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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Savegame I/O, archiving, persistence.
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __P_SAVEG__
- #define __P_SAVEG__
- #ifdef __GNUG__
- #pragma interface
- #endif
- /* Persistent storage/archiving.
- * These are the load / save game routines. */
- void P_ArchivePlayers(void);
- void P_UnArchivePlayers(void);
- void P_ArchiveWorld(void);
- void P_UnArchiveWorld(void);
- void P_ArchiveThinkers(void);
- void P_UnArchiveThinkers(void);
- void P_ArchiveSpecials(void);
- void P_UnArchiveSpecials(void);
- void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
- void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
- /* 1/18/98 killough: add RNG info to savegame */
- void P_ArchiveRNG(void);
- void P_UnArchiveRNG(void);
- /* 2/21/98 killough: add automap info to savegame */
- void P_ArchiveMap(void);
- void P_UnArchiveMap(void);
- extern byte *save_p;
- void CheckSaveGame(size_t,const char*, int); /* killough */
- #define CheckSaveGame(a) (CheckSaveGame)(a, __FILE__, __LINE__)
- #endif
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