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- --------------------Configuration: game - Win32 Release Alpha--------------------
- Begining build with project "G:\quake2\code\game\game.dsp", at root.
- Active configuration is Win32 (ALPHA) Dynamic-Link Library (based on Win32 (ALPHA) Dynamic-Link Library)
- Project's tools are:
- "OLE Type Library Maker" with flags "/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 "
- "C/C++ Compiler for Alpha" with flags "/nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /FD /c "
- "Win32 Resource Compiler" with flags "/l 0x409 /d "NDEBUG" "
- "Browser Database Maker" with flags "/nologo /o"..\ReleaseAXP/game.bsc" "
- "COFF Linker for Alpha" with flags "kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib" "
- "Custom Build" with flags ""
- "<Component 0xa>" with flags ""
- Creating temp file "C:\TEMP\RSPA6.tmp" with contents </nologo /QA21164 /MT /Gt0 /W3 /GX /Zi /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "C_ONLY" /Fp".\ReleaseAXP/game.pch" /YX /Fo".\ReleaseAXP/" /Fd".\ReleaseAXP/" /c
- "G:\quake2\code\game\p_weapon.c"
- >
- Creating command line "cl.exe @C:\TEMP\RSPA6.tmp"
- Creating temp file "C:\TEMP\RSPA7.tmp" with contents <kernel32.lib user32.lib gdi32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\ReleaseAXP/gameaxp.pdb" /debug /machine:ALPHA /def:".\game.def" /out:"..\ReleaseAXP/gameaxp.dll" /implib:"..\ReleaseAXP/gameaxp.lib"
- .\ReleaseAXP\g_ai.obj
- .\ReleaseAXP\g_chase.obj
- .\ReleaseAXP\g_cmds.obj
- .\ReleaseAXP\g_combat.obj
- .\ReleaseAXP\g_func.obj
- .\ReleaseAXP\g_items.obj
- .\ReleaseAXP\g_main.obj
- .\ReleaseAXP\g_misc.obj
- .\ReleaseAXP\g_monster.obj
- .\ReleaseAXP\g_phys.obj
- .\ReleaseAXP\g_save.obj
- .\ReleaseAXP\g_spawn.obj
- .\ReleaseAXP\g_svcmds.obj
- .\ReleaseAXP\g_target.obj
- .\ReleaseAXP\g_trigger.obj
- .\ReleaseAXP\g_turret.obj
- .\ReleaseAXP\g_utils.obj
- .\ReleaseAXP\g_weapon.obj
- .\ReleaseAXP\m_actor.obj
- .\ReleaseAXP\m_berserk.obj
- .\ReleaseAXP\m_boss2.obj
- .\ReleaseAXP\m_boss3.obj
- .\ReleaseAXP\m_boss31.obj
- .\ReleaseAXP\m_boss32.obj
- .\ReleaseAXP\m_brain.obj
- .\ReleaseAXP\m_chick.obj
- .\ReleaseAXP\m_flash.obj
- .\ReleaseAXP\m_flipper.obj
- .\ReleaseAXP\m_float.obj
- .\ReleaseAXP\m_flyer.obj
- .\ReleaseAXP\m_gladiator.obj
- .\ReleaseAXP\m_gunner.obj
- .\ReleaseAXP\m_hover.obj
- .\ReleaseAXP\m_infantry.obj
- .\ReleaseAXP\m_insane.obj
- .\ReleaseAXP\m_medic.obj
- .\ReleaseAXP\m_move.obj
- .\ReleaseAXP\m_mutant.obj
- .\ReleaseAXP\m_parasite.obj
- .\ReleaseAXP\m_soldier.obj
- .\ReleaseAXP\m_supertank.obj
- .\ReleaseAXP\m_tank.obj
- .\ReleaseAXP\p_client.obj
- .\ReleaseAXP\p_hud.obj
- .\ReleaseAXP\p_trail.obj
- .\ReleaseAXP\p_view.obj
- .\ReleaseAXP\p_weapon.obj
- .\ReleaseAXP\q_shared.obj>
- Creating command line "link.exe @C:\TEMP\RSPA7.tmp"
- Compiling...
- p_weapon.c
- Linking...
- Creating library ..\ReleaseAXP/gameaxp.lib and object ..\ReleaseAXP/gameaxp.exp
- gameaxp.dll - 0 error(s), 0 warning(s)
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