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- #ifndef CV_MESSAGE_CONTROL
- #define CV_MESSAGE_CONTROL
- class CvMessageControl
- {
- public:
- DllExport static CvMessageControl& getInstance();
- void sendExtendedGame();
- void sendAutoMoves();
- void sendTurnComplete();
- void sendPushOrder(int iCityID, OrderTypes eOrder, int iData, bool bAlt, bool bShift, bool bCtrl);
- void sendPopOrder(int iCity, int iNum);
- DllExport void sendDoTask(int iCityID, TaskTypes eTask, int iData1, int iData2, bool bOption, bool bAlt, bool bShift, bool bCtrl);
- void sendUpdateCivics(const std::vector<CivicTypes>& aeCivics);
- void sendResearch(TechTypes eTech, int iDiscover, bool bShift);
- void sendEspionageSpendingWeightChange(TeamTypes eTargetTeam, int iChange);
- DllExport void sendAdvancedStartAction(AdvancedStartActionTypes eAction, PlayerTypes ePlayer, int iX, int iY, int iData, bool bAdd);
- void sendModNetMessage(int iData1, int iData2, int iData3, int iData4, int iData5);
- void sendConvert(ReligionTypes eReligion);
- void sendEmpireSplit(PlayerTypes ePlayer, int iAreaId);
- void sendFoundReligion(PlayerTypes ePlayer, ReligionTypes eReligion, ReligionTypes eSlotReligion);
- DllExport void sendLaunch(PlayerTypes ePlayer, VictoryTypes eVictory);
- void sendEventTriggered(PlayerTypes ePlayer, EventTypes eEvent, int iEventTriggeredId);
- DllExport void sendJoinGroup(int iUnitID, int iHeadID);
- void sendPushMission(int iUnitID, MissionTypes eMission, int iData1, int iData2, int iFlags, bool bShift);
- void sendAutoMission(int iUnitID);
- void sendDoCommand(int iUnitID, CommandTypes eCommand, int iData1, int iData2, bool bAlt);
- void sendPercentChange(CommerceTypes eCommerce, int iChange);
- void sendChangeVassal(TeamTypes eMasterTeam, bool bVassal, bool bCapitulated);
- void sendChooseElection(int iSelection, int iVoteId);
- void sendDiploVote(int iVoteId, PlayerVoteTypes eChoice);
- DllExport void sendChangeWar(TeamTypes eRivalTeam, bool bWar);
- DllExport void sendPing(int iX, int iY);
- // BUG - Reminder Mod - start
- void sendAddReminder(PlayerTypes ePlayer, int iGameTurn, CvWString szMessage);
- // BUG - Reminder Mod - end
- };
- #endif
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