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- ;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
- ;;;;
- ;;;; This program is free software: you can redistribute it and/or
- ;;;; modify it under the terms of the GNU General Public License as
- ;;;; published by the Free Software Foundation, either version 3 of
- ;;;; the License, or (at your option) any later version.
- ;;;;
- ;;;; This program is distributed in the hope that it will be useful,
- ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ;;;; GNU General Public License for more details.
- ;;;;
- ;;;; You should have received a copy of the GNU General Public License
- ;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
- ;;;; FLORA-SEARCH-AURORA.OVERWORLD 🌍
- ;;;; All game-functions and data relating to the “overworld” (that is,
- ;;;; the primary gameplay, the RPG-ish-ish bits).
- (in-package :flora-search-aurora.overworld)
- ;;; ———————————————————————————————————
- ;;; Misc. Utils
- ;;; ———————————————————————————————————
- (defun within-rectangle (point top-left-corner bottom-right-corner)
- "With three coordinate plists, determine whether or not POINT resides within a
- rectangle as defined by its TOP-LEFT-CORNER & BOTTOM-RIGHT-CORNER."
- (and (<= (getf point :x) (getf bottom-right-corner :x))
- (>= (getf point :x) (getf top-left-corner :x))
- (<= (getf point :y) (getf bottom-right-corner :y))
- (>= (getf point :y) (getf top-left-corner :y))))
- ;;; ———————————————————————————————————
- ;;; Accessors
- ;;; ———————————————————————————————————
- (defmacro getf-entity (map entity-id)
- "Get an entity from the map-data, using its ID."
- `(mapcan (lambda (chunk) (assoc ,entity-id (cdr chunk)))
- (gethash :entities ,map)))
- (defmacro getf-entity-data (map entity-id key)
- "Get a specific piece of data from the given entity's property-list."
- `(getf (cdr (mapcan (lambda (chunk) (assoc ,entity-id (cdr chunk)))
- (gethash :entities ,map)))
- ,key))
- (defun removef-entity (map entity-id)
- "Remove an entity of the given ID from the map entirely. Nuke ‘em!
- Literally kill them, show no mercy, dig your sharp nails into their fleshy
- stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
- (mapcar (lambda (chunk-alist)
- (…:remove-from-alistf entity-id (cdr chunk-alist)))
- (gethash :entities map)))
- (defmacro aget-item (map item)
- "Get an item from the MAP’s :ITEMS alist. That is, an item in user’s inventory.
- Members of :ITEMS will not be persistent beween play-throughs; the user has to
- get everything again."
- `(assoc-utils:aget (gethash :items ,map) ,item))
- (defmacro getf-act (map act)
- "Get an ACT from the MAP’s :ACTS plist. That is, some marker indicating that
- the user has done something. Just like :ITEMS, these are not persistent through
- replays of the game."
- `(getf (gethash :acts ,map) ,act))
- (defmacro getf-know (map idea)
- "Get an item from the MAP’s :KNOWS plist. That is, some marker indicating that
- the user knows something. Unlike :ITEMS and :ACTS, these _are_ persistent through
- replays of the game."
- `(getf (gethash :knows ,map) ,idea))
- ;;; ———————————————————————————————————
- ;;; Item searching/testing
- ;;; ———————————————————————————————————
- (defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
- "Return a list of entity-plists that are near the given coordinates within the given RADIUS."
- (remove-if-not
- (lambda (test-entity)
- (let ((test-coords (getf (cdr test-entity) :coords)))
- (and (< (abs (- (getf coords :x)
- (getf test-coords :x)))
- x-radius)
- (< (abs (- (getf coords :y)
- (getf test-coords :y)))
- y-radius))))
- (cdr (assoc (world-coords-chunk coords) entities))))
- (defun entities-near-entity (entity entities)
- "Return a new list of entities near the given ENTITY — that is, within touching-distance."
- (remove-if
- (lambda (test-entity)
- (…:plist= (cdr entity)
- (cdr test-entity)))
- (entities-near-coords (getf (cdr entity) :coords)
- (+ (length (getf (cdr entity) :face)) 6)
- entities
- :y-radius 4)))
- (defun cell-at-world-coords-p (map-chunks coords)
- "Return whether or not there is a cell at the given COORDS."
- (let ((chunk (world-coords-chunk coords)))
- (member 't (cdr (assoc chunk map-chunks))
- :test (lambda (ignored cell)
- (…:plist= (list :x (getf cell :x) :y (getf cell :y))
- coords)))))
- (defun walkable-tile-p (map x y)
- "Return whether or not the given coordinates on the MAP are traversable for an entity."
- (not (cell-at-world-coords-p (gethash :bump-map map)
- (list :x x :y y))))
- (defun trigger-at-coords (map world-coords)
- "Return a “Trigger”-rectangle from MAP that’d be triggered at the given coords."
- (let ((chunk (world-coords-chunk world-coords)))
- (loop for trigger in (cdr (assoc chunk (gethash :triggers map)))
- do (when (within-rectangle world-coords
- (getf trigger :coords) (getf trigger :bottom-coords))
- (return trigger)))))
- ;;; ———————————————————————————————————
- ;;; Map conversions & manipulations
- ;;; ———————————————————————————————————
- (defun merge-maps (map-a map-b)
- "Copy data that should be persistent between maps from map-a to map-b.
- Used primarily in moving between different maps in an overworld state."
- ;; Copy over important game-data from map-a.
- (mapcar
- (lambda (map-key)
- (setf (gethash map-key map-b) (gethash map-key map-a)))
- '(:acts :knows :items :seconds :day))
- ;; Copy specific bits of player data from map-a’s :ENTITIES.
- (mapcar
- (lambda (player-key)
- (setf (getf-entity-data map-b '✿:player player-key)
- (getf-entity-data map-a '✿:player player-key)))
- '(:face :normal-face :talking-face))
- map-b)
- ;;; ———————————————————————————————————
- ;;; Overworld logic
- ;;; ———————————————————————————————————
- (defun overworld-state-update (map Δt)
- "Do nothing, lol. Core part of OVERWORLD-STATE.
- Returns parameters to be used in the next invocation of OVERWORLD-STATE."
- (let ((time-result (process-overworld-time map Δt)))
- (if time-result
- time-result
- (process-overworld-input map))))
- (defun seconds->game-datetime (seconds &key (game-day-length 240))
- "Convert real-world SECONDS into a datetime plist, calculating with
- GAME-DAY-LENGTH as as the seconds-per-day.
- Returns a plist of properties :DAY, :HOUR, and :MINUTE, all numbers."
- (let* ((game-days (floor (/ seconds game-day-length))) ;; Days passed in game-time
- (seconds (floor (- seconds (* game-days game-day-length)))) ;; Keep hour below 24!
- (real-day-length 1440)) ;; You know what I mean <w<
- (multiple-value-bind (hour minutes-fraction)
- (floor (/ (* seconds (/ real-day-length game-day-length))
- 60))
- (list :day game-days :hour hour
- :minute (floor (* 60 minutes-fraction))))))
- (defun end-game-string (map)
- (str:concat
- (if (getf-act map :encourage-scientist)
- (…:getf-lang '(:en "The cities of Etteburg and Bigborough live in peace. Doctor Klara Tim reached new heights in her professional career."
- :eo "La urboj de Etburgo kaj Egburo apudvivas pace. Doktoro Klara Tim atingis altojn en sia kariero, plimemfide."))
- (…:getf-lang '(:en "The city of Etteburg was nearly completely destroyed by the neighboring city Bigborough's police force, which claimed the city as its own.")))
- " "
- (if (getf-act map :perfect-friendship)
- (…:getf-lang '(:en "Friendship with Sasha blossoms, and the two are closer than ever before. She no longer broods by the cliffside, but has reintegrated into society. What an impactful flower, huh?"))
- (if (getf-act map :encourage-friendship)
- (…:getf-lang '(:en "Friendship with Sasha is better than ever before, yet still somewhat distant. Often, Sasha returns to the cliffside."))
- (…:getf-lang '(:en "To this day, Sasha broods by the cliffside alone."))))))
- (defun end-game (map)
- (setf flora-search-aurora:*knows* (gethash :knows map))
- (🎭:make-intermission-state
- '(:eo "LUDO FINITA" :en "GAME OVER")
- '(:en "Where are they now?")
- (list :en (end-game-string map))
- (list :drop 3)))
- (defun process-overworld-time (map Δt)
- "Do nothing, lol. Core part of OVERWORLD-STATE.
- Returns parameters to be used in the next invocation of OVERWORLD-STATE."
- (let* ((time (…:incf-0 (gethash :seconds map) Δt))
- (game-datetime (seconds->game-datetime time)))
- (if (eq (gethash :day map) 3)
- (end-game map)
- (progn
- ;; Go through the day-update procedures!
- (when (not (eq (getf game-datetime :day)
- (gethash :day map)))
- (setf (gethash :day map) (getf game-datetime :day)))
- nil))))
- (defun process-overworld-input (map)
- "Get and process any keyboard input, modifying the map or entities as necessary."
- (if (listen)
- (let* ((input (⌨:read-gamefied-char-plist)))
- (case (getf input :semantic)
- ;; Interacting with nearby characters/entities
- ('⌨:🆗
- (let* ((player (getf-entity map '✿:player))
- (interactee (car (entities-near-entity player (gethash :entities map))))
- (interactee-id (car interactee))
- (interaction (getf (cdr interactee) :interact)))
- (if interaction
- (apply (…:string->symbol interaction) (list map interactee-id))
- (list :parameters (list :map map)))))
- ('⌨:❎
- (list :function
- (📋:make-menu-function
- `((:en "Continue" :eo "Malpaŭzigi"
- :parameters ,(list :map map)
- :drop 1 :selected t :selection 50)
- (:en "Backpack" :eo "Sako"
- :function ,(🎒:make-inventory-function map)
- :drop 1)
- (:en "Settings" :eo "Agordoj"
- :function ,(🔧:make-settings-menu-function))
- (:en "Give up" :eo "Rezigni"
- :drop 3)))))
- ;; Simple up-down-left-right movements
- ('⌨:→
- (move-player map :Δx 1))
- ('⌨:←
- (move-player map :Δx -1))
- ('⌨:↑
- (move-player map :Δy -1))
- ('⌨:↓
- (move-player map :Δy 1))
- ('⌨:↰
- (move-player map :Δx -1 :Δy -1))
- ('⌨:↱
- (move-player map :Δx 1 :Δy -1))
- ('⌨:↲
- (move-player map :Δx -1 :Δy 1))
- ('⌨:↳
- (move-player map :Δx 1 :Δy 1))
- (otherwise
- (list :parameters (list :map map)))))
- (list :parameters (list :map map))))
- (defun move-player (map &key (Δx 0) (Δy 0))
- "Moves the play by the given changes in x & y.
- Very kindly removes a list of parameters to be returned by the overworld state-function."
- (move-entity map '✿:player :Δx Δx :Δy Δy)
- (let* ((coords (getf-entity-data map '✿:player :coords))
- (trigger (trigger-at-coords map (list :x (getf coords :x) :y (getf coords :y)))))
- (if (and trigger (getf trigger :function))
- (apply (…:string->symbol (getf trigger :function))
- (list map trigger))
- (list :parameters (list :map map)))))
- (defun move-entity (map entity-id &key (Δx 0) (Δy 0))
- "Move an entity relative to its current position."
- (when (< Δx 0)
- (setf (getf-entity-data map entity-id :facing-right) nil))
- (when (> Δx 0)
- (setf (getf-entity-data map entity-id :facing-right) 't))
- (let ((coords (getf-entity-data map entity-id :coords)))
- (move-entity-to map entity-id
- :x (+ Δx (getf coords :x))
- :y (+ Δy (getf coords :y)))))
- (defun move-entity-to (map entity &key (x 0) (y 0))
- "Move the given entity to the given coordinates."
- (let ((old-chunk (world-coords-chunk (getf-entity-data map entity :coords)))
- (new-chunk (world-coords-chunk (list :x x :y y))))
- ;; Change the entity’s world coordinates…
- (when (walkable-tile-p map x y)
- (setf (getf (getf-entity-data map entity :coords) :x) x)
- (setf (getf (getf-entity-data map entity :coords) :y) y)
- ;; If the entity’s moved into a different screen-chunk (and so into a different
- ;; sub-alist of MAP hash-table’s :entities), move its list into the new chunk’s.
- (when (not (eq old-chunk new-chunk))
- ;; Add it to the new chunk list…
- (setf (assoc-utils:aget (assoc-utils:aget (gethash :entities map) new-chunk) entity)
- (cdr (getf-entity map entity)))
- ;; Delete it from the old list…
- (alexandria:deletef (assoc-utils:aget (gethash :entities map) old-chunk) entity
- :test (lambda (id alist) (eq id (car alist))))))))
- ;;; ———————————————————————————————————
- ;;; Overworld-drawing: Map-rendering
- ;;; ———————————————————————————————————
- (defun overworld-state-draw (matrix map)
- "Draw the overworld map to the given matrix.
- A core part of OVERWORLD-STATE."
- (let* ((chunk (world-coords-chunk (getf-entity-data map '✿:player :coords))))
- (matrix-write-tiles matrix (gethash :tiles map) chunk)
- (matrix-write-entities matrix map chunk)
- (when (gethash :seconds map)
- (matrix-write-datetime matrix (seconds->game-datetime (gethash :seconds map))))
- (matrix-write-tiles matrix (gethash :top-tiles map) chunk)))
- ;;; ———————————————————————————————————
- ;;; Overworld-drawing: Map-tiles
- ;;; ———————————————————————————————————
- (defun matrix-write-tiles (matrix tiles chunk
- &key (chunk-width 72) (chunk-height 20))
- "Draw a map’s specific chunk (by its ID) to the matrix."
- (mapcar (lambda (cell)
- (if (or (not (getf cell :lang))
- (eq (getf cell :lang) (…:system-language)))
- (matrix-write-cell matrix cell)))
- (cdr (assoc chunk tiles))))
- (defun matrix-write-cell (matrix cell)
- "Set a matrice's (2d array's) element corresponding to a “cell”; that is, a
- plist containing a character (:CHAR) and :X & :Y coordinates."
- (let ((coords (world-coords->screen-coords (list :x (getf cell :x) :y (getf cell :y)))))
- (setf (aref matrix
- (getf coords :y)
- (getf coords :x))
- (getf cell :@))))
- ;;; ———————————————————————————————————
- ;;; Overworld-drawing: Person-rendering
- ;;; ———————————————————————————————————
- (defun matrix-write-entities (matrix map chunk)
- "Draw all entities from an alist of entities to the matrix."
- (mapcar (lambda (entity-assoc)
- (matrix-write-entity matrix (cdr entity-assoc)))
- (cdr (assoc chunk (gethash :entities map)))))
- (defun matrix-write-entity (matrix entity-plist)
- "Render an entity-plist to the matrix."
- (when (getf entity-plist :face)
- (matrix-write-entity-head matrix entity-plist)
- (matrix-write-entity-legs matrix entity-plist))
- (when (getf entity-plist :avatar)
- (matrix-write-entity-avatar matrix entity-plist)))
- (defun matrix-write-entity-avatar (matrix entity-plist)
- "Draw an “avatar” entity; that is, not a person, but a random item."
- (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
- (avatar (getf entity-plist :avatar))
- (width (length avatar))
- (y (getf screen-coords :y))
- (x (- (getf screen-coords :x) (floor (/ width 2)))))
- (✎:render-line matrix avatar (list :x x :y y))))
- (defun matrix-write-entity-head (matrix entity-plist)
- "Draw an entity’s head. There aren't any Mami Tomoes in this game, dang it!"
- (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
- (face (getf entity-plist :face))
- (width (+ (length face) 2)) ;; Face + |borders|
- (y (- (getf screen-coords :y) 1))
- (x (if (getf entity-plist :facing-right)
- (- (getf screen-coords :x) (floor (/ width 2)) 0)
- (- (getf screen-coords :x) (floor (/ width 2)) 0))))
- (✎:render-line matrix face (list :x (+ x 1) :y y))
- (ignore-errors (setf (aref matrix y x) #\|))
- (ignore-errors (setf (aref matrix y (+ width x -1))
- #\|))))
- (defun matrix-write-entity-legs (matrix entity-plist)
- "Draw a bipdel entity’s legs — a surprisingly in-depth task!"
- (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
- (x (getf screen-coords :x))
- (y (getf screen-coords :y)))
- (cond ((getf entity-plist :facing-right)
- (ignore-errors (setf (aref matrix y x) #\|))
- (ignore-errors (setf (aref matrix y (- x 1)) #\|)))
- ('t
- (ignore-errors (setf (aref matrix y x) #\|))
- (ignore-errors (setf (aref matrix y (+ x 1)) #\|))))))
- ;;; ———————————————————————————————————
- ;;; Overworld-drawing: The date
- ;;; ———————————————————————————————————
- (defun game-datetime->string (date-plist &optional (year 2006))
- (format nil
- (…:getf-lang '(:en "~A ~A ~A ~2,'0d:~2,'0d"
- :eo "~A ~A ~Aa ~2,'0d:~2,'0d"))
- year
- (…:getf-lang '(:en "Jun" :eo "Jun"))
- (+ (getf date-plist :day) 3)
- (getf date-plist :hour)
- (getf date-plist :minute)))
- (defun matrix-write-datetime (matrix datetime)
- (let ((string (game-datetime->string datetime)))
- (✎:render-line matrix string (list :x (- 71 (length string)) :y 19))))
- ;;; ———————————————————————————————————
- ;;; Overworld loop
- ;;; ———————————————————————————————————
- (defun overworld-state
- (matrix &key map (Δt .02))
- "Render the given map to the MATRIX and take user-input — for one frame.
- A state-function for use with STATE-LOOP."
- (sleep Δt)
- (overworld-state-draw matrix map)
- (overworld-state-update map Δt))
- (defun make-overworld-function (map)
- "Return a state-function for a a MAP, for use with STATE-LOOP."
- (lambda (matrix &key (map map))
- (apply #'🌍:overworld-state
- (list matrix :map map))))
- (defun make-overworld-state (map)
- "Return a state-plist for a a MAP, for use with STATE-LOOP."
- (list :function (make-overworld-function map)))
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