docs.txt 1.2 KB

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  1. Texpaint works with three data types:
  2. Skin textures
  3. Model frames
  4. S/T mappings
  5. Skin textures can be either lbm or pcx files, and they will allways be
  6. saved out the same size as loaded in, even if it is larger than the
  7. active texture area.
  8. Model frames are alias .tri files. Adding support for 3ds would not
  9. be difficult, but it is likely that there would be coordinate problems
  10. unless the entire model was done completely in 3ds.
  11. S/T mappings allow a skin to be mapped onto any model frame. A mapping is
  12. generated from a base frame and a texture size. If a coords.txt file is
  13. not present, texpaint will generate a default mapping that is compatable
  14. with the output of the old texmake. New skin or remap to skin will
  15. generate a new coords.txt file.
  16. Usage
  17. -----
  18. A three button mouse is required.
  19. The left button paints with the current color in either the skin window
  20. or the camera window, or selects colors in the palette view. Ctrl-left
  21. click picks up the color clicked on in any view, making it current.
  22. Right button dragging slides the object or skin around. Ctrl-right drag
  23. to move in or out on the object.
  24. Middle button dragging rotates the object in the camera view. Ctrl-middle
  25. drag to change the roll angle.