short visual novel for DMG (WIP)

kva 361f1bcf52 add concept junk for a dreamweaver blog post 1 年之前
fonts 8abafc72af Add k8x12s font 1 年之前
gfx a69868d294 Reduce tile count for some BGs 1 年之前
hardware.inc 1cbabb27df Initial progress files 2 年之前
junk 361f1bcf52 add concept junk for a dreamweaver blog post 1 年之前
README.MD 27a8833395 Update readme and add script as standalone novel 1 年之前
aomi.md f49c3ab71d Update standalone novel formatting 1 年之前
build.sh 1cbabb27df Initial progress files 2 年之前
charmap.asm 1cbabb27df Initial progress files 2 年之前
main.asm a93e811582 gfx output doesn't work, but at least everything else does 1 年之前
make_font.py 1cbabb27df Initial progress files 2 年之前
vwf.asm a93e811582 gfx output doesn't work, but at least everything else does 1 年之前
vwf_config.asm 1cbabb27df Initial progress files 2 年之前

README.MD

An Ordinary Morning's Impression

Description

A short kinetic visual novel about waiting. Because nothing ever goes awry if you patiently wait.
Made hopefully in time for Winter VN Jam 2022 and based on an idea more than six years in the haunting/making. This is my first attempt at a Gameboy game coded in assembly!

Controls

  • A to skip text line-by-line
  • B to skip text continuously

Credits

Building

  1. Make sure RGBDS and GNU Make are installed.
  2. Run build.sh.

Playing

The .gb ROM file can be booted up in any Gameboy emulator out there, as well as any Gameboy-branded handheld using a flashcart and any compatible third-party handhelds like Analogue Pocket, too (warning: noob code can damage genuine Gameboys, so proceed with caution)