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- [{
- "name": "Logicians",
- "leaderName": "The logician",
- "adjective": ["Logician", "Logicians"],
- "startBias": ["Snow"], // and near Mountain?
- "preferredVictoryType": "Scientific",
- "declaringWar": "You have broken our logic. You will pay for this!",
- "attacked": "You dare to scratch the logic?",
- "defeated": "How could our logic be defeated? Logic is supposed to be invincible!",
- "introduction": "Will you stand up to our logic?",
- "neutralHello": "How are you doing?",
- "neutralLetsHearIt": ["Go on.", "What do you say?", "You may begin."],
- "neutralNo": [
- "Our logic does not allow this.",
- "This is against our logic.",
- "This is a violation of our logic.",
- "We do not intend to make a violation of logic."],
- "neutralYes": [
- "This is also in line with our logic.",
- "Yes, this is what our logic allows."],
- "hateHello": "What do you want now?",
- "hateLetsHearIt": ["Speak!", "What do you say?", "Go on."],
- "hateNo": [
- "You want us to go against logic?",
- "Very funny. Now back to serious things."],
- "hateYes": [
- "Congratulations! You have convinced my logic.",
- "If it is right according to logic, I do it."],
- "afterPeace": "It's nice that we are following the path of logic again.",
- "tradeRequest": "How about a trade?",
- "outerColor": [16, 16, 16],
- "innerColor": [255, 200, 200],
- "uniques": [
- // Religious stuff
- // "May buy [Religious architect] units for [300] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <after discovering [Theology]>",
- // Bonus
- "[+5]% combat bonus for units fighting in [Foreign Land]",
- "Defense bonus for units fighting in [Friendly Land]",
- "[+1 Food] per [1] population [in capital]",
- "[+10]% [Food] [in capital]",
- "Receive free [Kernel] when you discover [Gunpowder]",
- "When conquering an encampment, earn [0] Gold and recruit a Barbarian unit",
- // Anti-Bonus
- "[+5]% City-State Influence degradation",
- "[-5 Faith] per [15] population [in all cities in which the majority religion is a major religion]",
- "[-10]% Golden Age length"
- // Anti Nuclear Weapn
- "[+200]% maintenance costs <for [Nuclear Weapon] units>",
- // Scout Bonus
- "Receive free [Xue] when you discover [Trapping]",
- // Settler and Worker bonus
- "[-90]% maintenance costs <for [Firefly] units>",
- "Defense bonus <for [Firefly] units>",
- "[+1] Movement <for [Firefly] units>",
- "Enables [Firefly] units to enter ocean tiles <during a Golden Age>",
- "Enables [Yumi] units to enter ocean tiles <during a Golden Age>",
- "Enables [Xue] units to enter ocean tiles <during a Golden Age>",
- "Enables [Spy] units to enter ocean tiles <during a Golden Age>",
- // Not implemented
- "Enables [Firefly] units to enter coastal tiles <during a Golden Age>",
- "Enables [Yumi] units to enter coastal tiles <during a Golden Age>",
- "Enables [Xue] units to enter coastal tiles <during a Golden Age>",
- "Enables [Spy] units to enter coastal tiles <during a Golden Age>"
- // see https://github.com/yairm210/Unciv/issues/3242#issuecomment-1490640999
- ],
- "cities": [
- "Logic Hub",
- "De Morgan",
- "Zripsas",
- "Ciwood",
- "Ront",
- "Krunlas",
- "Eimcester",
- "Kuville",
- "Plikta",
- "Clerphis",
- "Akhila",
- "Fiktin",
- "Phoburn",
- "Zhepbury",
- "Onoln",
- "Ardross",
- "Fregow",
- "Zleakstead",
- "Klison",
- "Zlaifmery",
- "Inridge",
- "Ekasea",
- "Drurg",
- "Phixsas",
- "Juxginia"
- ]
- }]
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