st_stuff.h 3.3 KB

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  1. /* Emacs style mode select -*- C++ -*-
  2. *-----------------------------------------------------------------------------
  3. *
  4. *
  5. * PrBoom: a Doom port merged with LxDoom and LSDLDoom
  6. * based on BOOM, a modified and improved DOOM engine
  7. * Copyright (C) 1999 by
  8. * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
  9. * Copyright (C) 1999-2000 by
  10. * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
  11. * Copyright 2005, 2006 by
  12. * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
  13. *
  14. * This program is free software; you can redistribute it and/or
  15. * modify it under the terms of the GNU General Public License
  16. * as published by the Free Software Foundation; either version 2
  17. * of the License, or (at your option) any later version.
  18. *
  19. * This program is distributed in the hope that it will be useful,
  20. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  21. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  22. * GNU General Public License for more details.
  23. *
  24. * You should have received a copy of the GNU General Public License
  25. * along with this program; if not, write to the Free Software
  26. * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
  27. * 02111-1307, USA.
  28. *
  29. * DESCRIPTION:
  30. * Status bar code.
  31. * Does the face/direction indicator animatin.
  32. * Does palette indicators as well (red pain/berserk, bright pickup)
  33. *
  34. *-----------------------------------------------------------------------------*/
  35. #ifndef __STSTUFF_H__
  36. #define __STSTUFF_H__
  37. #include "doomtype.h"
  38. #include "d_event.h"
  39. // Size of statusbar.
  40. // Now sensitive for scaling.
  41. // proff 08/18/98: Changed for high-res
  42. #define ST_HEIGHT 32
  43. #define ST_WIDTH 320
  44. #define ST_Y (200 - ST_HEIGHT)
  45. #define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
  46. #define ST_SCALED_WIDTH SCREENWIDTH
  47. #define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
  48. //
  49. // STATUS BAR
  50. //
  51. // Called by main loop.
  52. boolean ST_Responder(event_t* ev);
  53. // Called by main loop.
  54. void ST_Ticker(void);
  55. // Called by main loop.
  56. void ST_Drawer(boolean st_statusbaron, boolean refresh);
  57. // Called when the console player is spawned on each level.
  58. void ST_Start(void);
  59. // Called by startup code.
  60. void ST_Init(void);
  61. // States for status bar code.
  62. typedef enum
  63. {
  64. AutomapState,
  65. FirstPersonState
  66. } st_stateenum_t;
  67. // States for the chat code.
  68. typedef enum
  69. {
  70. StartChatState,
  71. WaitDestState,
  72. GetChatState
  73. } st_chatstateenum_t;
  74. // killough 5/2/98: moved from m_misc.c:
  75. extern int health_red; // health amount less than which status is red
  76. extern int health_yellow; // health amount less than which status is yellow
  77. extern int health_green; // health amount above is blue, below is green
  78. extern int armor_red; // armor amount less than which status is red
  79. extern int armor_yellow; // armor amount less than which status is yellow
  80. extern int armor_green; // armor amount above is blue, below is green
  81. extern int ammo_red; // ammo percent less than which status is red
  82. extern int ammo_yellow; // ammo percent less is yellow more green
  83. extern int sts_always_red;// status numbers do not change colors
  84. extern int sts_pct_always_gray;// status percents do not change colors
  85. extern int sts_traditional_keys; // display keys the traditional way
  86. extern int st_palette; // cph 2006/04/06 - make palette visible
  87. #endif