dstrings.c 3.4 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Globally defined strings.
  31. *
  32. *-----------------------------------------------------------------------------
  33. */
  34. #ifdef __GNUG__
  35. #pragma implementation "dstrings.h"
  36. #endif
  37. #include "dstrings.h"
  38. // killough 1/18/98: remove hardcoded limit, add const:
  39. const char *const endmsg[]=
  40. {
  41. // DOOM1
  42. QUITMSG,
  43. "please don't leave, there's more\ndemons to toast!",
  44. "let's beat it -- this is turning\ninto a bloodbath!",
  45. "i wouldn't leave if i were you.\ndos is much worse.",
  46. "you're trying to say you like dos\nbetter than me, right?",
  47. "don't leave yet -- there's a\ndemon around that corner!",
  48. "ya know, next time you come in here\ni'm gonna toast ya.",
  49. "go ahead and leave. see if i care.", // 1/15/98 killough
  50. // QuitDOOM II messages
  51. "you want to quit?\nthen, thou hast lost an eighth!",
  52. "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
  53. "get outta here and go back\nto your boring programs.",
  54. "if i were your boss, i'd \n deathmatch ya in a minute!",
  55. "look, bud. you leave now\nand you forfeit your body count!",
  56. "just leave. when you come\nback, i'll be waiting with a bat.",
  57. "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
  58. // FinalDOOM?
  59. // Note that these ending "bad taste" strings were commented out
  60. // in the original id code as the #else case of an #if 1
  61. // Obviously they were internal playthings before the release of
  62. // DOOM2 and were not intended for public use.
  63. //
  64. // Following messages commented out for now. Bad taste. // phares
  65. // "fuck you, pussy!\nget the fuck out!",
  66. // "you quit and i'll jizz\nin your cystholes!",
  67. // "if you leave, i'll make\nthe lord drink my jizz.",
  68. // "hey, ron! can we say\n'fuck' in the game?",
  69. // "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
  70. // "suck it down, asshole!\nyou're a fucking wimp!",
  71. // "don't quit now! we're \nstill spending your money!",
  72. // Internal debug. Different style, too.
  73. "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
  74. };
  75. // killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
  76. const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;