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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __EDIT_PUBLIC_H__
- #define __EDIT_PUBLIC_H__
- /*
- ===============================================================================
- Editors.
- ===============================================================================
- */
- class idProgram;
- class idInterpreter;
- // Radiant Level Editor
- void RadiantInit( void );
- void RadiantShutdown( void );
- void RadiantRun( void );
- void RadiantPrint( const char *text );
- void RadiantSync( const char *mapName, const idVec3 &viewOrg, const idAngles &viewAngles );
- // in-game Light Editor
- void LightEditorInit( const idDict *spawnArgs );
- void LightEditorShutdown( void );
- void LightEditorRun( void );
- // in-game Sound Editor
- void SoundEditorInit( const idDict *spawnArgs );
- void SoundEditorShutdown( void );
- void SoundEditorRun( void );
- // in-game Articulated Figure Editor
- void AFEditorInit( const idDict *spawnArgs );
- void AFEditorShutdown( void );
- void AFEditorRun( void );
- // in-game Particle Editor
- void ParticleEditorInit( const idDict *spawnArgs );
- void ParticleEditorShutdown( void );
- void ParticleEditorRun( void );
- // in-game PDA Editor
- void PDAEditorInit( const idDict *spawnArgs );
- void PDAEditorShutdown( void );
- void PDAEditorRun( void );
- // in-game Script Editor
- void ScriptEditorInit( const idDict *spawnArgs );
- void ScriptEditorShutdown( void );
- void ScriptEditorRun( void );
- // in-game Declaration Browser
- void DeclBrowserInit( const idDict *spawnArgs );
- void DeclBrowserShutdown( void );
- void DeclBrowserRun( void );
- void DeclBrowserReloadDeclarations( void );
- // GUI Editor
- void GUIEditorInit( void );
- void GUIEditorShutdown( void );
- void GUIEditorRun( void );
- bool GUIEditorHandleMessage( void *msg );
- // Script Debugger
- void DebuggerClientLaunch( void );
- void DebuggerClientInit( const char *cmdline );
- bool DebuggerServerInit( void );
- void DebuggerServerShutdown( void );
- void DebuggerServerPrint( const char *text );
- void DebuggerServerCheckBreakpoint( idInterpreter *interpreter, idProgram *program, int instructionPointer );
- //Material Editor
- void MaterialEditorInit( void );
- void MaterialEditorRun( void );
- void MaterialEditorShutdown( void );
- void MaterialEditorPrintConsole( const char *msg );
- #endif /* !__EDIT_PUBLIC_H__ */
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