ref_soft.001 29 KB

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  1. # Microsoft Developer Studio Project File - Name="ref_soft" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. # TARGTYPE "Win32 (ALPHA) Dynamic-Link Library" 0x0602
  6. CFG=ref_soft - Win32 Debug Alpha
  7. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  8. !MESSAGE use the Export Makefile command and run
  9. !MESSAGE
  10. !MESSAGE NMAKE /f "ref_soft.mak".
  11. !MESSAGE
  12. !MESSAGE You can specify a configuration when running NMAKE
  13. !MESSAGE by defining the macro CFG on the command line. For example:
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  15. !MESSAGE NMAKE /f "ref_soft.mak" CFG="ref_soft - Win32 Debug Alpha"
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  19. !MESSAGE "ref_soft - Win32 Release" (based on\
  20. "Win32 (x86) Dynamic-Link Library")
  21. !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  22. !MESSAGE "ref_soft - Win32 Debug Alpha" (based on\
  23. "Win32 (ALPHA) Dynamic-Link Library")
  24. !MESSAGE "ref_soft - Win32 Release Alpha" (based on\
  25. "Win32 (ALPHA) Dynamic-Link Library")
  26. !MESSAGE
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  29. # PROP Scc_LocalPath ""
  30. !IF "$(CFG)" == "ref_soft - Win32 Release"
  31. # PROP BASE Use_MFC 0
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  38. # PROP Output_Dir "..\release"
  39. # PROP Intermediate_Dir ".\release"
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  42. CPP=cl.exe
  43. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  44. # ADD CPP /nologo /G5 /MT /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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  46. # ADD BASE MTL /nologo /D "NDEBUG" /win32
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  56. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:I386
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  72. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
  73. MTL=midl.exe
  74. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  75. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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  80. # ADD BASE BSC32 /nologo
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  83. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  84. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /nodefaultlib:"libc"
  85. # SUBTRACT LINK32 /profile /nodefaultlib
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  100. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  101. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
  102. CPP=cl.exe
  103. # ADD BASE CPP /nologo /MTd /Gt0 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
  104. # ADD CPP /nologo /QA21164 /MTd /Gt0 /W3 /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
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  112. # ADD BASE LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc"
  113. # SUBTRACT BASE LINK32 /nodefaultlib
  114. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /debug /machine:ALPHA /nodefaultlib:"libc"
  115. # SUBTRACT LINK32 /nodefaultlib
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  130. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  131. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
  132. CPP=cl.exe
  133. # ADD BASE CPP /nologo /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
  134. # ADD CPP /nologo /QA21164 /MT /Gt0 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /YX /FD /QAieee1 /c
  135. # SUBTRACT CPP /Z<none> /Fr
  136. RSC=rc.exe
  137. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  138. # ADD RSC /l 0x409 /d "NDEBUG"
  139. BSC32=bscmake.exe
  140. # ADD BASE BSC32 /nologo
  141. # ADD BSC32 /nologo
  142. LINK32=link.exe
  143. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /machine:ALPHA
  144. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /machine:ALPHA
  145. # SUBTRACT LINK32 /debug
  146. !ENDIF
  147. # Begin Target
  148. # Name "ref_soft - Win32 Release"
  149. # Name "ref_soft - Win32 Debug"
  150. # Name "ref_soft - Win32 Debug Alpha"
  151. # Name "ref_soft - Win32 Release Alpha"
  152. # Begin Group "Source Files"
  153. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  154. # Begin Source File
  155. SOURCE=..\game\q_shared.c
  156. !IF "$(CFG)" == "ref_soft - Win32 Release"
  157. DEP_CPP_Q_SHA=\
  158. "..\game\q_shared.h"\
  159. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  160. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  161. DEP_CPP_Q_SHA=\
  162. "..\game\q_shared.h"\
  163. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  164. DEP_CPP_Q_SHA=\
  165. "..\game\q_shared.h"\
  166. !ENDIF
  167. # End Source File
  168. # Begin Source File
  169. SOURCE=..\win32\q_shwin.c
  170. !IF "$(CFG)" == "ref_soft - Win32 Release"
  171. DEP_CPP_Q_SHW=\
  172. "..\game\q_shared.h"\
  173. "..\qcommon\qcommon.h"\
  174. "..\qcommon\qfiles.h"\
  175. "..\win32\winquake.h"\
  176. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  177. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  178. DEP_CPP_Q_SHW=\
  179. "..\game\q_shared.h"\
  180. "..\qcommon\qcommon.h"\
  181. "..\qcommon\qfiles.h"\
  182. "..\win32\winquake.h"\
  183. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  184. DEP_CPP_Q_SHW=\
  185. "..\game\q_shared.h"\
  186. "..\qcommon\qcommon.h"\
  187. "..\qcommon\qfiles.h"\
  188. "..\win32\winquake.h"\
  189. !ENDIF
  190. # End Source File
  191. # Begin Source File
  192. SOURCE=.\r_aclip.c
  193. !IF "$(CFG)" == "ref_soft - Win32 Release"
  194. DEP_CPP_R_ACL=\
  195. "..\client\ref.h"\
  196. "..\game\q_shared.h"\
  197. "..\qcommon\qcommon.h"\
  198. "..\qcommon\qfiles.h"\
  199. ".\r_local.h"\
  200. ".\r_model.h"\
  201. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  202. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  203. DEP_CPP_R_ACL=\
  204. "..\client\ref.h"\
  205. "..\game\q_shared.h"\
  206. "..\qcommon\qcommon.h"\
  207. "..\qcommon\qfiles.h"\
  208. ".\r_local.h"\
  209. ".\r_model.h"\
  210. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  211. DEP_CPP_R_ACL=\
  212. "..\client\ref.h"\
  213. "..\game\q_shared.h"\
  214. "..\qcommon\qcommon.h"\
  215. "..\qcommon\qfiles.h"\
  216. ".\r_local.h"\
  217. ".\r_model.h"\
  218. !ENDIF
  219. # End Source File
  220. # Begin Source File
  221. SOURCE=.\r_aclipa.asm
  222. !IF "$(CFG)" == "ref_soft - Win32 Release"
  223. # Begin Custom Build
  224. OutDir=.\..\release
  225. InputPath=.\r_aclipa.asm
  226. InputName=r_aclipa
  227. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  228. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  229. # End Custom Build
  230. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  231. # Begin Custom Build
  232. OutDir=.\..\debug
  233. InputPath=.\r_aclipa.asm
  234. InputName=r_aclipa
  235. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  236. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  237. # End Custom Build
  238. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  239. # PROP Exclude_From_Build 1
  240. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  241. # PROP Exclude_From_Build 1
  242. !ENDIF
  243. # End Source File
  244. # Begin Source File
  245. SOURCE=.\r_alias.c
  246. !IF "$(CFG)" == "ref_soft - Win32 Release"
  247. DEP_CPP_R_ALI=\
  248. "..\client\ref.h"\
  249. "..\game\q_shared.h"\
  250. "..\qcommon\qcommon.h"\
  251. "..\qcommon\qfiles.h"\
  252. ".\anorms.h"\
  253. ".\r_local.h"\
  254. ".\r_model.h"\
  255. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  256. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  257. DEP_CPP_R_ALI=\
  258. "..\client\ref.h"\
  259. "..\game\q_shared.h"\
  260. "..\qcommon\qcommon.h"\
  261. "..\qcommon\qfiles.h"\
  262. ".\anorms.h"\
  263. ".\r_local.h"\
  264. ".\r_model.h"\
  265. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  266. DEP_CPP_R_ALI=\
  267. "..\client\ref.h"\
  268. "..\game\q_shared.h"\
  269. "..\qcommon\qcommon.h"\
  270. "..\qcommon\qfiles.h"\
  271. ".\anorms.h"\
  272. ".\r_local.h"\
  273. ".\r_model.h"\
  274. !ENDIF
  275. # End Source File
  276. # Begin Source File
  277. SOURCE=.\r_bsp.c
  278. !IF "$(CFG)" == "ref_soft - Win32 Release"
  279. DEP_CPP_R_BSP=\
  280. "..\client\ref.h"\
  281. "..\game\q_shared.h"\
  282. "..\qcommon\qcommon.h"\
  283. "..\qcommon\qfiles.h"\
  284. ".\r_local.h"\
  285. ".\r_model.h"\
  286. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  287. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  288. DEP_CPP_R_BSP=\
  289. "..\client\ref.h"\
  290. "..\game\q_shared.h"\
  291. "..\qcommon\qcommon.h"\
  292. "..\qcommon\qfiles.h"\
  293. ".\r_local.h"\
  294. ".\r_model.h"\
  295. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  296. DEP_CPP_R_BSP=\
  297. "..\client\ref.h"\
  298. "..\game\q_shared.h"\
  299. "..\qcommon\qcommon.h"\
  300. "..\qcommon\qfiles.h"\
  301. ".\r_local.h"\
  302. ".\r_model.h"\
  303. !ENDIF
  304. # End Source File
  305. # Begin Source File
  306. SOURCE=.\r_draw.c
  307. !IF "$(CFG)" == "ref_soft - Win32 Release"
  308. DEP_CPP_R_DRA=\
  309. "..\client\ref.h"\
  310. "..\game\q_shared.h"\
  311. "..\qcommon\qcommon.h"\
  312. "..\qcommon\qfiles.h"\
  313. ".\r_local.h"\
  314. ".\r_model.h"\
  315. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  316. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  317. DEP_CPP_R_DRA=\
  318. "..\client\ref.h"\
  319. "..\game\q_shared.h"\
  320. "..\qcommon\qcommon.h"\
  321. "..\qcommon\qfiles.h"\
  322. ".\r_local.h"\
  323. ".\r_model.h"\
  324. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  325. DEP_CPP_R_DRA=\
  326. "..\client\ref.h"\
  327. "..\game\q_shared.h"\
  328. "..\qcommon\qcommon.h"\
  329. "..\qcommon\qfiles.h"\
  330. ".\r_local.h"\
  331. ".\r_model.h"\
  332. !ENDIF
  333. # End Source File
  334. # Begin Source File
  335. SOURCE=.\r_draw16.asm
  336. !IF "$(CFG)" == "ref_soft - Win32 Release"
  337. # Begin Custom Build
  338. OutDir=.\..\release
  339. InputPath=.\r_draw16.asm
  340. InputName=r_draw16
  341. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  342. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  343. # End Custom Build
  344. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  345. # Begin Custom Build
  346. OutDir=.\..\debug
  347. InputPath=.\r_draw16.asm
  348. InputName=r_draw16
  349. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  350. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  351. # End Custom Build
  352. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  353. # PROP Exclude_From_Build 1
  354. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  355. # PROP Exclude_From_Build 1
  356. !ENDIF
  357. # End Source File
  358. # Begin Source File
  359. SOURCE=.\r_drawa.asm
  360. !IF "$(CFG)" == "ref_soft - Win32 Release"
  361. # Begin Custom Build
  362. OutDir=.\..\release
  363. InputPath=.\r_drawa.asm
  364. InputName=r_drawa
  365. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  366. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  367. # End Custom Build
  368. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  369. # Begin Custom Build
  370. OutDir=.\..\debug
  371. InputPath=.\r_drawa.asm
  372. InputName=r_drawa
  373. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  374. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  375. # End Custom Build
  376. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  377. # PROP Exclude_From_Build 1
  378. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  379. # PROP Exclude_From_Build 1
  380. !ENDIF
  381. # End Source File
  382. # Begin Source File
  383. SOURCE=.\r_edge.c
  384. !IF "$(CFG)" == "ref_soft - Win32 Release"
  385. DEP_CPP_R_EDG=\
  386. "..\client\ref.h"\
  387. "..\game\q_shared.h"\
  388. "..\qcommon\qcommon.h"\
  389. "..\qcommon\qfiles.h"\
  390. ".\r_local.h"\
  391. ".\r_model.h"\
  392. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  393. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  394. DEP_CPP_R_EDG=\
  395. "..\client\ref.h"\
  396. "..\game\q_shared.h"\
  397. "..\qcommon\qcommon.h"\
  398. "..\qcommon\qfiles.h"\
  399. ".\r_local.h"\
  400. ".\r_model.h"\
  401. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  402. DEP_CPP_R_EDG=\
  403. "..\client\ref.h"\
  404. "..\game\q_shared.h"\
  405. "..\qcommon\qcommon.h"\
  406. "..\qcommon\qfiles.h"\
  407. ".\r_local.h"\
  408. ".\r_model.h"\
  409. !ENDIF
  410. # End Source File
  411. # Begin Source File
  412. SOURCE=.\r_edgea.asm
  413. !IF "$(CFG)" == "ref_soft - Win32 Release"
  414. # Begin Custom Build
  415. OutDir=.\..\release
  416. InputPath=.\r_edgea.asm
  417. InputName=r_edgea
  418. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  419. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  420. # End Custom Build
  421. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  422. # Begin Custom Build
  423. OutDir=.\..\debug
  424. InputPath=.\r_edgea.asm
  425. InputName=r_edgea
  426. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  427. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  428. # End Custom Build
  429. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  430. # PROP Exclude_From_Build 1
  431. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  432. # PROP Exclude_From_Build 1
  433. !ENDIF
  434. # End Source File
  435. # Begin Source File
  436. SOURCE=.\r_image.c
  437. !IF "$(CFG)" == "ref_soft - Win32 Release"
  438. DEP_CPP_R_IMA=\
  439. "..\client\ref.h"\
  440. "..\game\q_shared.h"\
  441. "..\qcommon\qcommon.h"\
  442. "..\qcommon\qfiles.h"\
  443. ".\r_local.h"\
  444. ".\r_model.h"\
  445. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  446. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  447. DEP_CPP_R_IMA=\
  448. "..\client\ref.h"\
  449. "..\game\q_shared.h"\
  450. "..\qcommon\qcommon.h"\
  451. "..\qcommon\qfiles.h"\
  452. ".\r_local.h"\
  453. ".\r_model.h"\
  454. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  455. DEP_CPP_R_IMA=\
  456. "..\client\ref.h"\
  457. "..\game\q_shared.h"\
  458. "..\qcommon\qcommon.h"\
  459. "..\qcommon\qfiles.h"\
  460. ".\r_local.h"\
  461. ".\r_model.h"\
  462. !ENDIF
  463. # End Source File
  464. # Begin Source File
  465. SOURCE=.\r_light.c
  466. !IF "$(CFG)" == "ref_soft - Win32 Release"
  467. DEP_CPP_R_LIG=\
  468. "..\client\ref.h"\
  469. "..\game\q_shared.h"\
  470. "..\qcommon\qcommon.h"\
  471. "..\qcommon\qfiles.h"\
  472. ".\r_local.h"\
  473. ".\r_model.h"\
  474. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  475. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  476. DEP_CPP_R_LIG=\
  477. "..\client\ref.h"\
  478. "..\game\q_shared.h"\
  479. "..\qcommon\qcommon.h"\
  480. "..\qcommon\qfiles.h"\
  481. ".\r_local.h"\
  482. ".\r_model.h"\
  483. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  484. DEP_CPP_R_LIG=\
  485. "..\client\ref.h"\
  486. "..\game\q_shared.h"\
  487. "..\qcommon\qcommon.h"\
  488. "..\qcommon\qfiles.h"\
  489. ".\r_local.h"\
  490. ".\r_model.h"\
  491. !ENDIF
  492. # End Source File
  493. # Begin Source File
  494. SOURCE=.\r_main.c
  495. !IF "$(CFG)" == "ref_soft - Win32 Release"
  496. DEP_CPP_R_MAI=\
  497. "..\client\ref.h"\
  498. "..\game\q_shared.h"\
  499. "..\qcommon\qcommon.h"\
  500. "..\qcommon\qfiles.h"\
  501. ".\r_local.h"\
  502. ".\r_model.h"\
  503. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  504. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  505. DEP_CPP_R_MAI=\
  506. "..\client\ref.h"\
  507. "..\game\q_shared.h"\
  508. "..\qcommon\qcommon.h"\
  509. "..\qcommon\qfiles.h"\
  510. ".\r_local.h"\
  511. ".\r_model.h"\
  512. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  513. DEP_CPP_R_MAI=\
  514. "..\client\ref.h"\
  515. "..\game\q_shared.h"\
  516. "..\qcommon\qcommon.h"\
  517. "..\qcommon\qfiles.h"\
  518. ".\r_local.h"\
  519. ".\r_model.h"\
  520. !ENDIF
  521. # End Source File
  522. # Begin Source File
  523. SOURCE=.\r_misc.c
  524. !IF "$(CFG)" == "ref_soft - Win32 Release"
  525. DEP_CPP_R_MIS=\
  526. "..\client\ref.h"\
  527. "..\game\q_shared.h"\
  528. "..\qcommon\qcommon.h"\
  529. "..\qcommon\qfiles.h"\
  530. ".\r_local.h"\
  531. ".\r_model.h"\
  532. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  533. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  534. DEP_CPP_R_MIS=\
  535. "..\client\ref.h"\
  536. "..\game\q_shared.h"\
  537. "..\qcommon\qcommon.h"\
  538. "..\qcommon\qfiles.h"\
  539. ".\r_local.h"\
  540. ".\r_model.h"\
  541. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  542. DEP_CPP_R_MIS=\
  543. "..\client\ref.h"\
  544. "..\game\q_shared.h"\
  545. "..\qcommon\qcommon.h"\
  546. "..\qcommon\qfiles.h"\
  547. ".\r_local.h"\
  548. ".\r_model.h"\
  549. !ENDIF
  550. # End Source File
  551. # Begin Source File
  552. SOURCE=.\r_model.c
  553. !IF "$(CFG)" == "ref_soft - Win32 Release"
  554. DEP_CPP_R_MOD=\
  555. "..\client\ref.h"\
  556. "..\game\q_shared.h"\
  557. "..\qcommon\qcommon.h"\
  558. "..\qcommon\qfiles.h"\
  559. ".\r_local.h"\
  560. ".\r_model.h"\
  561. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  562. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  563. DEP_CPP_R_MOD=\
  564. "..\client\ref.h"\
  565. "..\game\q_shared.h"\
  566. "..\qcommon\qcommon.h"\
  567. "..\qcommon\qfiles.h"\
  568. ".\r_local.h"\
  569. ".\r_model.h"\
  570. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  571. DEP_CPP_R_MOD=\
  572. "..\client\ref.h"\
  573. "..\game\q_shared.h"\
  574. "..\qcommon\qcommon.h"\
  575. "..\qcommon\qfiles.h"\
  576. ".\r_local.h"\
  577. ".\r_model.h"\
  578. !ENDIF
  579. # End Source File
  580. # Begin Source File
  581. SOURCE=.\r_part.c
  582. !IF "$(CFG)" == "ref_soft - Win32 Release"
  583. DEP_CPP_R_PAR=\
  584. "..\client\ref.h"\
  585. "..\game\q_shared.h"\
  586. "..\qcommon\qcommon.h"\
  587. "..\qcommon\qfiles.h"\
  588. ".\r_local.h"\
  589. ".\r_model.h"\
  590. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  591. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  592. DEP_CPP_R_PAR=\
  593. "..\client\ref.h"\
  594. "..\game\q_shared.h"\
  595. "..\qcommon\qcommon.h"\
  596. "..\qcommon\qfiles.h"\
  597. ".\r_local.h"\
  598. ".\r_model.h"\
  599. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  600. DEP_CPP_R_PAR=\
  601. "..\client\ref.h"\
  602. "..\game\q_shared.h"\
  603. "..\qcommon\qcommon.h"\
  604. "..\qcommon\qfiles.h"\
  605. ".\r_local.h"\
  606. ".\r_model.h"\
  607. !ENDIF
  608. # End Source File
  609. # Begin Source File
  610. SOURCE=.\r_poly.c
  611. !IF "$(CFG)" == "ref_soft - Win32 Release"
  612. DEP_CPP_R_POL=\
  613. "..\client\ref.h"\
  614. "..\game\q_shared.h"\
  615. "..\qcommon\qcommon.h"\
  616. "..\qcommon\qfiles.h"\
  617. ".\r_local.h"\
  618. ".\r_model.h"\
  619. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  620. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  621. DEP_CPP_R_POL=\
  622. "..\client\ref.h"\
  623. "..\game\q_shared.h"\
  624. "..\qcommon\qcommon.h"\
  625. "..\qcommon\qfiles.h"\
  626. ".\r_local.h"\
  627. ".\r_model.h"\
  628. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  629. DEP_CPP_R_POL=\
  630. "..\client\ref.h"\
  631. "..\game\q_shared.h"\
  632. "..\qcommon\qcommon.h"\
  633. "..\qcommon\qfiles.h"\
  634. ".\r_local.h"\
  635. ".\r_model.h"\
  636. !ENDIF
  637. # End Source File
  638. # Begin Source File
  639. SOURCE=.\r_polysa.asm
  640. !IF "$(CFG)" == "ref_soft - Win32 Release"
  641. # Begin Custom Build
  642. OutDir=.\..\release
  643. InputPath=.\r_polysa.asm
  644. InputName=r_polysa
  645. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  646. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  647. # End Custom Build
  648. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  649. # Begin Custom Build
  650. OutDir=.\..\debug
  651. InputPath=.\r_polysa.asm
  652. InputName=r_polysa
  653. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  654. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  655. # End Custom Build
  656. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  657. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  658. !ENDIF
  659. # End Source File
  660. # Begin Source File
  661. SOURCE=.\r_polyse.c
  662. !IF "$(CFG)" == "ref_soft - Win32 Release"
  663. DEP_CPP_R_POLY=\
  664. "..\client\ref.h"\
  665. "..\game\q_shared.h"\
  666. "..\qcommon\qcommon.h"\
  667. "..\qcommon\qfiles.h"\
  668. ".\adivtab.h"\
  669. ".\r_local.h"\
  670. ".\r_model.h"\
  671. ".\rand1k.h"\
  672. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  673. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  674. DEP_CPP_R_POLY=\
  675. "..\client\ref.h"\
  676. "..\game\q_shared.h"\
  677. "..\qcommon\qcommon.h"\
  678. "..\qcommon\qfiles.h"\
  679. ".\adivtab.h"\
  680. ".\r_local.h"\
  681. ".\r_model.h"\
  682. ".\rand1k.h"\
  683. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  684. DEP_CPP_R_POLY=\
  685. "..\client\ref.h"\
  686. "..\game\q_shared.h"\
  687. "..\qcommon\qcommon.h"\
  688. "..\qcommon\qfiles.h"\
  689. ".\adivtab.h"\
  690. ".\r_local.h"\
  691. ".\r_model.h"\
  692. ".\rand1k.h"\
  693. !ENDIF
  694. # End Source File
  695. # Begin Source File
  696. SOURCE=.\r_rast.c
  697. !IF "$(CFG)" == "ref_soft - Win32 Release"
  698. DEP_CPP_R_RAS=\
  699. "..\client\ref.h"\
  700. "..\game\q_shared.h"\
  701. "..\qcommon\qcommon.h"\
  702. "..\qcommon\qfiles.h"\
  703. ".\r_local.h"\
  704. ".\r_model.h"\
  705. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  706. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  707. DEP_CPP_R_RAS=\
  708. "..\client\ref.h"\
  709. "..\game\q_shared.h"\
  710. "..\qcommon\qcommon.h"\
  711. "..\qcommon\qfiles.h"\
  712. ".\r_local.h"\
  713. ".\r_model.h"\
  714. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  715. DEP_CPP_R_RAS=\
  716. "..\client\ref.h"\
  717. "..\game\q_shared.h"\
  718. "..\qcommon\qcommon.h"\
  719. "..\qcommon\qfiles.h"\
  720. ".\r_local.h"\
  721. ".\r_model.h"\
  722. !ENDIF
  723. # End Source File
  724. # Begin Source File
  725. SOURCE=.\r_scan.c
  726. !IF "$(CFG)" == "ref_soft - Win32 Release"
  727. DEP_CPP_R_SCA=\
  728. "..\client\ref.h"\
  729. "..\game\q_shared.h"\
  730. "..\qcommon\qcommon.h"\
  731. "..\qcommon\qfiles.h"\
  732. ".\r_local.h"\
  733. ".\r_model.h"\
  734. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  735. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  736. DEP_CPP_R_SCA=\
  737. "..\client\ref.h"\
  738. "..\game\q_shared.h"\
  739. "..\qcommon\qcommon.h"\
  740. "..\qcommon\qfiles.h"\
  741. ".\r_local.h"\
  742. ".\r_model.h"\
  743. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  744. DEP_CPP_R_SCA=\
  745. "..\client\ref.h"\
  746. "..\game\q_shared.h"\
  747. "..\qcommon\qcommon.h"\
  748. "..\qcommon\qfiles.h"\
  749. ".\r_local.h"\
  750. ".\r_model.h"\
  751. !ENDIF
  752. # End Source File
  753. # Begin Source File
  754. SOURCE=.\r_scana.asm
  755. !IF "$(CFG)" == "ref_soft - Win32 Release"
  756. # Begin Custom Build
  757. OutDir=.\..\release
  758. InputPath=.\r_scana.asm
  759. InputName=r_scana
  760. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  761. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  762. # End Custom Build
  763. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  764. # Begin Custom Build
  765. OutDir=.\..\debug
  766. InputPath=.\r_scana.asm
  767. InputName=r_scana
  768. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  769. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  770. # End Custom Build
  771. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  772. # PROP Exclude_From_Build 1
  773. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  774. # PROP Exclude_From_Build 1
  775. !ENDIF
  776. # End Source File
  777. # Begin Source File
  778. SOURCE=.\r_spr8.asm
  779. !IF "$(CFG)" == "ref_soft - Win32 Release"
  780. # Begin Custom Build
  781. OutDir=.\..\release
  782. InputPath=.\r_spr8.asm
  783. InputName=r_spr8
  784. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  785. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  786. # End Custom Build
  787. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  788. # Begin Custom Build
  789. OutDir=.\..\debug
  790. InputPath=.\r_spr8.asm
  791. InputName=r_spr8
  792. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  793. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  794. # End Custom Build
  795. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  796. # PROP Exclude_From_Build 1
  797. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  798. # PROP Exclude_From_Build 1
  799. !ENDIF
  800. # End Source File
  801. # Begin Source File
  802. SOURCE=.\r_sprite.c
  803. !IF "$(CFG)" == "ref_soft - Win32 Release"
  804. DEP_CPP_R_SPR=\
  805. "..\client\ref.h"\
  806. "..\game\q_shared.h"\
  807. "..\qcommon\qcommon.h"\
  808. "..\qcommon\qfiles.h"\
  809. ".\r_local.h"\
  810. ".\r_model.h"\
  811. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  812. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  813. DEP_CPP_R_SPR=\
  814. "..\client\ref.h"\
  815. "..\game\q_shared.h"\
  816. "..\qcommon\qcommon.h"\
  817. "..\qcommon\qfiles.h"\
  818. ".\r_local.h"\
  819. ".\r_model.h"\
  820. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  821. DEP_CPP_R_SPR=\
  822. "..\client\ref.h"\
  823. "..\game\q_shared.h"\
  824. "..\qcommon\qcommon.h"\
  825. "..\qcommon\qfiles.h"\
  826. ".\r_local.h"\
  827. ".\r_model.h"\
  828. !ENDIF
  829. # End Source File
  830. # Begin Source File
  831. SOURCE=.\r_surf.c
  832. !IF "$(CFG)" == "ref_soft - Win32 Release"
  833. DEP_CPP_R_SUR=\
  834. "..\client\ref.h"\
  835. "..\game\q_shared.h"\
  836. "..\qcommon\qcommon.h"\
  837. "..\qcommon\qfiles.h"\
  838. ".\r_local.h"\
  839. ".\r_model.h"\
  840. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  841. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  842. DEP_CPP_R_SUR=\
  843. "..\client\ref.h"\
  844. "..\game\q_shared.h"\
  845. "..\qcommon\qcommon.h"\
  846. "..\qcommon\qfiles.h"\
  847. ".\r_local.h"\
  848. ".\r_model.h"\
  849. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  850. DEP_CPP_R_SUR=\
  851. "..\client\ref.h"\
  852. "..\game\q_shared.h"\
  853. "..\qcommon\qcommon.h"\
  854. "..\qcommon\qfiles.h"\
  855. ".\r_local.h"\
  856. ".\r_model.h"\
  857. !ENDIF
  858. # End Source File
  859. # Begin Source File
  860. SOURCE=.\r_surf8.asm
  861. !IF "$(CFG)" == "ref_soft - Win32 Release"
  862. # Begin Custom Build
  863. OutDir=.\..\release
  864. InputPath=.\r_surf8.asm
  865. InputName=r_surf8
  866. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  867. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  868. # End Custom Build
  869. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  870. # Begin Custom Build
  871. OutDir=.\..\debug
  872. InputPath=.\r_surf8.asm
  873. InputName=r_surf8
  874. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  875. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  876. # End Custom Build
  877. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  878. # PROP Exclude_From_Build 1
  879. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  880. # PROP Exclude_From_Build 1
  881. !ENDIF
  882. # End Source File
  883. # Begin Source File
  884. SOURCE=.\r_varsa.asm
  885. !IF "$(CFG)" == "ref_soft - Win32 Release"
  886. # Begin Custom Build
  887. OutDir=.\..\release
  888. InputPath=.\r_varsa.asm
  889. InputName=r_varsa
  890. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  891. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  892. # End Custom Build
  893. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  894. # Begin Custom Build
  895. OutDir=.\..\debug
  896. InputPath=.\r_varsa.asm
  897. InputName=r_varsa
  898. "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  899. ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(InputPath)
  900. # End Custom Build
  901. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  902. # PROP Exclude_From_Build 1
  903. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  904. # PROP Exclude_From_Build 1
  905. !ENDIF
  906. # End Source File
  907. # Begin Source File
  908. SOURCE=..\win32\rw_ddraw.c
  909. !IF "$(CFG)" == "ref_soft - Win32 Release"
  910. DEP_CPP_RW_DD=\
  911. "..\client\ref.h"\
  912. "..\game\q_shared.h"\
  913. "..\qcommon\qcommon.h"\
  914. "..\qcommon\qfiles.h"\
  915. "..\win32\rw_win.h"\
  916. ".\r_local.h"\
  917. ".\r_model.h"\
  918. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  919. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  920. DEP_CPP_RW_DD=\
  921. "..\client\ref.h"\
  922. "..\game\q_shared.h"\
  923. "..\qcommon\qcommon.h"\
  924. "..\qcommon\qfiles.h"\
  925. "..\win32\rw_win.h"\
  926. ".\r_local.h"\
  927. ".\r_model.h"\
  928. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  929. DEP_CPP_RW_DD=\
  930. "..\client\ref.h"\
  931. "..\game\q_shared.h"\
  932. "..\qcommon\qcommon.h"\
  933. "..\qcommon\qfiles.h"\
  934. "..\win32\rw_win.h"\
  935. ".\r_local.h"\
  936. ".\r_model.h"\
  937. !ENDIF
  938. # End Source File
  939. # Begin Source File
  940. SOURCE=..\win32\rw_dib.c
  941. !IF "$(CFG)" == "ref_soft - Win32 Release"
  942. DEP_CPP_RW_DI=\
  943. "..\client\ref.h"\
  944. "..\game\q_shared.h"\
  945. "..\qcommon\qcommon.h"\
  946. "..\qcommon\qfiles.h"\
  947. "..\win32\rw_win.h"\
  948. ".\r_local.h"\
  949. ".\r_model.h"\
  950. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  951. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  952. DEP_CPP_RW_DI=\
  953. "..\client\ref.h"\
  954. "..\game\q_shared.h"\
  955. "..\qcommon\qcommon.h"\
  956. "..\qcommon\qfiles.h"\
  957. "..\win32\rw_win.h"\
  958. ".\r_local.h"\
  959. ".\r_model.h"\
  960. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  961. DEP_CPP_RW_DI=\
  962. "..\client\ref.h"\
  963. "..\game\q_shared.h"\
  964. "..\qcommon\qcommon.h"\
  965. "..\qcommon\qfiles.h"\
  966. "..\win32\rw_win.h"\
  967. ".\r_local.h"\
  968. ".\r_model.h"\
  969. !ENDIF
  970. # End Source File
  971. # Begin Source File
  972. SOURCE=..\win32\rw_imp.c
  973. !IF "$(CFG)" == "ref_soft - Win32 Release"
  974. DEP_CPP_RW_IM=\
  975. "..\client\ref.h"\
  976. "..\game\q_shared.h"\
  977. "..\qcommon\qcommon.h"\
  978. "..\qcommon\qfiles.h"\
  979. "..\win32\rw_win.h"\
  980. "..\win32\winquake.h"\
  981. ".\r_local.h"\
  982. ".\r_model.h"\
  983. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  984. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug Alpha"
  985. DEP_CPP_RW_IM=\
  986. "..\client\ref.h"\
  987. "..\game\q_shared.h"\
  988. "..\qcommon\qcommon.h"\
  989. "..\qcommon\qfiles.h"\
  990. "..\win32\rw_win.h"\
  991. "..\win32\winquake.h"\
  992. ".\r_local.h"\
  993. ".\r_model.h"\
  994. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release Alpha"
  995. DEP_CPP_RW_IM=\
  996. "..\client\ref.h"\
  997. "..\game\q_shared.h"\
  998. "..\qcommon\qcommon.h"\
  999. "..\qcommon\qfiles.h"\
  1000. "..\win32\rw_win.h"\
  1001. "..\win32\winquake.h"\
  1002. ".\r_local.h"\
  1003. ".\r_model.h"\
  1004. !ENDIF
  1005. # End Source File
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  1008. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  1009. # Begin Source File
  1010. SOURCE=.\adivtab.h
  1011. # End Source File
  1012. # Begin Source File
  1013. SOURCE=.\anorms.h
  1014. # End Source File
  1015. # Begin Source File
  1016. SOURCE=..\game\q_shared.h
  1017. # End Source File
  1018. # Begin Source File
  1019. SOURCE=..\qcommon\qcommon.h
  1020. # End Source File
  1021. # Begin Source File
  1022. SOURCE=..\qcommon\qfiles.h
  1023. # End Source File
  1024. # Begin Source File
  1025. SOURCE=.\r_local.h
  1026. # End Source File
  1027. # Begin Source File
  1028. SOURCE=.\r_model.h
  1029. # End Source File
  1030. # Begin Source File
  1031. SOURCE=.\rand1k.h
  1032. # End Source File
  1033. # Begin Source File
  1034. SOURCE=..\client\ref.h
  1035. # End Source File
  1036. # Begin Source File
  1037. SOURCE=..\win32\rw_win.h
  1038. # End Source File
  1039. # Begin Source File
  1040. SOURCE=..\win32\winquake.h
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  1045. # Begin Source File
  1046. SOURCE=.\ref_soft.def
  1047. # End Source File
  1048. # End Group
  1049. # End Target
  1050. # End Project