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- /*
- * guilib - a minimal pixel framework
- *
- * Copyright (c) 2009 Openmoko Inc.
- *
- * Authors Daniel Mack <daniel@caiaq.de>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <file-io.h>
- #include <msg.h>
- #include <string.h>
- #include "guilib.h"
- #include "glyph.h"
- #include <regs.h>
- #include <lcd.h>
- #include <samo.h>
- // just redfine, fix later
- #define FRAMEBUFFER_WIDTH LCD_WIDTH_PIXELS
- #define FRAMEBUFFER_HEIGHT LCD_HEIGHT_LINES
- #define FRAMEBUFFER_SCANLINE LCD_VRAM_WIDTH_PIXELS
- #define FRAMEBUFFER_SIZE LCD_VRAM_SIZE
- #define EXTRACT_PIXEL(x, y) \
- unsigned int byte = (x + FRAMEBUFFER_SCANLINE * y) / 8; \
- unsigned int bit = (x + FRAMEBUFFER_SCANLINE * y) % 8; \
- \
- if (byte >= FRAMEBUFFER_SIZE) \
- return;
- unsigned int guilib_framebuffer_width(void)
- {
- return FRAMEBUFFER_WIDTH;
- }
- unsigned int guilib_framebuffer_height(void)
- {
- return FRAMEBUFFER_HEIGHT;
- }
- unsigned int guilib_framebuffer_size(void)
- {
- return FRAMEBUFFER_SIZE;
- }
- /*
- * Special version for really setting the pixel as it
- * should be... This does not take DISPLAY_INVERTED into
- * account.
- */
- static void guilib_set_pixel_plain(int x, int y, int v)
- {
- EXTRACT_PIXEL(x, y)
- if (v)
- framebuffer[byte] |= 0x80 >> bit;
- else
- framebuffer[byte] &= ~(0x80 >> bit);
- }
- void guilib_set_pixel(int x, int y, int v)
- {
- EXTRACT_PIXEL(x, y)
- if (v)
- #ifdef DISPLAY_INVERTED
- framebuffer[byte] &= ~(1 << (7 - bit));
- else
- framebuffer[byte] |= (1 << (7 - bit));
- #else
- framebuffer[byte] |= (1 << (7 - bit));
- else
- framebuffer[byte] &= ~(1 << (7 - bit));
- #endif
- }
- int guilib_get_pixel(int x, int y)
- {
- unsigned int byte = (x + FRAMEBUFFER_SCANLINE * y) / 8;
- unsigned int bit = (x + FRAMEBUFFER_SCANLINE * y) % 8;
- int bit_set = (framebuffer[byte] & 0x80>>bit) != 0;
- #ifdef DISPLAY_INVERTED
- bit_set = !bit_set;
- #endif
- return bit_set;
- }
- /**
- * Invert the pixels of lines starting at @param start_line
- * and the following @param height lines.
- */
- void guilib_invert(int start_line, int height)
- {
- int x, y;
- for (y = 0; y < height; ++y) {
- for (x = 0; x < FRAMEBUFFER_SCANLINE; x += 8) {
- unsigned int byte = (x + FRAMEBUFFER_SCANLINE * (start_line + y)) / 8;
- framebuffer[byte] = ~framebuffer[byte];
- }
- }
- }
- /**
- * Invert the area specified on the screen.
- */
- void guilib_invert_area(unsigned int start_x, unsigned int start_y, unsigned int end_x, unsigned int end_y)
- {
- unsigned int x, y;
- for (y = start_y; y <= end_y; ++y) {
- for (x = start_x; x <= end_x; x++) {
- unsigned int pixel = guilib_get_pixel(x, y);
- guilib_set_pixel_plain(x, y, !pixel);
- }
- }
- }
- /**
- * Clear the content of the screen.
- */
- void guilib_clear(void)
- {
- #ifdef DISPLAY_INVERTED
- memset(framebuffer, ~0, FRAMEBUFFER_SIZE);
- #else
- memset(framebuffer, 0, FRAMEBUFFER_SIZE);
- #endif
- }
- /**
- * Clear the area specified on the screen.
- */
- void guilib_clear_area(unsigned int start_x, unsigned int start_y, unsigned int end_x, unsigned int end_y)
- {
- unsigned int x, y;
- for (y = start_y; y <= end_y; ++y) {
- for (x = start_x; x <= end_x; x++)
- #ifdef DISPLAY_INVERTE
- guilib_set_pixel_plain(x, y, 1);
- #else
- guilib_set_pixel_plain(x, y, 0);
- #endif
- }
- }
- /* The idea is that every function which calls painting routines calls
- * guilib_fb_lock() before any operation and guilib_fb_unlock() after
- * it. This way, only the last of these functions in the calling stack
- * will actually execute fb_refresh(). */
- static int fb_ref = 0;
- void guilib_fb_lock(void)
- {
- fb_ref++;
- }
- void guilib_fb_unlock(void)
- {
- if (fb_ref == 0)
- return;
- if (--fb_ref == 0)
- fb_refresh();
- }
- #define IMG_GET_PIXEL(img,x,y) \
- (img->data[(x + img->width * y) / 8] >> (7 - (x + img->width * y) % 8) & 1)
- void guilib_blit_image(const struct guilib_image *img, int x, int y)
- {
- unsigned int xx, yy;
- /* special case: the image has the same width than the
- * height and is rendered at y=0. Then we can go for a
- * simple memcpy() */
- if (y == 0 && img->width == FRAMEBUFFER_SCANLINE) {
- memcpy(framebuffer + (x + FRAMEBUFFER_SCANLINE * y) / 8,
- img->data, (img->width * img->height) / 8);
- return;
- }
- /* special case: the image will be blitted byte aligned.
- * we can simply copy over all the bytes, without bit
- * fiddling. We can copy it line by line*/
- if ((x & 7) == 0 && img->width == FRAMEBUFFER_WIDTH) {
- unsigned int i;
- for (i = 0; i < img->height; ++i) {
- unsigned char *d = framebuffer + (x + FRAMEBUFFER_SCANLINE * (y+i)) / 8;
- memcpy(d, &img->data[(i*img->width) / 8], img->width / 8);
- }
- return;
- }
- /* hardest case - go for bit fiddling */
- for (xx = 0; xx < img->width; xx++)
- for (yy = 0; yy < img->height; yy++)
- guilib_set_pixel_plain(x + xx, y + yy,
- IMG_GET_PIXEL(img, xx, yy));
- }
- void guilib_init(void)
- {
- guilib_clear();
- }
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