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- -- Armor Configuration (defaults)
- -- You can remove any unwanted armor materials from this table.
- -- Note that existing armor that is removed will show up as an unknown item.
- ARMOR_MATERIALS = {
- wood = "group:wood",
- steel = "default:steel_ingot",
- bronze = "default:bronze_ingot",
- diamond = "default:diamond",
- gold = "default:gold_ingot",
- mithril = "moreores:mithril_ingot",
- carbon = "carbon_steel:ingot",
- }
- -- Enable fire protection (defaults true if using ethereal mod)
- ARMOR_FIRE_PROTECT = false
- -- Fire protection nodes, (name, protection level, damage)
- ARMOR_FIRE_NODES = {
- --{"default:lava_source", 5, 4},
- --{"default:lava_flowing", 5, 4},
- --{"fire:basic_flame", 3, 4},
- --{"fire:permanent_flame", 3, 4},
- --{"ethereal:crystal_spike", 2, 1},
- --{"ethereal:fire_flower", 2, 1},
- --{"default:torch", 1, 1},
- }
- -- Increase this if you get initialization glitches when a player first joins.
- ARMOR_INIT_DELAY = 1
- -- Number of initialization attempts.
- -- Use in conjunction with ARMOR_INIT_DELAY if initialization problems persist.
- ARMOR_INIT_TIMES = 1
- -- Increase this if armor is not getting into bones due to server lag.
- ARMOR_BONES_DELAY = 1
- -- How often player armor/wield items are updated.
- ARMOR_UPDATE_TIME = 1
- -- Drop armor when a player dies.
- -- Uses bones mod if present, otherwise items are dropped around the player.
- ARMOR_DROP = true
- -- Pulverise armor when a player dies, overrides ARMOR_DROP.
- ARMOR_DESTROY = false
- -- You can use this to increase or decrease overall armor effectiveness,
- -- eg: ARMOR_LEVEL_MULTIPLIER = 0.5 will reduce armor level by half.
- ARMOR_LEVEL_MULTIPLIER = 0.5
- -- You can use this to increase or decrease overall armor healing,
- -- eg: ARMOR_HEAL_MULTIPLIER = 0 will disable healing altogether.
- ARMOR_HEAL_MULTIPLIER = 0.25
- -- You can use this to increase or decrease overall armor radiation protection,
- -- eg: ARMOR_RADIATION_MULTIPLIER = 0 will completely disable radiation protection.
- -- Note: patched technic mod is required
- ARMOR_RADIATION_MULTIPLIER = 0
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