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- // G:\quake2\baseq2\models/monsters/boss3/rider
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_stand201 0
- #define FRAME_stand202 1
- #define FRAME_stand203 2
- #define FRAME_stand204 3
- #define FRAME_stand205 4
- #define FRAME_stand206 5
- #define FRAME_stand207 6
- #define FRAME_stand208 7
- #define FRAME_stand209 8
- #define FRAME_stand210 9
- #define FRAME_stand211 10
- #define FRAME_stand212 11
- #define FRAME_stand213 12
- #define FRAME_stand214 13
- #define FRAME_stand215 14
- #define FRAME_stand216 15
- #define FRAME_stand217 16
- #define FRAME_stand218 17
- #define FRAME_stand219 18
- #define FRAME_stand220 19
- #define FRAME_stand221 20
- #define FRAME_stand222 21
- #define FRAME_stand223 22
- #define FRAME_stand224 23
- #define FRAME_stand225 24
- #define FRAME_stand226 25
- #define FRAME_stand227 26
- #define FRAME_stand228 27
- #define FRAME_stand229 28
- #define FRAME_stand230 29
- #define FRAME_stand231 30
- #define FRAME_stand232 31
- #define FRAME_stand233 32
- #define FRAME_stand234 33
- #define FRAME_stand235 34
- #define FRAME_stand236 35
- #define FRAME_stand237 36
- #define FRAME_stand238 37
- #define FRAME_stand239 38
- #define FRAME_stand240 39
- #define FRAME_stand241 40
- #define FRAME_stand242 41
- #define FRAME_stand243 42
- #define FRAME_stand244 43
- #define FRAME_stand245 44
- #define FRAME_stand246 45
- #define FRAME_stand247 46
- #define FRAME_stand248 47
- #define FRAME_stand249 48
- #define FRAME_stand250 49
- #define FRAME_stand251 50
- #define FRAME_stand252 51
- #define FRAME_stand253 52
- #define FRAME_stand254 53
- #define FRAME_stand255 54
- #define FRAME_stand256 55
- #define FRAME_stand257 56
- #define FRAME_stand258 57
- #define FRAME_stand259 58
- #define FRAME_stand260 59
- #define MODEL_SCALE 1.000000
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