p_saveg.h 2.3 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Savegame I/O, archiving, persistence.
  31. *
  32. *-----------------------------------------------------------------------------*/
  33. #ifndef __P_SAVEG__
  34. #define __P_SAVEG__
  35. #ifdef __GNUG__
  36. #pragma interface
  37. #endif
  38. /* Persistent storage/archiving.
  39. * These are the load / save game routines. */
  40. void P_ArchivePlayers(void);
  41. void P_UnArchivePlayers(void);
  42. void P_ArchiveWorld(void);
  43. void P_UnArchiveWorld(void);
  44. void P_ArchiveThinkers(void);
  45. void P_UnArchiveThinkers(void);
  46. void P_ArchiveSpecials(void);
  47. void P_UnArchiveSpecials(void);
  48. void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
  49. void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
  50. /* 1/18/98 killough: add RNG info to savegame */
  51. void P_ArchiveRNG(void);
  52. void P_UnArchiveRNG(void);
  53. /* 2/21/98 killough: add automap info to savegame */
  54. void P_ArchiveMap(void);
  55. void P_UnArchiveMap(void);
  56. extern byte *save_p;
  57. void CheckSaveGame(size_t,const char*, int); /* killough */
  58. #define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__)
  59. #endif