr std::array<std::pair<TexelBufferFormat, DXGI_FORMAT>, NUM_TEXEL_BUFFER_FORMATS>
- format_mapping = {{
- {TEXEL_BUFFER_FORMAT_R8_UINT, DXGI_FORMAT_R8_UINT},
- {TEXEL_BUFFER_FORMAT_R16_UINT, DXGI_FORMAT_R16_UINT},
- {TEXEL_BUFFER_FORMAT_RGBA8_UINT, DXGI_FORMAT_R8G8B8A8_UINT},
- {TEXEL_BUFFER_FORMAT_R32G32_UINT, DXGI_FORMAT_R32G32_UINT},
- }};
- for (const auto& it : format_mapping)
- {
- m_texel_buffer_views[it.first] =
- CreateTexelBufferView(m_texel_buffer.Get(), it.first, it.second);
- if (!m_texel_buffer_views[it.first])
- return false;
- }
- return true;
- }
- void VertexManager::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
- {
- // Just use the one buffer for all three.
- InvalidateConstants();
- UpdateConstantBuffer(m_vertex_constant_buffer.Get(), uniforms, uniforms_size);
- D3D::stateman->SetVertexConstants(m_vertex_constant_buffer.Get());
- D3D::stateman->SetGeometryConstants(m_vertex_constant_buffer.Get());
- D3D::stateman->SetPixelConstants(m_vertex_constant_buffer.Get());
- }
- bool VertexManager::MapTexelBuffer(u32 required_size, D3D11_MAPPED_SUBRESOURCE& sr)
- {
- if ((m_texel_buffer_offset + required_size) > TEXEL_STREAM_BUFFER_SIZE)
- {
- // Restart buffer.
- HRESULT hr = D3D::context->Map(m_texel_buffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &sr);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map texel buffer: {}", DX11HRWrap(hr));
- if (FAILED(hr))
- return false;
- m_texel_buffer_offset = 0;
- }
- else
- {
- // Don't overwrite the earlier-used space.
- HRESULT hr = D3D::context->Map(m_texel_buffer.Get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &sr);
- ASSERT_MSG(VIDEO, SUCCEEDED(hr), "Failed to map texel buffer: {}", DX11HRWrap(hr));
- if (FAILED(hr))
- return false;
- }
- return true;
- }
- bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
- u32* out_offset)
- {
- if (data_size > TEXEL_STREAM_BUFFER_SIZE)
- return false;
- const u32 elem_size = GetTexelBufferElementSize(format);
- m_texel_buffer_offset = Common::AlignUp(m_texel_buffer_offset, elem_size);
- D3D11_MAPPED_SUBRESOURCE sr;
- if (!MapTexelBuffer(data_size, sr))
- return false;
- *out_offset = m_texel_buffer_offset / elem_size;
- std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
- ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, data_size);
- m_texel_buffer_offset += data_size;
- D3D::context->Unmap(m_texel_buffer.Get(), 0);
- D3D::stateman->SetTexture(0, m_texel_buffer_views[static_cast<size_t>(format)].Get());
- return true;
- }
- bool VertexManager::UploadTexelBuffer(const void* data, u32 data_size, TexelBufferFormat format,
- u32* out_offset, const void* palette_data, u32 palette_size,
- TexelBufferFormat palette_format, u32* out_palette_offset)
- {
- const u32 elem_size = GetTexelBufferElementSize(format);
- const u32 palette_elem_size = GetTexelBufferElementSize(palette_format);
- const u32 reserve_size = data_size + palette_size + palette_elem_size;
- if (reserve_size > TEXEL_STREAM_BUFFER_SIZE)
- return false;
- m_texel_buffer_offset = Common::AlignUp(m_texel_buffer_offset, elem_size);
- D3D11_MAPPED_SUBRESOURCE sr;
- if (!MapTexelBuffer(reserve_size, sr))
- return false;
- const u32 palette_byte_offset = Common::AlignUp(data_size, palette_elem_size);
- std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset, data, data_size);
- std::memcpy(static_cast<u8*>(sr.pData) + m_texel_buffer_offset + palette_byte_offset,
- palette_data, palette_size);
- ADDSTAT(g_stats.this_frame.bytes_uniform_streamed, palette_byte_offset + palette_size);
- *out_offset = m_texel_buffer_offset / elem_size;
- *out_palette_offset = (m_texel_buffer_offset + palette_byte_offset) / palette_elem_size;
- m_texel_buffer_offset += palette_byte_offset + palette_size;
- D3D::context->Unmap(m_texel_buffer.Get(), 0);
- D3D::stateman->SetTexture(0, m_texel_buffer_views[static_cast<size_t>(format)].Get());
- D3D::stateman->SetTexture(1, m_texel_buffer_views[static_cast<size_t>(palette_format)].Get());
- return true;
- }
- void VertexManager::ResetBuffer(u32 vertex_stride)
- {
- m_base_buffer_pointer = m_cpu_vertex_buffer.data();
- m_cur_buffer_pointer = m_base_buffer_pointer;
- m_end_buffer_pointer = m_base_buffer_pointer + m_cpu_vertex_buffer.size();
- m_index_generator.Start(m_cpu_index_buffer.data());
- }
- void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_indices,
- u32* out_base_vertex, u32* out_base_index)
- {
- D3D11_MAPPED_SUBRESOURCE map;
- u32 vertexBufferSize = Common::AlignUp(num_vertices * vertex_stride, sizeof(u16));
- u32 indexBufferSize = num_indices * sizeof(u16);
- u32 totalBufferSize = vertexBufferSize + indexBufferSize;
- u32 cursor = m_buffer_cursor;
- u32 padding = vertex_stride > 0 ? (m_buffer_cursor % vertex_stride) : 0;
- if (padding)
- {
- cursor += vertex_stride - padding;
- }
- D3D11_MAP MapType = D3D11_MAP_WRITE_NO_OVERWRITE;
- if (cursor + totalBufferSize >= BUFFER_SIZE)
- {
- // Wrap around
- m_current_buffer = (m_current_buffer + 1) % BUFFER_COUNT;
- cursor = 0;
- MapType = D3D11_MAP_WRITE_DISCARD;
- }
- *out_base_vertex = vertex_stride > 0 ? (cursor / vertex_stride) : 0;
- *out_base_index = (cursor + vertexBufferSize) / sizeof(u16);
- D3D::context->Map(m_buffers[m_current_buffer].Get(), 0, MapType, 0, &map);
- u8* mappedData = static_cast<u8*>(map.pData);
- if (vertexBufferSize > 0)
- std::memcpy(mappedData + cursor, m_base_buffer_pointer, vertexBufferSize);
- if (indexBufferSize > 0)
- std::memcpy(mappedData + cursor + vertexBufferSize, m_cpu_index_buffer.data(), indexBufferSize);
- D3D::context->Unmap(m_buffers[m_current_buffer].Get(), 0);
- m_buffer_cursor = cursor + totalBufferSize;
- ADDSTAT(g_stats.this_frame.bytes_vertex_streamed, vertexBufferSize);
- ADDSTAT(g_stats.this_frame.bytes_index_streamed, indexBufferSize);
- D3D::stateman->SetVertexBuffer(m_buffers[m_current_buffer].Get(), vertex_stride, 0);
- D3D::stateman->SetIndexBuffer(m_buffers[m_current_buffer].Get());
- }
- void VertexManager::UploadUniforms()
- {
- auto& system = Core::System::GetInstance();
- auto& vertex_shader_manager = system.GetVertexShaderManager();
- if (vertex_shader_manager.dirty)
- {
- UpdateConstantBuffer(m_vertex_constant_buffer.Get(), &vertex_shader_manager.constants,
- sizeof(VertexShaderConstants));
- vertex_shader_manager.dirty = false;
- }
- auto& geometry_shader_manager = system.GetGeometryShaderManager();
- if (geometry_shader_manager.dirty)
- {
- UpdateConstantBuffer(m_geometry_constant_buffer.Get(), &geometry_shader_manager.constants,
- sizeof(GeometryShaderConstants));
- geometry_shader_manager.dirty = false;
- }
- auto& pixel_shader_manager = system.GetPixelShaderManager();
- if (pixel_shader_manager.dirty)
- {
- UpdateConstantBuffer(m_pixel_constant_buffer.Get(), &pixel_shader_manager.constants,
- sizeof(PixelShaderConstants));
- pixel_shader_manager.dirty = false;
- }
- if (pixel_shader_manager.custom_constants_dirty)
- {
- if (m_last_custom_pixel_buffer_size < pixel_shader_manager.custom_constants.size())
- {
- m_custom_pixel_constant_buffer =
- AllocateConstantBuffer(static_cast<u32>(pixel_shader_manager.custom_constants.size()));
- }
- UpdateConstantBuffer(m_custom_pixel_constant_buffer.Get(),
- pixel_shader_manager.custom_constants.data(),
- static_cast<u32>(pixel_shader_manager.custom_constants.size()));
- m_last_custom_pixel_buffer_size = pixel_shader_manager.custom_constants.size();
- pixel_shader_manager.custom_constants_dirty = false;
- }
- D3D::stateman->SetPixelConstants(
- m_pixel_constant_buffer.Get(),
- g_ActiveConfig.bEnablePixelLighting ? m_vertex_constant_buffer.Get() : nullptr,
- pixel_shader_manager.custom_constants.empty() ? nullptr :
- m_custom_pixel_constant_buffer.Get());
- D3D::stateman->SetVertexConstants(m_vertex_constant_buffer.Get());
- D3D::stateman->SetGeometryConstants(m_geometry_constant_buffer.Get());
- }
- } // namespace DX11
|