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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __DRAWVERT_H__
- #define __DRAWVERT_H__
- /*
- ===============================================================================
- Draw Vertex.
- ===============================================================================
- */
- class idDrawVert {
- public:
- idVec3 xyz;
- idVec2 st;
- idVec3 normal;
- idVec3 tangents[2];
- byte color[4];
- #if 0 // was MACOS_X see comments concerning DRAWVERT_PADDED in Simd_Altivec.h
- float padding;
- #endif
- float operator[]( const int index ) const;
- float & operator[]( const int index );
- void Clear( void );
- void Lerp( const idDrawVert &a, const idDrawVert &b, const float f );
- void LerpAll( const idDrawVert &a, const idDrawVert &b, const float f );
- void Normalize( void );
- void SetColor( dword color );
- dword GetColor( void ) const;
- };
- ID_INLINE float idDrawVert::operator[]( const int index ) const {
- assert( index >= 0 && index < 5 );
- return ((float *)(&xyz))[index];
- }
- ID_INLINE float &idDrawVert::operator[]( const int index ) {
- assert( index >= 0 && index < 5 );
- return ((float *)(&xyz))[index];
- }
- ID_INLINE void idDrawVert::Clear( void ) {
- xyz.Zero();
- st.Zero();
- normal.Zero();
- tangents[0].Zero();
- tangents[1].Zero();
- color[0] = color[1] = color[2] = color[3] = 0;
- }
- ID_INLINE void idDrawVert::Lerp( const idDrawVert &a, const idDrawVert &b, const float f ) {
- xyz = a.xyz + f * ( b.xyz - a.xyz );
- st = a.st + f * ( b.st - a.st );
- }
- ID_INLINE void idDrawVert::LerpAll( const idDrawVert &a, const idDrawVert &b, const float f ) {
- xyz = a.xyz + f * ( b.xyz - a.xyz );
- st = a.st + f * ( b.st - a.st );
- normal = a.normal + f * ( b.normal - a.normal );
- tangents[0] = a.tangents[0] + f * ( b.tangents[0] - a.tangents[0] );
- tangents[1] = a.tangents[1] + f * ( b.tangents[1] - a.tangents[1] );
- color[0] = (byte)( a.color[0] + f * ( b.color[0] - a.color[0] ) );
- color[1] = (byte)( a.color[1] + f * ( b.color[1] - a.color[1] ) );
- color[2] = (byte)( a.color[2] + f * ( b.color[2] - a.color[2] ) );
- color[3] = (byte)( a.color[3] + f * ( b.color[3] - a.color[3] ) );
- }
- ID_INLINE void idDrawVert::SetColor( dword color ) {
- *reinterpret_cast<dword *>(this->color) = color;
- }
- ID_INLINE dword idDrawVert::GetColor( void ) const {
- return *reinterpret_cast<const dword *>(this->color);
- }
- #endif /* !__DRAWVERT_H__ */
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