m_rider.h 2.1 KB

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  1. // G:\quake2\baseq2\models/monsters/boss3/rider
  2. // This file generated by ModelGen - Do NOT Modify
  3. #define FRAME_stand201 0
  4. #define FRAME_stand202 1
  5. #define FRAME_stand203 2
  6. #define FRAME_stand204 3
  7. #define FRAME_stand205 4
  8. #define FRAME_stand206 5
  9. #define FRAME_stand207 6
  10. #define FRAME_stand208 7
  11. #define FRAME_stand209 8
  12. #define FRAME_stand210 9
  13. #define FRAME_stand211 10
  14. #define FRAME_stand212 11
  15. #define FRAME_stand213 12
  16. #define FRAME_stand214 13
  17. #define FRAME_stand215 14
  18. #define FRAME_stand216 15
  19. #define FRAME_stand217 16
  20. #define FRAME_stand218 17
  21. #define FRAME_stand219 18
  22. #define FRAME_stand220 19
  23. #define FRAME_stand221 20
  24. #define FRAME_stand222 21
  25. #define FRAME_stand223 22
  26. #define FRAME_stand224 23
  27. #define FRAME_stand225 24
  28. #define FRAME_stand226 25
  29. #define FRAME_stand227 26
  30. #define FRAME_stand228 27
  31. #define FRAME_stand229 28
  32. #define FRAME_stand230 29
  33. #define FRAME_stand231 30
  34. #define FRAME_stand232 31
  35. #define FRAME_stand233 32
  36. #define FRAME_stand234 33
  37. #define FRAME_stand235 34
  38. #define FRAME_stand236 35
  39. #define FRAME_stand237 36
  40. #define FRAME_stand238 37
  41. #define FRAME_stand239 38
  42. #define FRAME_stand240 39
  43. #define FRAME_stand241 40
  44. #define FRAME_stand242 41
  45. #define FRAME_stand243 42
  46. #define FRAME_stand244 43
  47. #define FRAME_stand245 44
  48. #define FRAME_stand246 45
  49. #define FRAME_stand247 46
  50. #define FRAME_stand248 47
  51. #define FRAME_stand249 48
  52. #define FRAME_stand250 49
  53. #define FRAME_stand251 50
  54. #define FRAME_stand252 51
  55. #define FRAME_stand253 52
  56. #define FRAME_stand254 53
  57. #define FRAME_stand255 54
  58. #define FRAME_stand256 55
  59. #define FRAME_stand257 56
  60. #define FRAME_stand258 57
  61. #define FRAME_stand259 58
  62. #define FRAME_stand260 59
  63. #define MODEL_SCALE 1.000000