cm_polylib.h 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. /*
  2. ===========================================================================
  3. Copyright (C) 1999-2005 Id Software, Inc.
  4. This file is part of Quake III Arena source code.
  5. Quake III Arena source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake III Arena source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Foobar; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. // this is only used for visualization tools in cm_ debug functions
  19. typedef struct
  20. {
  21. int numpoints;
  22. vec3_t p[4]; // variable sized
  23. } winding_t;
  24. #define MAX_POINTS_ON_WINDING 64
  25. #define SIDE_FRONT 0
  26. #define SIDE_BACK 1
  27. #define SIDE_ON 2
  28. #define SIDE_CROSS 3
  29. #define CLIP_EPSILON 0.1f
  30. #define MAX_MAP_BOUNDS 65535
  31. // you can define on_epsilon in the makefile as tighter
  32. #ifndef ON_EPSILON
  33. #define ON_EPSILON 0.1f
  34. #endif
  35. winding_t *AllocWinding (int points);
  36. vec_t WindingArea (winding_t *w);
  37. void WindingCenter (winding_t *w, vec3_t center);
  38. void ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist,
  39. vec_t epsilon, winding_t **front, winding_t **back);
  40. winding_t *ChopWinding (winding_t *in, vec3_t normal, vec_t dist);
  41. winding_t *CopyWinding (winding_t *w);
  42. winding_t *ReverseWinding (winding_t *w);
  43. winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist);
  44. void CheckWinding (winding_t *w);
  45. void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist);
  46. void RemoveColinearPoints (winding_t *w);
  47. int WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist);
  48. void FreeWinding (winding_t *w);
  49. void WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs);
  50. void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal );
  51. void ChopWindingInPlace (winding_t **w, vec3_t normal, vec_t dist, vec_t epsilon);
  52. // frees the original if clipped
  53. void pw(winding_t *w);