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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Put all global state variables here.
- *
- *-----------------------------------------------------------------------------
- */
- #ifdef __GNUG__
- #pragma implementation "doomstat.h"
- #endif
- #include "doomstat.h"
- // Game Mode - identify IWAD as shareware, retail etc.
- GameMode_t gamemode = indetermined;
- GameMission_t gamemission = doom;
- // Language.
- Language_t language = english;
- // Set if homebrew PWAD stuff has been added.
- boolean modifiedgame;
- //-----------------------------------------------------------------------------
- // CPhipps - compatibility vars
- complevel_t compatibility_level, default_compatibility_level;
- int comp[COMP_TOTAL], default_comp[COMP_TOTAL]; // killough 10/98
- // v1.1-like pitched sounds
- int pitched_sounds; // killough
- int default_translucency; // config file says // phares
- boolean general_translucency; // true if translucency is ok // phares
- int demo_insurance, default_demo_insurance; // killough 1/16/98
- int allow_pushers = 1; // MT_PUSH Things // phares 3/10/98
- int default_allow_pushers; // killough 3/1/98: make local to each game
- int variable_friction = 1; // ice & mud // phares 3/10/98
- int default_variable_friction; // killough 3/1/98: make local to each game
- int weapon_recoil; // weapon recoil // phares
- int default_weapon_recoil; // killough 3/1/98: make local to each game
- int player_bobbing; // whether player bobs or not // phares 2/25/98
- int default_player_bobbing; // killough 3/1/98: make local to each game
- int monsters_remember; // killough 3/1/98
- int default_monsters_remember;
- int monster_infighting=1; // killough 7/19/98: monster<=>monster attacks
- int default_monster_infighting=1;
- int monster_friction=1; // killough 10/98: monsters affected by friction
- int default_monster_friction=1;
- #ifdef DOGS
- int dogs, default_dogs; // killough 7/19/98: Marine's best friend :)
- int dog_jumping, default_dog_jumping; // killough 10/98
- #endif
- // killough 8/8/98: distance friends tend to move towards players
- int distfriend = 128, default_distfriend = 128;
- // killough 9/8/98: whether monsters are allowed to strafe or retreat
- int monster_backing, default_monster_backing;
- // killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers)
- int monster_avoid_hazards, default_monster_avoid_hazards;
- // killough 9/9/98: whether monsters help friends
- int help_friends, default_help_friends;
- int flashing_hom; // killough 10/98
- int doom_weapon_toggles; // killough 10/98
- int monkeys, default_monkeys;
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