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- //
- // This file contains the definitions of objects used along in the game.
- //
- // This file is part of Linux Legends.
- //
- // Linux Legends is free software: you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation, either version 3 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program. If not, see <http://www.gnu.org/licenses/>.
- //
- #include <iostream>
- #include <string>
- #include "creatures.h"
- // The creature is the basic fighting unit in the game.
- Creature::Creature(int atk, int hp, int def, int xp):
- max_attack(atk), health(hp), defense(def), experience(xp)
- { }
- int Creature::attack()
- {
- return max_attack;
- }
- bool Creature::is_dead()
- {
- return (health < 0);
- }
- // Monster definitions:
- Monster::Monster(int atk, int hp, int def, int xp, std::string nm):
- Creature(atk, hp, def, xp), name(nm)
- {
- std::cout << "A " << name << " appears!\n";
- }
- void Monster::defend(int incoming)
- {
- if (incoming >= defense) {
- int damage = incoming - defense;
- health -= damage;
- std::cout << name << " loses " << damage << " hp.\n";
- }
- else {
- std::cout << name << " defends your attack!\n";
- }
- }
- int Monster::yield_xp()
- {
- return experience;
- }
- // Player definitions
- Player::Player(int atk, int hp, int def, int xp, std::string eq):
- Creature(atk, hp, def, xp), weapon(eq)
- {
- std::cout << "A new player steps in the field.\n";
- }
- void Player::defend(int incoming)
- {
- if (incoming >= defense) {
- int damage = incoming - defense;
- health -= damage;
- std::cout << "You lose " << damage << " hp.\n";
- }
- else {
- std::cout << "You defended the attack!\n";
- }
- }
- void Player::get_xp(int xp)
- {
- experience += xp;
- std::cout << "You receive " << xp << "xp, and now have "
- << experience << " experience.\n";
- }
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