123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248 |
- /*
- Copyright (C) 1997-2001 Id Software, Inc.
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 2
- of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
- See the GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
- // G:\quake2\baseq2\models/monsters/brain
- // This file generated by ModelGen - Do NOT Modify
- #define FRAME_walk101 0
- #define FRAME_walk102 1
- #define FRAME_walk103 2
- #define FRAME_walk104 3
- #define FRAME_walk105 4
- #define FRAME_walk106 5
- #define FRAME_walk107 6
- #define FRAME_walk108 7
- #define FRAME_walk109 8
- #define FRAME_walk110 9
- #define FRAME_walk111 10
- #define FRAME_walk112 11
- #define FRAME_walk113 12
- #define FRAME_walk201 13
- #define FRAME_walk202 14
- #define FRAME_walk203 15
- #define FRAME_walk204 16
- #define FRAME_walk205 17
- #define FRAME_walk206 18
- #define FRAME_walk207 19
- #define FRAME_walk208 20
- #define FRAME_walk209 21
- #define FRAME_walk210 22
- #define FRAME_walk211 23
- #define FRAME_walk212 24
- #define FRAME_walk213 25
- #define FRAME_walk214 26
- #define FRAME_walk215 27
- #define FRAME_walk216 28
- #define FRAME_walk217 29
- #define FRAME_walk218 30
- #define FRAME_walk219 31
- #define FRAME_walk220 32
- #define FRAME_walk221 33
- #define FRAME_walk222 34
- #define FRAME_walk223 35
- #define FRAME_walk224 36
- #define FRAME_walk225 37
- #define FRAME_walk226 38
- #define FRAME_walk227 39
- #define FRAME_walk228 40
- #define FRAME_walk229 41
- #define FRAME_walk230 42
- #define FRAME_walk231 43
- #define FRAME_walk232 44
- #define FRAME_walk233 45
- #define FRAME_walk234 46
- #define FRAME_walk235 47
- #define FRAME_walk236 48
- #define FRAME_walk237 49
- #define FRAME_walk238 50
- #define FRAME_walk239 51
- #define FRAME_walk240 52
- #define FRAME_attak101 53
- #define FRAME_attak102 54
- #define FRAME_attak103 55
- #define FRAME_attak104 56
- #define FRAME_attak105 57
- #define FRAME_attak106 58
- #define FRAME_attak107 59
- #define FRAME_attak108 60
- #define FRAME_attak109 61
- #define FRAME_attak110 62
- #define FRAME_attak111 63
- #define FRAME_attak112 64
- #define FRAME_attak113 65
- #define FRAME_attak114 66
- #define FRAME_attak115 67
- #define FRAME_attak116 68
- #define FRAME_attak117 69
- #define FRAME_attak118 70
- #define FRAME_attak201 71
- #define FRAME_attak202 72
- #define FRAME_attak203 73
- #define FRAME_attak204 74
- #define FRAME_attak205 75
- #define FRAME_attak206 76
- #define FRAME_attak207 77
- #define FRAME_attak208 78
- #define FRAME_attak209 79
- #define FRAME_attak210 80
- #define FRAME_attak211 81
- #define FRAME_attak212 82
- #define FRAME_attak213 83
- #define FRAME_attak214 84
- #define FRAME_attak215 85
- #define FRAME_attak216 86
- #define FRAME_attak217 87
- #define FRAME_pain101 88
- #define FRAME_pain102 89
- #define FRAME_pain103 90
- #define FRAME_pain104 91
- #define FRAME_pain105 92
- #define FRAME_pain106 93
- #define FRAME_pain107 94
- #define FRAME_pain108 95
- #define FRAME_pain109 96
- #define FRAME_pain110 97
- #define FRAME_pain111 98
- #define FRAME_pain112 99
- #define FRAME_pain113 100
- #define FRAME_pain114 101
- #define FRAME_pain115 102
- #define FRAME_pain116 103
- #define FRAME_pain117 104
- #define FRAME_pain118 105
- #define FRAME_pain119 106
- #define FRAME_pain120 107
- #define FRAME_pain121 108
- #define FRAME_pain201 109
- #define FRAME_pain202 110
- #define FRAME_pain203 111
- #define FRAME_pain204 112
- #define FRAME_pain205 113
- #define FRAME_pain206 114
- #define FRAME_pain207 115
- #define FRAME_pain208 116
- #define FRAME_pain301 117
- #define FRAME_pain302 118
- #define FRAME_pain303 119
- #define FRAME_pain304 120
- #define FRAME_pain305 121
- #define FRAME_pain306 122
- #define FRAME_death101 123
- #define FRAME_death102 124
- #define FRAME_death103 125
- #define FRAME_death104 126
- #define FRAME_death105 127
- #define FRAME_death106 128
- #define FRAME_death107 129
- #define FRAME_death108 130
- #define FRAME_death109 131
- #define FRAME_death110 132
- #define FRAME_death111 133
- #define FRAME_death112 134
- #define FRAME_death113 135
- #define FRAME_death114 136
- #define FRAME_death115 137
- #define FRAME_death116 138
- #define FRAME_death117 139
- #define FRAME_death118 140
- #define FRAME_death201 141
- #define FRAME_death202 142
- #define FRAME_death203 143
- #define FRAME_death204 144
- #define FRAME_death205 145
- #define FRAME_duck01 146
- #define FRAME_duck02 147
- #define FRAME_duck03 148
- #define FRAME_duck04 149
- #define FRAME_duck05 150
- #define FRAME_duck06 151
- #define FRAME_duck07 152
- #define FRAME_duck08 153
- #define FRAME_defens01 154
- #define FRAME_defens02 155
- #define FRAME_defens03 156
- #define FRAME_defens04 157
- #define FRAME_defens05 158
- #define FRAME_defens06 159
- #define FRAME_defens07 160
- #define FRAME_defens08 161
- #define FRAME_stand01 162
- #define FRAME_stand02 163
- #define FRAME_stand03 164
- #define FRAME_stand04 165
- #define FRAME_stand05 166
- #define FRAME_stand06 167
- #define FRAME_stand07 168
- #define FRAME_stand08 169
- #define FRAME_stand09 170
- #define FRAME_stand10 171
- #define FRAME_stand11 172
- #define FRAME_stand12 173
- #define FRAME_stand13 174
- #define FRAME_stand14 175
- #define FRAME_stand15 176
- #define FRAME_stand16 177
- #define FRAME_stand17 178
- #define FRAME_stand18 179
- #define FRAME_stand19 180
- #define FRAME_stand20 181
- #define FRAME_stand21 182
- #define FRAME_stand22 183
- #define FRAME_stand23 184
- #define FRAME_stand24 185
- #define FRAME_stand25 186
- #define FRAME_stand26 187
- #define FRAME_stand27 188
- #define FRAME_stand28 189
- #define FRAME_stand29 190
- #define FRAME_stand30 191
- #define FRAME_stand31 192
- #define FRAME_stand32 193
- #define FRAME_stand33 194
- #define FRAME_stand34 195
- #define FRAME_stand35 196
- #define FRAME_stand36 197
- #define FRAME_stand37 198
- #define FRAME_stand38 199
- #define FRAME_stand39 200
- #define FRAME_stand40 201
- #define FRAME_stand41 202
- #define FRAME_stand42 203
- #define FRAME_stand43 204
- #define FRAME_stand44 205
- #define FRAME_stand45 206
- #define FRAME_stand46 207
- #define FRAME_stand47 208
- #define FRAME_stand48 209
- #define FRAME_stand49 210
- #define FRAME_stand50 211
- #define FRAME_stand51 212
- #define FRAME_stand52 213
- #define FRAME_stand53 214
- #define FRAME_stand54 215
- #define FRAME_stand55 216
- #define FRAME_stand56 217
- #define FRAME_stand57 218
- #define FRAME_stand58 219
- #define FRAME_stand59 220
- #define FRAME_stand60 221
- #define MODEL_SCALE 1.000000
|