Commit History

Author SHA1 Message Date
  Niels Nesse 46b15e33ac Output matricies in column major order as documented 9 years ago
  Niels Nesse 48190a92b9 Store UV values and tangent's in per UV layer arrays 9 years ago
  Niels Nesse d24f3243a1 Fixing crash when objects are *not* animated 9 years ago
  Niels Nesse 6ec08f051b Document mat4's as [4][4] arrays instead of [16] arrays 9 years ago
  Niels Nesse 95e272f612 Clarify meaning of 'object_table.data' 9 years ago
  Niels Nesse 3d708af0cc Documentation edits 9 years ago
  Niels Nesse ebba543290 Per scene transform data 10 years ago
  Niels Nesse 0a266871e2 Write data for every scene not just the current one 10 years ago
  Niels Nesse 78fc718220 Rename 'group_element_array' to 'weights_array' 10 years ago
  Niels Nesse 5885bef335 Document parent object related feilds 10 years ago
  Niels Nesse 0684d8f4f5 Store vertex groups in a more GPU friendly way 10 years ago
  Niels Nesse 0250832556 Improvements to the format and documentation structure 10 years ago
  Niels Nesse 723479643f Removing no longer used "bone_names" table 10 years ago
  Niels Nesse 0219566c09 Forgot to document new armature_deform field 10 years ago
  Niels Nesse c8c9fe3a00 Store pose transforms in the mesh objects instead of armature objects 10 years ago
  Niels Nesse 740c758a51 Remove references to actions 10 years ago
  Niels Nesse df4dfd683b Store animated bone transform's as object space -> object space 10 years ago
  Niels Nesse f33e36b63e Write out material list for convenience 10 years ago
  Niels Nesse c815814698 Update documentation 10 years ago
  Niels Nesse 007ae9aa58 Don't export action's anymore 10 years ago
  Niels Nesse 3616e794f8 Sort polygons by material name 10 years ago
  Niels Nesse 380ac790fa Changing 'brt' to 'b2l' in code 10 years ago
  Niels Nesse 86de862429 Start renaming BRT things to B2L 10 years ago