Units.json 21 KB

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  1. [
  2. // Worker
  3. {
  4. "name": "Yumi",
  5. "unitType": "Civilian",
  6. "replaces": "Worker",
  7. "uniqueTo": "Logicians",
  8. "uniques": [
  9. "Can build [Land] improvements on tiles",
  10. "Automation is a primary action"],
  11. "movement": 2,
  12. "cost": 65
  13. },
  14. // Religious units
  15. {
  16. "name": "Scapy",
  17. "unitType": "Civilian",
  18. "uniques": [
  19. "Can Spread Religion <[2] times> <after which this unit is consumed>",
  20. "Can be purchased with [Science] [in all cities in which the majority religion is a major religion]",
  21. "[-1] Sight",
  22. "Unbuildable",
  23. "Religious Unit",
  24. "Hidden when religion is disabled"
  25. ],
  26. "religiousStrength": 1000,
  27. "movement": 4,
  28. "civilopediaText": [
  29. { "text": "Scapy is very good at analyzing and manipulating others. It can penetrate the inner thoughts and thus spread a certain will." }
  30. ]
  31. },
  32. // Scout
  33. {
  34. "name": "Xue",
  35. "unitType": "Scout",
  36. "replaces": "Scout",
  37. "uniqueTo": "Logicians",
  38. "obsoleteTech": "Scientific Theory",
  39. "upgradesTo": "Camelia",
  40. "strength": 4,
  41. "movement": 2,
  42. "uniques": ["May capture killed [{Civilian} {Land}] units"],
  43. "attackSound": "nonmetalhit",
  44. "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
  45. "cost": 20
  46. },
  47. {
  48. "name": "Camelia",
  49. "unitType": "Scout",
  50. "uniqueTo": "Logicians",
  51. "requiredTech": "Scientific Theory",
  52. "obsoleteTech": "Stealth",
  53. "upgradesTo": "Spy",
  54. "strength": 14,
  55. "movement": 3,
  56. "uniques": [
  57. "May capture killed [{Civilian} {Land}] units",
  58. "Invisible to non-adjacent units",
  59. "Uncapturable",
  60. "Unable to capture cities"],
  61. "attackSound": "nonmetalhit",
  62. "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
  63. "cost": 160
  64. },
  65. {
  66. "name": "Spy",
  67. "unitType": "Scout",
  68. "uniqueTo": "Logicians",
  69. "requiredTech": "Stealth",
  70. "strength": 50,
  71. "movement": 4,
  72. "uniques": [
  73. "May capture killed [{Civilian}] units",
  74. "Invisible to non-adjacent units",
  75. "Can see invisible [{Civilian}] units",
  76. "Can see invisible [{Scout}] units",
  77. "Can see invisible [{Barbarian}] units",
  78. "Uncapturable",
  79. "Unable to capture cities",
  80. "Can move after attacking",
  81. "Can enter ice tiles <during a Golden Age>"],
  82. "attackSound": "nonmetalhit",
  83. "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
  84. "cost": 300
  85. },
  86. // Religious units
  87. // {
  88. // "name": "Religious architect",
  89. // "unitType": "Civilian",
  90. // "uniqueTo": "Logicians",
  91. //
  92. // "movement": 3,
  93. //
  94. // "uniques": [
  95. // "Provides a [Cathedral] in your first [1] cities for free <by consuming this unit>",
  96. // "Provides a [Monastery] in your first [1] cities for free <by consuming this unit>",
  97. // "Provides a [Mosque] in your first [1] cities for free <by consuming this unit>",
  98. // "Provides a [Pagoda] in your first [1] cities for free <by consuming this unit>",
  99. // "Religious Unit",
  100. // "Unbuildable",
  101. // "Hidden when religion is disabled"],
  102. //
  103. // "hurryCostModifier": 100,
  104. //
  105. // "cost": 106
  106. //
  107. // }
  108. // Settler
  109. {
  110. "name": "Firefly",
  111. "unitType": "Civilian",
  112. "replaces": "Settler",
  113. "uniqueTo": "Logicians",
  114. "movement": 3,
  115. "uniques": [
  116. "Founds a new city <by consuming this unit>",
  117. "Excess Food converted to Production when under construction",
  118. "Requires at least [2] population"],
  119. "hurryCostModifier": 20,
  120. "cost": 106
  121. },
  122. // Great Units
  123. {
  124. "name": "Wilber",
  125. "unitType": "Civilian",
  126. "replaces": "Great Artist",
  127. "uniqueTo": "Logicians",
  128. "uniques": [
  129. "Empire enters a [8]-turn Golden Age <by consuming this unit>",
  130. "Can instantly construct a [Landmark] improvement <by consuming this unit>",
  131. "Great Person - [Culture]",
  132. "Unbuildable",
  133. "Uncapturable"],
  134. "movement": 2
  135. },
  136. {
  137. "name": "Kernel",
  138. "unitType": "Civilian",
  139. "replaces": "Great General",
  140. "uniqueTo": "Logicians",
  141. "uniques": [
  142. "Empire enters a [8]-turn Golden Age <by consuming this unit>",
  143. "Can instantly construct a [Citadel] improvement <by consuming this unit>",
  144. "Can be earned through combat",
  145. "[+15]% Strength bonus for [Military] units within [2] tiles",
  146. "[-10]% Strength for enemy [All] units in adjacent [Friendly Land] tiles",
  147. "[-5]% Strength for enemy [All] units in adjacent [Foreign Land] tiles",
  148. "Great Person - [War]",
  149. "Unbuildable",
  150. "Uncapturable"],
  151. "movement": 2
  152. },
  153. // Majors
  154. // Mayer Bob
  155. {
  156. "name": "New Mayor Bob",
  157. "unitType": "Mayor",
  158. "uniqueTo": "Logicians",
  159. "requiredResource": "Foobar",
  160. "requiredTech": "Agriculture",
  161. "obsoleteTech": "Sailing",
  162. "upgradesTo": "Little Mayor Bob",
  163. "strength": 6,
  164. "rangedStrength": 4,
  165. "range": 2,
  166. "interceptRange": 3,
  167. "uniques": [
  168. "Limited to [1] per Civilization"],
  169. "movement": 1,
  170. "cost": 2400,
  171. "hurryCostModifier": 100
  172. },
  173. {
  174. "name": "Little Mayor Bob",
  175. "unitType": "Mayor",
  176. "uniqueTo": "Logicians",
  177. "requiredResource": "Foobar",
  178. "requiredTech": "Sailing",
  179. "obsoleteTech": "Theology",
  180. "upgradesTo": "Naive Mayor Bob",
  181. "strength": 8,
  182. "rangedStrength": 6,
  183. "range": 2,
  184. "interceptRange": 3,
  185. "uniques": [
  186. "Limited to [1] per Civilization"],
  187. "movement": 1,
  188. "cost": 2400,
  189. "hurryCostModifier": 100
  190. },
  191. {
  192. "name": "Naive Mayor Bob",
  193. "unitType": "Mayor",
  194. "uniqueTo": "Logicians",
  195. "requiredResource": "Foobar",
  196. "requiredTech": "Theology",
  197. "obsoleteTech": "Banking",
  198. "upgradesTo": "Clever Mayor Bob",
  199. "strength": 10,
  200. "rangedStrength": 6,
  201. "range": 2,
  202. "interceptRange": 3,
  203. "uniques": [
  204. "Limited to [1] per Civilization"],
  205. "movement": 2,
  206. "cost": 2400,
  207. "hurryCostModifier": 100
  208. },
  209. {
  210. "name": "Clever Mayor Bob",
  211. "unitType": "Mayor",
  212. "uniqueTo": "Logicians",
  213. "requiredResource": "Foobar",
  214. "requiredTech": "Banking",
  215. "obsoleteTech": "Rifling",
  216. "upgradesTo": "Experienced Mayor Bob",
  217. "strength": 14,
  218. "rangedStrength": 8,
  219. "range": 2,
  220. "interceptRange": 3,
  221. "uniques": [
  222. "Limited to [1] per Civilization"],
  223. "movement": 2,
  224. "cost": 2400,
  225. "hurryCostModifier": 100
  226. },
  227. {
  228. "name": "Experienced Mayor Bob",
  229. "unitType": "Mayor",
  230. "uniqueTo": "Logicians",
  231. "requiredResource": "Foobar",
  232. "requiredTech": "Rifling",
  233. "obsoleteTech": "Railroads",
  234. "upgradesTo": "Smart Mayor Bob",
  235. "strength": 17,
  236. "rangedStrength": 10,
  237. "range": 3,
  238. "interceptRange": 5,
  239. "uniques": [
  240. "Limited to [1] per Civilization"],
  241. "movement": 3,
  242. "cost": 2400,
  243. "hurryCostModifier": 100
  244. },
  245. {
  246. "name": "Smart Mayor Bob",
  247. "unitType": "Mayor",
  248. "uniqueTo": "Logicians",
  249. "requiredResource": "Foobar",
  250. "requiredTech": "Railroads",
  251. "obsoleteTech": "Pharmaceuticals",
  252. "upgradesTo": "Wise Mayor Bob",
  253. "strength": 30,
  254. "rangedStrength": 15,
  255. "range": 3,
  256. "interceptRange": 6,
  257. "uniques": [
  258. "Limited to [1] per Civilization"],
  259. "movement": 3,
  260. "cost": 2400,
  261. "hurryCostModifier": 100
  262. },
  263. {
  264. "name": "Wise Mayor Bob",
  265. "unitType": "Mayor",
  266. "uniqueTo": "Logicians",
  267. "requiredResource": "Foobar",
  268. "requiredTech": "Pharmaceuticals",
  269. "obsoleteTech": "Globalization",
  270. "upgradesTo": "Mayor Bob",
  271. "strength": 40,
  272. "rangedStrength": 20,
  273. "range": 3,
  274. "interceptRange": 6,
  275. "uniques": [
  276. "Limited to [1] per Civilization"],
  277. "movement": 3,
  278. "cost": 2400,
  279. "hurryCostModifier": 100
  280. },
  281. {
  282. "name": "Mayor Bob",
  283. "unitType": "Mayor",
  284. "uniqueTo": "Logicians",
  285. "requiredResource": "Foobar",
  286. "requiredTech": "Globalization",
  287. "strength": 80,
  288. "rangedStrength": 40,
  289. "range": 3,
  290. "interceptRange": 6,
  291. "uniques": [
  292. "Limited to [1] per Civilization"],
  293. "movement": 4,
  294. "cost": 2400,
  295. "hurryCostModifier": 100
  296. },
  297. // Mayor Alice
  298. {
  299. "name": "New Mayor Alice",
  300. "unitType": "Mayor",
  301. "uniqueTo": "Logicians",
  302. "requiredResource": "Foobar",
  303. "requiredTech": "Agriculture",
  304. "obsoleteTech": "Sailing",
  305. "upgradesTo": "Little Mayor Alice",
  306. "strength": 4,
  307. "rangedStrength": 8,
  308. "range": 2,
  309. "interceptRange": 3,
  310. "uniques": [
  311. "Limited to [1] per Civilization"],
  312. "movement": 1,
  313. "cost": 2400,
  314. "hurryCostModifier": 100
  315. },
  316. {
  317. "name": "Little Mayor Alice",
  318. "unitType": "Mayor",
  319. "uniqueTo": "Logicians",
  320. "requiredResource": "Foobar",
  321. "requiredTech": "Sailing",
  322. "obsoleteTech": "Theology",
  323. "upgradesTo": "Naive Mayor Alice",
  324. "strength": 6,
  325. "rangedStrength": 10,
  326. "range": 2,
  327. "interceptRange": 3,
  328. "uniques": [
  329. "Limited to [1] per Civilization"],
  330. "movement": 1,
  331. "cost": 2400,
  332. "hurryCostModifier": 100
  333. },
  334. {
  335. "name": "Naive Mayor Alice",
  336. "unitType": "Mayor",
  337. "uniqueTo": "Logicians",
  338. "requiredResource": "Foobar",
  339. "requiredTech": "Theology",
  340. "obsoleteTech": "Banking",
  341. "upgradesTo": "Clever Mayor Alice",
  342. "strength": 8,
  343. "rangedStrength": 13,
  344. "range": 2,
  345. "interceptRange": 3,
  346. "uniques": [
  347. "Limited to [1] per Civilization"],
  348. "movement": 2,
  349. "cost": 2400,
  350. "hurryCostModifier": 100
  351. },
  352. {
  353. "name": "Clever Mayor Alice",
  354. "unitType": "Mayor",
  355. "uniqueTo": "Logicians",
  356. "requiredResource": "Foobar",
  357. "requiredTech": "Banking",
  358. "obsoleteTech": "Rifling",
  359. "upgradesTo": "Experienced Mayor Alice",
  360. "strength": 12,
  361. "rangedStrength": 16,
  362. "range": 3,
  363. "interceptRange": 3,
  364. "uniques": [
  365. "Limited to [1] per Civilization"],
  366. "movement": 2,
  367. "cost": 2400,
  368. "hurryCostModifier": 100
  369. },
  370. {
  371. "name": "Experienced Mayor Alice",
  372. "unitType": "Mayor",
  373. "uniqueTo": "Logicians",
  374. "requiredResource": "Foobar",
  375. "requiredTech": "Rifling",
  376. "obsoleteTech": "Railroads",
  377. "upgradesTo": "Smart Mayor Alice",
  378. "strength": 14,
  379. "rangedStrength": 19,
  380. "range": 4,
  381. "interceptRange": 5,
  382. "uniques": [
  383. "Limited to [1] per Civilization"],
  384. "movement": 3,
  385. "cost": 2400,
  386. "hurryCostModifier": 100
  387. },
  388. {
  389. "name": "Smart Mayor Alice",
  390. "unitType": "Mayor",
  391. "uniqueTo": "Logicians",
  392. "requiredResource": "Foobar",
  393. "requiredTech": "Railroads",
  394. "obsoleteTech": "Pharmaceuticals",
  395. "upgradesTo": "Wise Mayor Alice",
  396. "strength": 20,
  397. "rangedStrength": 40,
  398. "range": 4,
  399. "interceptRange": 6,
  400. "uniques": [
  401. "Limited to [1] per Civilization"],
  402. "movement": 3,
  403. "cost": 2400,
  404. "hurryCostModifier": 100
  405. },
  406. {
  407. "name": "Wise Mayor Alice",
  408. "unitType": "Mayor",
  409. "uniqueTo": "Logicians",
  410. "requiredResource": "Foobar",
  411. "requiredTech": "Pharmaceuticals",
  412. "obsoleteTech": "Globalization",
  413. "upgradesTo": "Mayor Alice",
  414. "strength": 30,
  415. "rangedStrength": 50,
  416. "range": 4,
  417. "interceptRange": 6,
  418. "uniques": [
  419. "Limited to [1] per Civilization"],
  420. "movement": 3,
  421. "cost": 2400,
  422. "hurryCostModifier": 100
  423. },
  424. {
  425. "name": "Mayor Alice",
  426. "unitType": "Mayor",
  427. "uniqueTo": "Logicians",
  428. "requiredResource": "Foobar",
  429. "requiredTech": "Globalization",
  430. "strength": 60,
  431. "rangedStrength": 100,
  432. "range": 4,
  433. "interceptRange": 6,
  434. "uniques": [
  435. "Limited to [1] per Civilization"],
  436. "movement": 4,
  437. "cost": 2400,
  438. "hurryCostModifier": 100
  439. },
  440. // Fighter unit 1
  441. {
  442. "name": "Gnu",
  443. "unitType": "Mounted",
  444. "uniqueTo": "Logicians",
  445. "requiredTech": "Animal Husbandry",
  446. "obsoleteTech": "Horseback Riding",
  447. "upgradesTo": "Slonik",
  448. "uniques" : [
  449. "Can move immediately once bought",
  450. "May upgrade to [Slonik] through ruins-like effects",
  451. "May capture killed [Land] units"],
  452. "strength": 10,
  453. "movement": 2,
  454. "attackSound": "nonmetalhit",
  455. "cost": 45
  456. },
  457. {
  458. "name": "Slonik",
  459. "unitType": "Mounted",
  460. "uniqueTo": "Logicians",
  461. "requiredTech": "Horseback Riding",
  462. "obsoleteTech": "Chivalry",
  463. "upgradesTo": "Mastodon",
  464. "uniques" : [
  465. "Can move immediately once bought",
  466. "May upgrade to [Mastodon] through ruins-like effects",
  467. "May capture killed [Land] units"],
  468. "strength": 13,
  469. "movement": 2,
  470. "attackSound": "nonmetalhit",
  471. "cost": 70
  472. },
  473. {
  474. "name": "Mastodon",
  475. "unitType": "Mounted",
  476. "uniqueTo": "Logicians",
  477. "requiredTech": "Chivalry",
  478. "obsoleteTech": "Archaeology",
  479. "upgradesTo": "Dino",
  480. "uniques" : [
  481. "Can move immediately once bought",
  482. "May capture killed [Land] units"],
  483. "strength": 30,
  484. "movement": 2,
  485. "attackSound": "nonmetalhit",
  486. "cost": 130
  487. },
  488. {
  489. "name": "Dino",
  490. "unitType": "Armored",
  491. "uniqueTo": "Logicians",
  492. "requiredTech": "Archaeology",
  493. "obsoleteTech": "Refrigeration",
  494. "upgradesTo": "Angry Dino",
  495. "uniques" : [
  496. "May upgrade to [Angry Dino] through ruins-like effects",
  497. "Can move immediately once bought"],
  498. "strength": 32,
  499. "movement": 2,
  500. "attackSound": "nonmetalhit",
  501. "cost": 220
  502. },
  503. {
  504. "name": "Angry Dino",
  505. "unitType": "Armored",
  506. "uniqueTo": "Logicians",
  507. "requiredTech": "Refrigeration",
  508. "obsoleteTech": "Pharmaceuticals",
  509. "upgradesTo": "Experimental being",
  510. "strength": 55,
  511. "movement": 3,
  512. "attackSound": "nonmetalhit",
  513. "cost": 320
  514. },
  515. {
  516. "name": "Experimental being",
  517. "unitType": "Armored",
  518. "uniqueTo": "Logicians",
  519. "requiredTech": "Pharmaceuticals",
  520. "obsoleteTech": "Mobile Tactics",
  521. "upgradesTo": "Duke",
  522. "uniques" : [
  523. "May capture killed [Land] units",
  524. "May capture killed [Civilian] units",
  525. "May upgrade to [Duke] through ruins-like effects"],
  526. "strength": 82,
  527. "movement": 3,
  528. "attackSound": "nonmetalhit",
  529. "cost": 360
  530. },
  531. {
  532. "name": "Duke",
  533. "unitType": "Armored",
  534. "uniqueTo": "Logicians",
  535. "requiredTech": "Mobile Tactics",
  536. "uniques" : [
  537. "May capture killed [Land] units",
  538. "May capture killed [Civilian] units"],
  539. "strength": 100,
  540. "movement": 3,
  541. "attackSound": "nonmetalhit",
  542. "cost": 380
  543. }
  544. // Water units which replaces default ones
  545. {
  546. "name": "Ferris",
  547. "unitType": "Melee Water",
  548. "replaces": "Trireme",
  549. "uniqueTo": "Logicians",
  550. "requiredTech": "Sailing",
  551. "obsoleteTech": "Astronomy",
  552. "upgradesTo": "Dolphin",
  553. "uniques" : [
  554. "Cannot enter ocean tiles",
  555. "Can move immediately once bought"],
  556. "strength": 10,
  557. "movement": 4,
  558. "attackSound": "nonmetalhit",
  559. "cost": 40
  560. },
  561. {
  562. "name": "Dolphin",
  563. "unitType": "Melee Water",
  564. "replaces": "Caravel",
  565. "uniqueTo": "Logicians",
  566. "requiredTech": "Astronomy",
  567. "obsoleteTech": "Steam Power",
  568. "upgradesTo": "Sakila",
  569. "uniques" : [
  570. "Can move immediately once bought",
  571. "May withdraw before melee ([80]%)",
  572. "[+1] Sight"],
  573. "hurryCostModifier": 20,
  574. "strength": 25,
  575. "movement": 4,
  576. "attackSound": "cannon",
  577. "cost": 115
  578. },
  579. {
  580. "name": "Sakila",
  581. "unitType": "Melee Water",
  582. "replaces": "Ironclad",
  583. "uniqueTo": "Logicians",
  584. "requiredTech": "Steam Power",
  585. "obsoleteTech": "Combustion",
  586. "upgradesTo": "Gooey",
  587. "uniques" : [
  588. "Can move immediately once bought",
  589. "May withdraw before melee ([80]%)",
  590. "[+33]% Strength <vs cities>",
  591. "Double movement in [Coast]",
  592. "[+1] Sight"],
  593. "strength": 25,
  594. "movement": 4,
  595. "attackSound": "shipguns",
  596. "cost": 240
  597. },
  598. {
  599. "name": "Gooey",
  600. "unitType": "Melee Water",
  601. "replaces": "Destroyer",
  602. "uniqueTo": "Logicians",
  603. "requiredTech": "Combustion",
  604. "uniques" : [
  605. "Can move immediately once bought",
  606. "May withdraw before melee ([80]%)",
  607. "[+33]% Strength <vs cities>",
  608. "Double movement in [Coast]",
  609. "Can see invisible [Submarine] units",
  610. "[40]% chance to intercept air attacks",
  611. "[+100]% Strength <vs [Submarine] units>",
  612. "[+1] Sight"],
  613. "strength": 60,
  614. "interceptRange": 2,
  615. "movement": 6,
  616. "attackSound": "shipguns",
  617. "cost": 365
  618. },
  619. // Submarine replacements
  620. {
  621. "name": "U-Boot",
  622. "unitType": "Submarine",
  623. "replaces": "Submarine",
  624. "uniqueTo": "Logicians",
  625. "requiredTech": "Refrigeration",
  626. "upgradesTo": "Nuclear U-Boot",
  627. "uniques" : [
  628. "Can move immediately once bought",
  629. "[+75]% Strength <when attacking>",
  630. "Can only attack [Water] tiles"],
  631. "strength": 35,
  632. "rangedStrength": 60,
  633. "movement": 6,
  634. "attackSound": "torpedo",
  635. "cost": 320
  636. },
  637. {
  638. "name": "Nuclear U-Boot",
  639. "unitType": "Submarine",
  640. "replaces": "Nuclear Submarine",
  641. "uniqueTo": "Logicians",
  642. "requiredTech": "Telecommunications",
  643. "uniques" : [
  644. "Can move immediately once bought",
  645. "[+75]% Strength <when attacking>",
  646. "Can only attack [Water] tiles",
  647. "[+2] Sight",
  648. "Can carry [2] [Missile] units"],
  649. "strength": 50,
  650. "range": 3,
  651. "rangedStrength": 85,
  652. "movement": 6,
  653. "attackSound": "torpedo",
  654. "cost": 420
  655. },
  656. // Water 2
  657. {
  658. "name": "Moby",
  659. "unitType": "Ranged Water",
  660. "uniqueTo": "Logicians",
  661. "requiredTech": "Navigation",
  662. "obsoleteTech": "Electronics",
  663. "upgradesTo": "Improved Moby",
  664. "uniques" : [
  665. "[1] additional attacks per turn",
  666. "Can move immediately once bought",
  667. "Can carry [1] [Missile] units",
  668. "Can carry [2] [Air] units"],
  669. "strength": 15,
  670. "rangedStrength": 30,
  671. "range": 3,
  672. "movement": 6,
  673. "attackSound": "cannon",
  674. "cost": 180
  675. },
  676. {
  677. "name": "Improved Moby",
  678. "unitType": "Ranged Water",
  679. "uniqueTo": "Logicians",
  680. "requiredTech": "Electronics",
  681. "uniques" : [
  682. "[1] additional attacks per turn",
  683. "Can move immediately once bought",
  684. "Can carry [2] [Missile] units",
  685. "Can carry [2] [Air] units",
  686. "Can carry [1] extra [Nuclear Weapon] units"],
  687. "strength": 30,
  688. "rangedStrength": 50,
  689. "range": 3,
  690. "movement": 6,
  691. "attackSound": "shipguns",
  692. "cost": 370
  693. }
  694. ]