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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Globally defined strings.
- *
- *-----------------------------------------------------------------------------
- */
- #ifdef __GNUG__
- #pragma implementation "dstrings.h"
- #endif
- #include "dstrings.h"
- // killough 1/18/98: remove hardcoded limit, add const:
- const char *const endmsg[]=
- {
- // DOOM1
- QUITMSG,
- "please don't leave, there's more\ndemons to toast!",
- "let's beat it -- this is turning\ninto a bloodbath!",
- "i wouldn't leave if i were you.\ndos is much worse.",
- "you're trying to say you like dos\nbetter than me, right?",
- "don't leave yet -- there's a\ndemon around that corner!",
- "ya know, next time you come in here\ni'm gonna toast ya.",
- "go ahead and leave. see if i care.", // 1/15/98 killough
- // QuitDOOM II messages
- "you want to quit?\nthen, thou hast lost an eighth!",
- "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
- "get outta here and go back\nto your boring programs.",
- "if i were your boss, i'd \n deathmatch ya in a minute!",
- "look, bud. you leave now\nand you forfeit your body count!",
- "just leave. when you come\nback, i'll be waiting with a bat.",
- "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
- // FinalDOOM?
- // Note that these ending "bad taste" strings were commented out
- // in the original id code as the #else case of an #if 1
- // Obviously they were internal playthings before the release of
- // DOOM2 and were not intended for public use.
- //
- // Following messages commented out for now. Bad taste. // phares
- // "fuck you, pussy!\nget the fuck out!",
- // "you quit and i'll jizz\nin your cystholes!",
- // "if you leave, i'll make\nthe lord drink my jizz.",
- // "hey, ron! can we say\n'fuck' in the game?",
- // "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
- // "suck it down, asshole!\nyou're a fucking wimp!",
- // "don't quit now! we're \nstill spending your money!",
- // Internal debug. Different style, too.
- "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
- };
- // killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
- const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;
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