edit_public.h 3.6 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __EDIT_PUBLIC_H__
  21. #define __EDIT_PUBLIC_H__
  22. /*
  23. ===============================================================================
  24. Editors.
  25. ===============================================================================
  26. */
  27. class idProgram;
  28. class idInterpreter;
  29. // Radiant Level Editor
  30. void RadiantInit( void );
  31. void RadiantShutdown( void );
  32. void RadiantRun( void );
  33. void RadiantPrint( const char *text );
  34. void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles );
  35. // in-game Light Editor
  36. void LightEditorInit( const idDict *spawnArgs );
  37. void LightEditorShutdown( void );
  38. void LightEditorRun( void );
  39. // in-game Sound Editor
  40. void SoundEditorInit( const idDict *spawnArgs );
  41. void SoundEditorShutdown( void );
  42. void SoundEditorRun( void );
  43. // in-game Articulated Figure Editor
  44. void AFEditorInit( const idDict *spawnArgs );
  45. void AFEditorShutdown( void );
  46. void AFEditorRun( void );
  47. // in-game Particle Editor
  48. void ParticleEditorInit( const idDict *spawnArgs );
  49. void ParticleEditorShutdown( void );
  50. void ParticleEditorRun( void );
  51. // in-game PDA Editor
  52. void PDAEditorInit( const idDict *spawnArgs );
  53. void PDAEditorShutdown( void );
  54. void PDAEditorRun( void );
  55. // in-game Script Editor
  56. void ScriptEditorInit( const idDict *spawnArgs );
  57. void ScriptEditorShutdown( void );
  58. void ScriptEditorRun( void );
  59. // in-game Declaration Browser
  60. void DeclBrowserInit( const idDict *spawnArgs );
  61. void DeclBrowserShutdown( void );
  62. void DeclBrowserRun( void );
  63. void DeclBrowserReloadDeclarations( void );
  64. // GUI Editor
  65. void GUIEditorInit( void );
  66. void GUIEditorShutdown( void );
  67. void GUIEditorRun( void );
  68. bool GUIEditorHandleMessage( void *msg );
  69. // Script Debugger
  70. void DebuggerClientLaunch( void );
  71. void DebuggerClientInit( const char *cmdline );
  72. bool DebuggerServerInit( void );
  73. void DebuggerServerShutdown( void );
  74. void DebuggerServerPrint( const char *text );
  75. void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer );
  76. //Material Editor
  77. void MaterialEditorInit( void );
  78. void MaterialEditorRun( void );
  79. void MaterialEditorShutdown( void );
  80. void MaterialEditorPrintConsole( const char *msg );
  81. #endif /* !__EDIT_PUBLIC_H__ */