This repository is a mirror. Upstream is located at https://codeberg.org/mkrsym1/jadeite
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| game_payload | 2 роки тому | |
| injector | 2 роки тому | |
| .gitignore | 2 роки тому | |
| LICENSE.txt | 2 роки тому | |
| README.md | 2 роки тому | |
| block_analytics.sh | 2 роки тому | |
| build.sh | 2 роки тому | |
| gen_resources.sh | 2 роки тому | |
| meson.build | 2 роки тому | |
| metadata.json | 2 роки тому | |
| mingw_cross.txt | 2 роки тому | |
| setup.sh | 2 роки тому |
You can expect newer versions of 3rd to work immediately after release with the same jadeite binary. However, that is not the case for SR: you will have to update your jadeite binary to run newer versions.
The anticheat the games use is fundamentally incompatible with Wine in multiple ways. This tool launches the game without it (injector) and imitates it's behaviour (game_payload).
SR-specific: this tool disables the use of DirectX shared resources in a rather hacky way. It is required, as there is no (and most likely never will be) shared resources support in DirectX translation layers (WineD3D/DXVK). Refer to configuration if you wish to run the game without the fix.
Using third-party software (such as this tool) with the games violates their Terms of Service. Therefore, you may receive a ban. No bans were ever reported with 3rd, however the legacy patch for SR did cause many. Use at your own risk and only if you understand all the possible consequences.
This is not a cheating tool. Using it with Windows is not possible, and Windows support is not planned or intended in any way. However, as it does not perform any on-disk file modifications, you may reuse the same game install for Windows if you have a dual-boot setup.
Refer to third-party launchers for convenient usage. If you don't want to (or can't) use third-party launchers, continue reading the section below.
Wine 8.0+ is recommended, as lower versions leak "The Wine project" as the device identifier. Not critical, but taking a precaution never hurt anyone. DXVK is strongly recommended.
3rd-specific: In some cases, and if you're not using Proton GE, a fix for Media Foundation may be required to play videos. The Game may crash without it. You can download it from here. You might need to limit the number of cores available to the game if your CPU has more than 8. IMPORTANT: do not run the mfplat fix under Proton GE. Doing so may irreparably damage your game installation!
Manual usage instructions:
./block_analytics.sh from the archive to block the games from accessing analytics servers (you might have to do a chmod +x block_analytics.sh first). This will require superuser privilegeswine jadeite.exe 'Z:\wine\path\to\game.exe'This tool is capable of starting the games from a different process. This may be useful for spoofing the parent process (SR is known to report it). Use wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe'. explorer.exe is used as the default.
To pass commandline arguments to the game, append them after the launcher path: wine jadeite.exe 'Z:\wine\path\to\game.exe' 'Z:\wine\path\to\launcher.exe' -arg1 -arg2 -arg3. To use the default launcher process, use --: wine jadeite.exe 'Z:\wine\path\to\game.exe' -- -arg1 -arg2 -arg3.
These environment variables can be used to configure the behaviour of the tool. Any value except empty string counts as set. 1 will be used in all examples.
WAIT_BEFORE_RESUME=1 - show a messagebox and wait for user input before resuming the game process. Useful on my side for debuggingSR-exclusive:
SRFIX_DISABLE=1 - disable shared resources fix. Not recommended. Doing so will most likely cause the game to not run at allThis tool consists of three parts: the main injector (injector/src/exe.c), the launcher payload (injector/src/dll.c) and the game payload (game_payload).
I am very bad at explaining, so just take a look at the source code. Maybe I'll write a detailed explanation in the future.
A part of the source code is witheld (game_payload/src/core.c). This is a forced measure to make abuse more difficult. However, a precompiled blob is provided in the repo. build.sh will use it automatically.
Please do not report any issues with the Game to the official channels. Use the issue tracker of this repository
License: MIT