orbea ab8ac8df76 games/libretro: Moved to pasture. 4 éve
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README ab8ac8df76 games/libretro: Moved to pasture. 4 éve
scummvm-libretro.SlackBuild ab8ac8df76 games/libretro: Moved to pasture. 4 éve
scummvm-libretro.info ab8ac8df76 games/libretro: Moved to pasture. 4 éve
slack-desc ab8ac8df76 games/libretro: Moved to pasture. 4 éve

README

ScummVM is an interpreter for point-and-click adventure games that can be used
as a libretro core.

ScummVM is a program which allows you to run certain classic graphical
point-and-click adventure games, provided you already have their data files.
The clever part about this: ScummVM just replaces the executables shipped with
the game, allowing you to play them on systems for which they were never
designed!

Originally it was designed to run LucasArts' SCUMM games, such as Maniac
Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands for
'Script Creation Utility for Maniac Mansion', which was the first game for
which LucasArts designed this system. And much later it gave its name to
ScummVM ('VM' meaning Virtual Machine).

Over time support for a lot of non-SCUMM games has been added, and ScummVM now
also supports many of Sierra's AGI and SCI games (such as King's Quest 1-6,
Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A
Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of the Amazon
Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of Humongous
Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt
games) and many more. You can find a full list with details on which adventures
are supported and how well on the compatibility page. ScummVM is continually
improving, so check back often.

To build the debugging symbols use:
DEBUG=1 ./scummvm-libretro.SlackBuild