12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499 |
- # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 5.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
- CFG=ref_soft - Win32 Debug Alpha
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "ref_soft.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "ref_soft - Win32 Release" (based on\
- "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "ref_soft - Win32 Debug Alpha" (based on\
- "Win32 (ALPHA) Dynamic-Link Library")
- !MESSAGE "ref_soft - Win32 Release Alpha" (based on\
- "Win32 (ALPHA) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP Scc_ProjName ""
- # PROP Scc_LocalPath ""
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir ".\ref_soft"
- # PROP BASE Intermediate_Dir ".\ref_soft"
- # PROP BASE Target_Dir "."
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\release"
- # PROP Intermediate_Dir ".\release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir "."
- CPP=cl.exe
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
- # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386
- # SUBTRACT LINK32 /debug
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir ".\ref_soft"
- # PROP BASE Intermediate_Dir ".\ref_soft"
- # PROP BASE Target_Dir "."
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\debug"
- # PROP Intermediate_Dir ".\debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir "."
- CPP=cl.exe
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
- # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"libc"
- # SUBTRACT LINK32 /profile /nodefaultlib
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug Alpha"
- # PROP BASE Intermediate_Dir "Debug Alpha"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "..\DebugAxp"
- # PROP Intermediate_Dir ".\DebugAxp"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
- CPP=cl.exe
- # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc"
- # SUBTRACT BASE LINK32 /nodefaultlib
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc"
- # SUBTRACT LINK32 /nodefaultlib
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "ref_soft"
- # PROP BASE Intermediate_Dir "ref_soft"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "..\ReleaseAXP"
- # PROP Intermediate_Dir ".\ReleaseAXP"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- MTL=midl.exe
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
- CPP=cl.exe
- # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
- # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
- # SUBTRACT CPP /Z<none> /Fr
- RSC=rc.exe
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA
- # SUBTRACT LINK32 /debug
- !ENDIF
- # Begin Target
- # Name "ref_soft - Win32 Release"
- # Name "ref_soft - Win32 Debug"
- # Name "ref_soft - Win32 Debug Alpha"
- # Name "ref_soft - Win32 Release Alpha"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
- # Begin Source File
- SOURCE=..\game\q_shared.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_Q_SHA=\
- "..\game\q_shared.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_Q_SHA=\
- "..\game\q_shared.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_Q_SHA=\
- "..\game\q_shared.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\q_shwin.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_Q_SHW=\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\winquake.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_Q_SHW=\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\winquake.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_Q_SHW=\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\winquake.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_aclip.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_ACL=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_ACL=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_ACL=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_aclipa.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_aclipa.asm
- InputName=r_aclipa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_aclipa.asm
- InputName=r_aclipa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_alias.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_ALI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\anorms.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_ALI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\anorms.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_ALI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\anorms.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_bsp.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_BSP=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_BSP=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_BSP=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_draw.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_DRA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_DRA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_DRA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_draw16.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_draw16.asm
- InputName=r_draw16
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_draw16.asm
- InputName=r_draw16
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_drawa.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_drawa.asm
- InputName=r_drawa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_drawa.asm
- InputName=r_drawa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_edge.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_EDG=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_EDG=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_EDG=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_edgea.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_edgea.asm
- InputName=r_edgea
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_edgea.asm
- InputName=r_edgea
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_image.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_IMA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_IMA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_IMA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_light.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_LIG=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_LIG=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_LIG=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_main.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_MAI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_MAI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_MAI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_misc.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_MIS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_MIS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_MIS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_model.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_MOD=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_MOD=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_MOD=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_part.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_PAR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_PAR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_PAR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_poly.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_POL=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_POL=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_POL=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_polysa.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_polysa.asm
- InputName=r_polysa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_polysa.asm
- InputName=r_polysa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_polyse.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_POLY=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\adivtab.h"\
- ".\r_local.h"\
- ".\r_model.h"\
- ".\rand1k.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_POLY=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\adivtab.h"\
- ".\r_local.h"\
- ".\r_model.h"\
- ".\rand1k.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_POLY=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\adivtab.h"\
- ".\r_local.h"\
- ".\r_model.h"\
- ".\rand1k.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_rast.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_RAS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_RAS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_RAS=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_scan.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_SCA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_SCA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_SCA=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_scana.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_scana.asm
- InputName=r_scana
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_scana.asm
- InputName=r_scana
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_spr8.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_spr8.asm
- InputName=r_spr8
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_spr8.asm
- InputName=r_spr8
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_sprite.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_SPR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_SPR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_SPR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_surf.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_R_SUR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_R_SUR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_R_SUR=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_surf8.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_surf8.asm
- InputName=r_surf8
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_surf8.asm
- InputName=r_surf8
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\r_varsa.asm
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- # Begin Custom Build
- OutDir=.\..\release
- InputPath=.\r_varsa.asm
- InputName=r_varsa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- # Begin Custom Build
- OutDir=.\..\debug
- InputPath=.\r_varsa.asm
- InputName=r_varsa
- "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
- # End Custom Build
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- # PROP Exclude_From_Build 1
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- # PROP Exclude_From_Build 1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\rw_ddraw.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_RW_DD=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_RW_DD=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_RW_DD=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\rw_dib.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_RW_DI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_RW_DI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_RW_DI=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=..\win32\rw_imp.c
- !IF "$(CFG)" == "ref_soft - Win32 Release"
- DEP_CPP_RW_IM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- "..\win32\winquake.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
- DEP_CPP_RW_IM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- "..\win32\winquake.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
- DEP_CPP_RW_IM=\
- "..\client\ref.h"\
- "..\game\q_shared.h"\
- "..\qcommon\qcommon.h"\
- "..\qcommon\qfiles.h"\
- "..\win32\rw_win.h"\
- "..\win32\winquake.h"\
- ".\r_local.h"\
- ".\r_model.h"\
-
- !ENDIF
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
- # Begin Source File
- SOURCE=.\adivtab.h
- # End Source File
- # Begin Source File
- SOURCE=.\anorms.h
- # End Source File
- # Begin Source File
- SOURCE=..\game\q_shared.h
- # End Source File
- # Begin Source File
- SOURCE=..\qcommon\qcommon.h
- # End Source File
- # Begin Source File
- SOURCE=..\qcommon\qfiles.h
- # End Source File
- # Begin Source File
- SOURCE=.\r_local.h
- # End Source File
- # Begin Source File
- SOURCE=.\r_model.h
- # End Source File
- # Begin Source File
- SOURCE=.\rand1k.h
- # End Source File
- # Begin Source File
- SOURCE=..\client\ref.h
- # End Source File
- # Begin Source File
- SOURCE=..\win32\rw_win.h
- # End Source File
- # Begin Source File
- SOURCE=..\win32\winquake.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
- # Begin Source File
- SOURCE=.\ref_soft.def
- # End Source File
- # End Group
- # End Target
- # End Project
|