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- /*
- ===========================================================================
- Copyright (C) 1999-2005 Id Software, Inc.
- This file is part of Quake III Arena source code.
- Quake III Arena source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake III Arena source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Foobar; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // this is only used for visualization tools in cm_ debug functions
- typedef struct
- {
- int numpoints;
- vec3_t p[4]; // variable sized
- } winding_t;
- #define MAX_POINTS_ON_WINDING 64
- #define SIDE_FRONT 0
- #define SIDE_BACK 1
- #define SIDE_ON 2
- #define SIDE_CROSS 3
- #define CLIP_EPSILON 0.1f
- #define MAX_MAP_BOUNDS 65535
- // you can define on_epsilon in the makefile as tighter
- #ifndef ON_EPSILON
- #define ON_EPSILON 0.1f
- #endif
- winding_t *AllocWinding (int points);
- vec_t WindingArea (winding_t *w);
- void WindingCenter (winding_t *w, vec3_t center);
- void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
- vec_t epsilon, winding_t **front, winding_t **back);
- winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
- winding_t *CopyWinding (winding_t *w);
- winding_t *ReverseWinding (winding_t *w);
- winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
- void CheckWinding (winding_t *w);
- void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
- void RemoveColinearPoints (winding_t *w);
- int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
- void FreeWinding (winding_t *w);
- void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
- void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
- void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
- // frees the original if clipped
- void pw(winding_t *w);
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