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- #ifdef __GNUG__
- #pragma implementation "doomstat.h"
- #endif
- #include "doomstat.h"
- GameMode_t gamemode = indetermined;
- GameMission_t gamemission = doom;
- Language_t language = english;
- boolean modifiedgame;
- complevel_t compatibility_level, default_compatibility_level;
- int comp[COMP_TOTAL], default_comp[COMP_TOTAL];
- int pitched_sounds;
- int default_translucency;
- boolean general_translucency;
- int demo_insurance, default_demo_insurance;
- int allow_pushers = 1;
- int default_allow_pushers;
- int variable_friction = 1;
- int default_variable_friction;
- int weapon_recoil;
- int default_weapon_recoil;
- int player_bobbing;
- int default_player_bobbing;
- int monsters_remember;
- int default_monsters_remember;
- int monster_infighting=1;
- int default_monster_infighting=1;
- int monster_friction=1;
- int default_monster_friction=1;
- #ifdef DOGS
- int dogs, default_dogs;
- int dog_jumping, default_dog_jumping;
- #endif
- int distfriend = 128, default_distfriend = 128;
- int monster_backing, default_monster_backing;
- int monster_avoid_hazards, default_monster_avoid_hazards;
- int help_friends, default_help_friends;
- int flashing_hom;
- int doom_weapon_toggles;
- int monkeys, default_monkeys;
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