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- /* Emacs style mode select -*- C++ -*-
- *-----------------------------------------------------------------------------
- *
- *
- * PrBoom: a Doom port merged with LxDoom and LSDLDoom
- * based on BOOM, a modified and improved DOOM engine
- * Copyright (C) 1999 by
- * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
- * Copyright (C) 1999-2000 by
- * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
- * Copyright 2005, 2006 by
- * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
- * 02111-1307, USA.
- *
- * DESCRIPTION:
- * Status bar code.
- * Does the face/direction indicator animatin.
- * Does palette indicators as well (red pain/berserk, bright pickup)
- *
- *-----------------------------------------------------------------------------*/
- #ifndef __STSTUFF_H__
- #define __STSTUFF_H__
- #include "doomtype.h"
- #include "d_event.h"
- // Size of statusbar.
- // Now sensitive for scaling.
- // proff 08/18/98: Changed for high-res
- #define ST_HEIGHT 32
- #define ST_WIDTH 320
- #define ST_Y (200 - ST_HEIGHT)
- #define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
- #define ST_SCALED_WIDTH SCREENWIDTH
- #define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
- //
- // STATUS BAR
- //
- // Called by main loop.
- boolean ST_Responder(event_t* ev);
- // Called by main loop.
- void ST_Ticker(void);
- // Called by main loop.
- void ST_Drawer(boolean st_statusbaron, boolean refresh);
- // Called when the console player is spawned on each level.
- void ST_Start(void);
- // Called by startup code.
- void ST_Init(void);
- // States for status bar code.
- typedef enum
- {
- AutomapState,
- FirstPersonState
- } st_stateenum_t;
- // States for the chat code.
- typedef enum
- {
- StartChatState,
- WaitDestState,
- GetChatState
- } st_chatstateenum_t;
- // killough 5/2/98: moved from m_misc.c:
- extern int health_red; // health amount less than which status is red
- extern int health_yellow; // health amount less than which status is yellow
- extern int health_green; // health amount above is blue, below is green
- extern int armor_red; // armor amount less than which status is red
- extern int armor_yellow; // armor amount less than which status is yellow
- extern int armor_green; // armor amount above is blue, below is green
- extern int ammo_red; // ammo percent less than which status is red
- extern int ammo_yellow; // ammo percent less is yellow more green
- extern int sts_always_red;// status numbers do not change colors
- extern int sts_pct_always_gray;// status percents do not change colors
- extern int sts_traditional_keys; // display keys the traditional way
- extern int st_palette; // cph 2006/04/06 - make palette visible
- #endif
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