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- //
- // This file contains the declarations of objects used along in the game.
- // Monster, player and a few other class definitions go here for elaboration
- // in creatures.cpp.
- //
- // This file is part of Linux Legends.
- //
- // Linux Legends is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include <iostream>
- #include <string>
- #ifndef CREATURES_H
- #define CREATURES_H
- class Creature {
- public:
- Creature(int atk, int hp, int def, int xp);
- int attack();
- bool is_dead();
- protected:
- int max_attack;
- int health;
- int defense;
- int experience;
- };
- class Monster : public Creature {
- public:
- Monster(int atk, int hp, int def, int xp, std::string nm);
- void defend(int incoming);
- int yield_xp();
- private:
- std::string name;
- };
- class Player : public Creature {
- public:
- Player(int atk, int hp, int def, int xp, std::string eq);
- void defend(int incoming);
- void get_xp(int xp);
- private:
- std::string weapon;
- };
- #endif
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