Nations.json 3.8 KB

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  1. [{
  2. "name": "Logicians",
  3. "leaderName": "The logician",
  4. "adjective": ["Logician", "Logicians"],
  5. "startBias": ["Snow"], // and near Mountain?
  6. "preferredVictoryType": "Scientific",
  7. "declaringWar": "You have broken our logic. You will pay for this!",
  8. "attacked": "You dare to scratch the logic?",
  9. "defeated": "How could our logic be defeated? Logic is supposed to be invincible!",
  10. "introduction": "Will you stand up to our logic?",
  11. "neutralHello": "How are you doing?",
  12. "neutralLetsHearIt": ["Go on.", "What do you say?", "You may begin."],
  13. "neutralNo": [
  14. "Our logic does not allow this.",
  15. "This is against our logic.",
  16. "This is a violation of our logic.",
  17. "We do not intend to make a violation of logic."],
  18. "neutralYes": [
  19. "This is also in line with our logic.",
  20. "Yes, this is what our logic allows."],
  21. "hateHello": "What do you want now?",
  22. "hateLetsHearIt": ["Speak!", "What do you say?", "Go on."],
  23. "hateNo": [
  24. "You want us to go against logic?",
  25. "Very funny. Now back to serious things."],
  26. "hateYes": [
  27. "Congratulations! You have convinced my logic.",
  28. "If it is right according to logic, I do it."],
  29. "afterPeace": "It's nice that we are following the path of logic again.",
  30. "tradeRequest": "How about a trade?",
  31. "outerColor": [16, 16, 16],
  32. "innerColor": [255, 200, 200],
  33. "uniques": [
  34. // Religious stuff
  35. // "May buy [Religious architect] units for [300] [Faith] [in all cities in which the majority religion is a major religion] at an increasing price ([500]) <after discovering [Theology]>",
  36. // Bonus
  37. "[+5]% combat bonus for units fighting in [Foreign Land]",
  38. "Defense bonus for units fighting in [Friendly Land]",
  39. "[+1 Food] per [1] population [in capital]",
  40. "[+10]% [Food] [in capital]",
  41. "Receive free [Kernel] when you discover [Gunpowder]",
  42. "When conquering an encampment, earn [0] Gold and recruit a Barbarian unit",
  43. // Anti-Bonus
  44. "[+5]% City-State Influence degradation",
  45. "[-5 Faith] per [15] population [in all cities in which the majority religion is a major religion]",
  46. "[-10]% Golden Age length"
  47. // Anti Nuclear Weapn
  48. "[+200]% maintenance costs <for [Nuclear Weapon] units>",
  49. // Scout Bonus
  50. "Receive free [Xue] when you discover [Trapping]",
  51. // Settler and Worker bonus
  52. "[-90]% maintenance costs <for [Firefly] units>",
  53. "Defense bonus <for [Firefly] units>",
  54. "[+1] Movement <for [Firefly] units>",
  55. "Enables [Firefly] units to enter ocean tiles <during a Golden Age>",
  56. "Enables [Yumi] units to enter ocean tiles <during a Golden Age>",
  57. "Enables [Xue] units to enter ocean tiles <during a Golden Age>",
  58. "Enables [Spy] units to enter ocean tiles <during a Golden Age>",
  59. // Not implemented
  60. "Enables [Firefly] units to enter coastal tiles <during a Golden Age>",
  61. "Enables [Yumi] units to enter coastal tiles <during a Golden Age>",
  62. "Enables [Xue] units to enter coastal tiles <during a Golden Age>",
  63. "Enables [Spy] units to enter coastal tiles <during a Golden Age>"
  64. // see https://github.com/yairm210/Unciv/issues/3242#issuecomment-1490640999
  65. ],
  66. "cities": [
  67. "Logic Hub",
  68. "De Morgan",
  69. "Zripsas",
  70. "Ciwood",
  71. "Ront",
  72. "Krunlas",
  73. "Eimcester",
  74. "Kuville",
  75. "Plikta",
  76. "Clerphis",
  77. "Akhila",
  78. "Fiktin",
  79. "Phoburn",
  80. "Zhepbury",
  81. "Onoln",
  82. "Ardross",
  83. "Fregow",
  84. "Zleakstead",
  85. "Klison",
  86. "Zlaifmery",
  87. "Inridge",
  88. "Ekasea",
  89. "Drurg",
  90. "Phixsas",
  91. "Juxginia"
  92. ]
  93. }]